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https://codeberg.org/Melon-Bread/Comets.gd.git
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Clean up
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parent
510f80e2fa
commit
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@ -1,9 +1,38 @@
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[gd_scene load_steps=7 format=3 uid="uid://bsonrs8vhtly8"]
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[gd_scene load_steps=13 format=3 uid="uid://bsonrs8vhtly8"]
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[ext_resource type="Texture2D" uid="uid://54mfrkbp1kcg" path="res://assets/img/comet.png" id="1_6q67h"]
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[ext_resource type="Texture2D" uid="uid://54mfrkbp1kcg" path="res://assets/img/comet.png" id="1_6q67h"]
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[ext_resource type="Script" path="res://scripts/comet.gd" id="1_33qxe"]
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[ext_resource type="Script" path="res://scripts/comet.gd" id="1_33qxe"]
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[ext_resource type="Shader" path="res://assets/shaders/PixelExplosion.gdshader" id="2_2l5nu"]
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[ext_resource type="AudioStream" uid="uid://eb71wdy8dy4x" path="res://assets/sfx/explosion.wav" id="3_awuk4"]
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[ext_resource type="AudioStream" uid="uid://eb71wdy8dy4x" path="res://assets/sfx/explosion.wav" id="3_awuk4"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_wa814"]
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noise_type = 0
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seed = 63
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d4qtj"]
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width = 64
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height = 64
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_wa814")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_s5k64"]
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noise_type = 0
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seed = 33
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_708n3"]
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width = 64
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height = 64
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_s5k64")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6s6e6"]
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resource_local_to_scene = true
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shader = ExtResource("2_2l5nu")
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shader_parameter/progress = 0.0
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shader_parameter/strength = 1.0
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shader_parameter/noise_tex_normal = SubResource("NoiseTexture2D_708n3")
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shader_parameter/noise_tex = SubResource("NoiseTexture2D_d4qtj")
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[sub_resource type="Animation" id="Animation_8f1wt"]
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[sub_resource type="Animation" id="Animation_8f1wt"]
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length = 0.001
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length = 0.001
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -18,6 +47,18 @@ tracks/0/keys = {
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"update": 1,
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"update": 1,
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"values": [false]
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"values": [false]
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}
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:material:shader_parameter/progress")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_y1taq"]
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[sub_resource type="Animation" id="Animation_y1taq"]
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resource_name = "explode"
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resource_name = "explode"
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@ -47,6 +88,18 @@ tracks/1/keys = {
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"method": &"explode"
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"method": &"explode"
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}]
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}]
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}
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:material:shader_parameter/progress")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.4),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2g4hg"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2g4hg"]
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_data = {
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_data = {
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@ -60,6 +113,7 @@ collision_mask = 3
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script = ExtResource("1_33qxe")
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script = ExtResource("1_33qxe")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_6s6e6")
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texture = ExtResource("1_6q67h")
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texture = ExtResource("1_6q67h")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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@ -147,7 +147,6 @@ spread = 105.9
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gravity = Vector2(0, 0)
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gravity = Vector2(0, 0)
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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visible = false
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position = Vector2(0, -1)
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position = Vector2(0, -1)
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polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
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polygon = PackedVector2Array(-3, -31, 4, -31, 32, 28, 32, 33, 28, 33, 1, 16, -24, 33, -32, 33, -32, 27)
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@ -52,7 +52,6 @@ func _on_body_entered(body: Node2D) -> void:
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func _on_area_entered(area: Area2D) -> void:
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func _on_area_entered(area: Area2D) -> void:
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if area.is_in_group("bullet"):
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if area.is_in_group("bullet"):
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area.queue_free()
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area.queue_free()
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# TODO: Have some kind of (maybe) particle explosion happen when hit with bullet
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$AnimationPlayer.play("explode")
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$AnimationPlayer.play("explode")
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func explode() -> void:
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func explode() -> void:
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@ -63,7 +63,6 @@ func warp() -> void:
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$WarpCooldown.start()
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$WarpCooldown.start()
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func crash() -> void:
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func crash() -> void:
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# TODO: Make some kind of crash animation or crashed sprite
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crashed.emit()
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crashed.emit()
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$AnimationPlayer.play("crash")
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$AnimationPlayer.play("crash")
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