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https://codeberg.org/Melon-Bread/Comets.gd.git
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Comet spins randomly
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parent
307921801d
commit
41dc281b66
BIN
assets/_RAW_/comet.pxo
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assets/_RAW_/comet.pxo
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assets/img/comet.png
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assets/img/comet.png
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assets/img/comet.png.import
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assets/img/comet.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://54mfrkbp1kcg"
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path="res://.godot/imported/comet.png-dae93592e3bed3dc4301ca1bc441e685.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/img/comet.png"
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dest_files=["res://.godot/imported/comet.png-dae93592e3bed3dc4301ca1bc441e685.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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14
scenes/comet.gd
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scenes/comet.gd
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extends Area2D
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@export var movement_speed := 600
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var rotation_speed : int
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var rotaion_direction : int
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func _ready() -> void:
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rotaion_direction = randi_range(-1, 1)
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rotation_speed = randi_range(50, 250)
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func _physics_process(delta: float) -> void:
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rotate(deg_to_rad(rotaion_direction * rotation_speed * delta))
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@ -1,3 +1,13 @@
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[gd_scene format=3 uid="uid://bsonrs8vhtly8"]
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[gd_scene load_steps=3 format=3 uid="uid://bsonrs8vhtly8"]
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[ext_resource type="Texture2D" uid="uid://54mfrkbp1kcg" path="res://assets/img/comet.png" id="1_6q67h"]
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[ext_resource type="Script" path="res://scenes/comet.gd" id="1_33qxe"]
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[node name="Comet" type="Area2D"]
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[node name="Comet" type="Area2D"]
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script = ExtResource("1_33qxe")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_6q67h")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PackedVector2Array(19, -27, 22, -25, 25, -24, 27, -21, 31, -17, 32, -3, 32, 27, 27, 30, -8, 29, -17, 28, -25, 26, -32, 22, -32, 18, -23, 8, -20, 7, -21, 2, -29, -17, -29, -26, -27, -29, -25, -32, -14, -32, 0, -30)
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://bdarunpk3c2eh"]
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[gd_scene load_steps=3 format=3 uid="uid://bdarunpk3c2eh"]
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[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
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[ext_resource type="PackedScene" uid="uid://cbo47ftx0vcro" path="res://scenes/ship.tscn" id="1_esyqo"]
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[ext_resource type="PackedScene" uid="uid://bsonrs8vhtly8" path="res://scenes/comet.tscn" id="2_b37uv"]
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[node name="Game" type="Node2D"]
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[node name="Game" type="Node2D"]
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@ -19,3 +20,6 @@ color = Color(0, 0, 0, 1)
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[node name="Ship" parent="." instance=ExtResource("1_esyqo")]
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[node name="Ship" parent="." instance=ExtResource("1_esyqo")]
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z_index = 1
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z_index = 1
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position = Vector2(622, 309)
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position = Vector2(622, 309)
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[node name="Comet" parent="." instance=ExtResource("2_b37uv")]
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position = Vector2(276, 249)
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@ -38,7 +38,7 @@ func fire_gun(pos : Vector2, rot : float) -> void:
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bullet.position = pos
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bullet.position = pos
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bullet.rotation = rot
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bullet.rotation = rot
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$Projectiles.add_child(bullet)
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$Projectiles.add_child(bullet)
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$ShootSound.play()
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$ShootSounds.play()
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can_shoot = false
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can_shoot = false
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$ShotCooldown.start()
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$ShotCooldown.start()
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