Allow the game over screen to grab proper focus when it opens

This commit is contained in:
Rain Clark 2024-05-13 20:02:52 -04:00
parent b8cdc82888
commit 914a6e4010
4 changed files with 11 additions and 22 deletions

View File

@ -1,18 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://bdarunpk3c2eh"] [gd_scene load_steps=6 format=3 uid="uid://bdarunpk3c2eh"]
[ext_resource type="Script" path="res://scripts/game.gd" id="1_6727i"] [ext_resource type="Script" path="res://scripts/game.gd" id="1_6727i"]
[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"] [ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
[ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="2_gwtm0"] [ext_resource type="FontFile" uid="uid://bkcxbtx1vcj8w" path="res://assets/fonts/Color Basic.otf" id="2_gwtm0"]
[ext_resource type="PackedScene" uid="uid://0yktrbyp6cr3" path="res://scenes/game_over_screen.tscn" id="3_yy075"] [ext_resource type="PackedScene" uid="uid://0yktrbyp6cr3" path="res://scenes/game_over_screen.tscn" id="3_yy075"]
[ext_resource type="Texture2D" uid="uid://chuygpyfe3y10" path="res://assets/img/star.png" id="4_jc3cg"] [ext_resource type="PackedScene" uid="uid://cemhlom425afn" path="res://scenes/stars.tscn" id="4_064lo"]
[sub_resource type="Curve" id="Curve_8qyxb"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.606742, 1), 0.052866, 0.052866, 0, 0, Vector2(1, 0.615385), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="Gradient_rnjki"]
offsets = PackedFloat32Array(0, 0.406667, 0.84)
colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1)
[node name="Game" type="Node2D"] [node name="Game" type="Node2D"]
script = ExtResource("1_6727i") script = ExtResource("1_6727i")
@ -50,15 +42,7 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
color = Color(0, 0, 0, 1) color = Color(0, 0, 0, 1)
[node name="Stars" type="CPUParticles2D" parent="Background"] [node name="Stars" parent="Background" instance=ExtResource("4_064lo")]
amount = 64
lifetime = 5.0
texture = ExtResource("4_jc3cg")
emission_shape = 3
emission_rect_extents = Vector2(1200, 700)
gravity = Vector2(0, 0)
scale_amount_curve = SubResource("Curve_8qyxb")
color_ramp = SubResource("Gradient_rnjki")
[node name="Ship" parent="." instance=ExtResource("1_esyqo")] [node name="Ship" parent="." instance=ExtResource("1_esyqo")]
z_index = 1 z_index = 1

View File

@ -99,5 +99,6 @@ theme_override_fonts/font = ExtResource("1_lbk85")
text = "quit text = "quit
" "
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
[connection signal="pressed" from="Panel/RetryButton" to="." method="_on_retry_button_pressed"] [connection signal="pressed" from="Panel/RetryButton" to="." method="_on_retry_button_pressed"]
[connection signal="pressed" from="Panel/QuitButton" to="." method="_on_quit_button_pressed"] [connection signal="pressed" from="Panel/QuitButton" to="." method="_on_quit_button_pressed"]

View File

@ -35,7 +35,6 @@ func game_over() -> void:
# Wait 1 second before showing the game over screen for "dramatic" effect # Wait 1 second before showing the game over screen for "dramatic" effect
await get_tree().create_timer(1.0).timeout await get_tree().create_timer(1.0).timeout
$UI/GameOverScreen.visible = true $UI/GameOverScreen.visible = true
# TODO: Set focus on one of the buttons once the game over screen when shown
func increase_score(comet_size : int) -> void: func increase_score(comet_size : int) -> void:
# We add one since comet_size starts count at 0 # We add one since comet_size starts count at 0
@ -46,3 +45,6 @@ func update_ui()-> void:
# Label strings must be all caps for font to render proper # Label strings must be all caps for font to render proper
$UI/Score.text = "SCORE: " + str(score) $UI/Score.text = "SCORE: " + str(score)
$UI/Level.text = "LEVEL: " + str(level) $UI/Level.text = "LEVEL: " + str(level)

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@ -4,5 +4,7 @@ func _on_retry_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/game.tscn") get_tree().change_scene_to_file("res://scenes/game.tscn")
func _on_quit_button_pressed() -> void: func _on_quit_button_pressed() -> void:
# TODO: Go to title screen instead of killing the game get_tree().change_scene_to_file("res://scenes/title_screen.tscn")
get_tree().quit()
func _on_visibility_changed() -> void:
$Panel/RetryButton.grab_focus()