Comet spins randomly

This commit is contained in:
Rain Clark 2024-05-12 00:47:14 -04:00
parent 307921801d
commit 41dc281b66
7 changed files with 65 additions and 3 deletions

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assets/_RAW_/comet.pxo Normal file

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assets/img/comet.png Normal file

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Width:  |  Height:  |  Size: 491 B

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://54mfrkbp1kcg"
path="res://.godot/imported/comet.png-dae93592e3bed3dc4301ca1bc441e685.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/img/comet.png"
dest_files=["res://.godot/imported/comet.png-dae93592e3bed3dc4301ca1bc441e685.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

14
scenes/comet.gd Normal file
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@ -0,0 +1,14 @@
extends Area2D
@export var movement_speed := 600
var rotation_speed : int
var rotaion_direction : int
func _ready() -> void:
rotaion_direction = randi_range(-1, 1)
rotation_speed = randi_range(50, 250)
func _physics_process(delta: float) -> void:
rotate(deg_to_rad(rotaion_direction * rotation_speed * delta))

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@ -1,3 +1,13 @@
[gd_scene format=3 uid="uid://bsonrs8vhtly8"] [gd_scene load_steps=3 format=3 uid="uid://bsonrs8vhtly8"]
[ext_resource type="Texture2D" uid="uid://54mfrkbp1kcg" path="res://assets/img/comet.png" id="1_6q67h"]
[ext_resource type="Script" path="res://scenes/comet.gd" id="1_33qxe"]
[node name="Comet" type="Area2D"] [node name="Comet" type="Area2D"]
script = ExtResource("1_33qxe")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_6q67h")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PackedVector2Array(19, -27, 22, -25, 25, -24, 27, -21, 31, -17, 32, -3, 32, 27, 27, 30, -8, 29, -17, 28, -25, 26, -32, 22, -32, 18, -23, 8, -20, 7, -21, 2, -29, -17, -29, -26, -27, -29, -25, -32, -14, -32, 0, -30)

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@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://bdarunpk3c2eh"] [gd_scene load_steps=3 format=3 uid="uid://bdarunpk3c2eh"]
[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"] [ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
[ext_resource type="PackedScene" uid="uid://bsonrs8vhtly8" path="res://scenes/comet.tscn" id="2_b37uv"]
[node name="Game" type="Node2D"] [node name="Game" type="Node2D"]
@ -19,3 +20,6 @@ color = Color(0, 0, 0, 1)
[node name="Ship" parent="." instance=ExtResource("1_esyqo")] [node name="Ship" parent="." instance=ExtResource("1_esyqo")]
z_index = 1 z_index = 1
position = Vector2(622, 309) position = Vector2(622, 309)
[node name="Comet" parent="." instance=ExtResource("2_b37uv")]
position = Vector2(276, 249)

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@ -38,7 +38,7 @@ func fire_gun(pos : Vector2, rot : float) -> void:
bullet.position = pos bullet.position = pos
bullet.rotation = rot bullet.rotation = rot
$Projectiles.add_child(bullet) $Projectiles.add_child(bullet)
$ShootSound.play() $ShootSounds.play()
can_shoot = false can_shoot = false
$ShotCooldown.start() $ShotCooldown.start()