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Clean up
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@ -52,7 +52,6 @@ func _on_body_entered(body: Node2D) -> void:
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func _on_area_entered(area: Area2D) -> void:
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if area.is_in_group("bullet"):
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area.queue_free()
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# TODO: Have some kind of (maybe) particle explosion happen when hit with bullet
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$AnimationPlayer.play("explode")
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func explode() -> void:
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@ -63,7 +63,6 @@ func warp() -> void:
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$WarpCooldown.start()
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func crash() -> void:
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# TODO: Make some kind of crash animation or crashed sprite
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crashed.emit()
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$AnimationPlayer.play("crash")
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