Added a High Score system

This commit is contained in:
Rain Clark 2024-05-14 17:56:34 -04:00
parent 4a090f0d3d
commit 31f6939296
2 changed files with 32 additions and 2 deletions

View File

@ -27,6 +27,20 @@ theme_override_font_sizes/font_size = 32
text = "LEVEL: 1"
horizontal_alignment = 2
[node name="HighScore" type="Label" parent="UI"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -96.0
offset_right = 96.0
offset_bottom = 39.0
grow_horizontal = 2
theme_override_fonts/font = ExtResource("2_gwtm0")
theme_override_font_sizes/font_size = 18
text = "HIGH SCORE:
0"
horizontal_alignment = 1
[node name="GameOverScreen" parent="UI" instance=ExtResource("3_yy075")]
visible = false

View File

@ -1,17 +1,20 @@
extends Node2D
# TODO: MAYBE track high score in a file & show it on HUD
# TODO: MAYBE make ufo enemey that randomly flies in from ones sode to the other
const COMET_SPAWNER = preload("res://scenes/comet_spawner.tscn")
@export var level : int = 1
var save_file := "user://highscore.dat"
var viewport_size : Vector2
var score : int = 0
var high_score : int
var points_per_comet := 300
func _ready() -> void:
high_score = load_score()
new_level(level)
viewport_size = get_viewport_rect().size
$Background/Stars.emission_rect_extents = viewport_size
@ -34,6 +37,8 @@ func game_over() -> void:
# Wait 1 second before showing the game over screen for "dramatic" effect
await get_tree().create_timer(1.0).timeout
$UI/GameOverScreen.visible = true
if score > high_score:
save_score()
func increase_score(comet_size : int) -> void:
# We add one since comet_size starts count at 0
@ -44,6 +49,17 @@ func update_ui()-> void:
# Label strings must be all caps for font to render proper
$UI/Score.text = "SCORE: " + str(score)
$UI/Level.text = "LEVEL: " + str(level)
$UI/HighScore.text = "HIGH SCORE:\n" + str(high_score)
func save_score() -> void:
var file := FileAccess.open(save_file, FileAccess.WRITE)
file.store_var(score)
func load_score() -> int:
if FileAccess.file_exists(save_file):
var file := FileAccess.open(save_file, FileAccess.READ)
return file.get_var(score)
else:
return 0