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Adjusted bullet scale
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@ -8,6 +8,7 @@ size = Vector2(4, 16)
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[node name="Bullet" type="Area2D" groups=["bullet"]]
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[node name="Bullet" type="Area2D" groups=["bullet"]]
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position = Vector2(0, -8)
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position = Vector2(0, -8)
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scale = Vector2(0.75, 0.75)
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collision_mask = 2
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collision_mask = 2
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script = ExtResource("1_jyq7a")
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script = ExtResource("1_jyq7a")
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