mirror of
https://codeberg.org/Melon-Bread/Comets.gd.git
synced 2024-11-24 21:18:21 -05:00
Comet now has one of four different sprites
This commit is contained in:
parent
4f025868e6
commit
5ad6c6d3b1
BIN
assets/_RAW_/comet2.pxo
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assets/_RAW_/comet2.pxo
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assets/_RAW_/comet3.pxo
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assets/_RAW_/comet3.pxo
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assets/_RAW_/comet4.pxo
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assets/_RAW_/comet4.pxo
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assets/img/comet2.png
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assets/img/comet2.png
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assets/img/comet2.png.import
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assets/img/comet2.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b8swdgkngg7a3"
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path="res://.godot/imported/comet2.png-5c168a7393426970d7715a9f51cb4f6a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/img/comet2.png"
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dest_files=["res://.godot/imported/comet2.png-5c168a7393426970d7715a9f51cb4f6a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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assets/img/comet3.png
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assets/img/comet3.png
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assets/img/comet3.png.import
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assets/img/comet3.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dk2lcceleqyal"
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path="res://.godot/imported/comet3.png-524767f527dbc8f654c976b7aa94ad66.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/img/comet3.png"
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dest_files=["res://.godot/imported/comet3.png-524767f527dbc8f654c976b7aa94ad66.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/img/comet4.png
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assets/img/comet4.png
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assets/img/comet4.png.import
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assets/img/comet4.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://by4nqr5c4t6i"
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path="res://.godot/imported/comet4.png-02d5c45d52e8bd739a883c09308a279d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/img/comet4.png"
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dest_files=["res://.godot/imported/comet4.png-02d5c45d52e8bd739a883c09308a279d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,8 +1,8 @@
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[gd_scene load_steps=13 format=3 uid="uid://bsonrs8vhtly8"]
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[gd_scene load_steps=13 format=3 uid="uid://bsonrs8vhtly8"]
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[ext_resource type="Texture2D" uid="uid://54mfrkbp1kcg" path="res://assets/img/comet.png" id="1_6q67h"]
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[ext_resource type="Script" path="res://scripts/comet.gd" id="1_33qxe"]
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[ext_resource type="Script" path="res://scripts/comet.gd" id="1_33qxe"]
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[ext_resource type="Shader" path="res://assets/shaders/PixelExplosion.gdshader" id="2_2l5nu"]
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[ext_resource type="Shader" path="res://assets/shaders/PixelExplosion.gdshader" id="2_2l5nu"]
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[ext_resource type="Texture2D" uid="uid://b8swdgkngg7a3" path="res://assets/img/comet2.png" id="3_7qdji"]
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[ext_resource type="AudioStream" uid="uid://eb71wdy8dy4x" path="res://assets/sfx/explosion.wav" id="3_awuk4"]
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[ext_resource type="AudioStream" uid="uid://eb71wdy8dy4x" path="res://assets/sfx/explosion.wav" id="3_awuk4"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_wa814"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_wa814"]
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@ -114,10 +114,11 @@ script = ExtResource("1_33qxe")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_6s6e6")
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material = SubResource("ShaderMaterial_6s6e6")
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texture = ExtResource("1_6q67h")
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texture = ExtResource("3_7qdji")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PackedVector2Array(19, -27, 22, -25, 25, -24, 27, -21, 31, -17, 32, -3, 32, 27, 27, 30, -8, 29, -17, 28, -25, 26, -32, 22, -32, 18, -23, 8, -20, 7, -21, 2, -29, -17, -29, -26, -27, -29, -25, -32, -14, -32, 0, -30)
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position = Vector2(0, -1.5)
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polygon = PackedVector2Array(17, -29.5, 30, -19.5, 31, 2.5, 32, 28.5, 18, 33.5, -25, 32.5, -29, 25.5, -31, -18.5, -22, -26.5)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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libraries = {
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@ -1,6 +1,5 @@
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extends Area2D
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extends Area2D
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# TODO: Have like 1 in 4 different sprites (and maybe shapes) the comet can be
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signal exploded (new_size: SIZE, current_position: Vector2)
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signal exploded (new_size: SIZE, current_position: Vector2)
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@ -14,6 +13,13 @@ var size_data = {
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SIZE.LARGE : {"Scale": 2.5, "Speed-Multi": 0.5}
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SIZE.LARGE : {"Scale": 2.5, "Speed-Multi": 0.5}
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}
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}
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var texture_options = [
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"res://assets/img/comet.png",
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"res://assets/img/comet2.png",
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"res://assets/img/comet3.png",
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"res://assets/img/comet4.png"
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]
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var movement_speed : int
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var movement_speed : int
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var movement_speed_min : int = 50
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var movement_speed_min : int = 50
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var movement_speed_max : int = 250
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var movement_speed_max : int = 250
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@ -23,6 +29,9 @@ var rotation_speed : int
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var rotaion_direction : int
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var rotaion_direction : int
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func _ready() -> void:
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func _ready() -> void:
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$Sprite2D.texture = load(texture_options.pick_random())
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movement_speed = randi_range(movement_speed_min, movement_speed_max)
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movement_speed = randi_range(movement_speed_min, movement_speed_max)
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movement_speed *= size_data[current_size]["Speed-Multi"]
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movement_speed *= size_data[current_size]["Speed-Multi"]
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