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Update ship.tscn and ship.gd
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@ -4,6 +4,8 @@ extends CharacterBody2D
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# FIXME: Tweak speed and shoot time values
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# FIXME: Tweak Ship's scale
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signal crashed
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const BULLET = preload("res://scenes/bullet.tscn")
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@export var accleration := 90.0
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@ -47,8 +49,8 @@ func fire_gun(pos : Vector2, rot : float) -> void:
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$ShotCooldown.start()
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func crash():
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# TODO: Maybe emit a signal that the main game node listens for "game over" state
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# TODO: Make some kind of crash animation or crashed sprite
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crashed.emit()
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$AnimationPlayer.play("crash")
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