Ship & Projectile moves properly

This commit is contained in:
2024-05-12 00:07:06 -04:00
parent 2c90c6d318
commit 3d5e3cd8b8
8 changed files with 49 additions and 101 deletions

View File

@ -4,10 +4,10 @@
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_jyq7a"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5nukh"]
size = Vector2(16, 4)
size = Vector2(4, 16)
[node name="Bullet" type="Area2D" groups=["projectile"]]
position = Vector2(7, 1)
position = Vector2(0, -8)
collision_mask = 2
script = ExtResource("1_jyq7a")
@ -16,10 +16,10 @@ position = Vector2(1, 0)
texture = ExtResource("1_6rsjj")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, -1)
shape = SubResource("RectangleShape2D_5nukh")
[node name="LifeTimer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
autostart = true

View File

@ -19,5 +19,3 @@ color = Color(0, 0, 0, 1)
[node name="Ship" parent="." instance=ExtResource("1_esyqo")]
z_index = 1
position = Vector2(622, 309)
max_speed = null
steering_factor = null

View File

@ -6,20 +6,15 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_115lu"]
size = Vector2(35, 35)
[node name="Ship" type="RigidBody2D" groups=["ship"]]
[node name="Ship" type="CharacterBody2D" groups=["ship"]]
collision_mask = 2
gravity_scale = 0.0
linear_damp = 1.0
angular_damp = 2.0
script = ExtResource("1_japvq")
engine_power = null
spin_power = null
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ymcdl")
[node name="CPUParticles2D" type="CPUParticles2D" parent="Sprite2D"]
position = Vector2(-16, 0)
position = Vector2(0, 18)
emission_shape = 1
emission_sphere_radius = 3.0
spread = 105.9
@ -34,8 +29,8 @@ wait_time = 2.0
one_shot = true
[node name="Gun" type="Marker2D" parent="."]
position = Vector2(0, -33)
[node name="Projectiles" type="Node2D" parent="."]
position = Vector2(-33, 0)
[node name="Projectiles" type="Node" parent="."]
[connection signal="timeout" from="ShotCooldown" to="." method="_on_shot_cooldown_timeout"]