mirror of
https://github.com/pineappleEA/pineapple-src.git
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1249 lines
42 KiB
C++
Executable File
1249 lines
42 KiB
C++
Executable File
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "core/hid/emulated_controller.h"
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#include "core/hid/input_converter.h"
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namespace Core::HID {
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_TRIGGER_MAX = 0x7fff;
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EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
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EmulatedController::~EmulatedController() = default;
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NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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return NpadStyleIndex::ProController;
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case Settings::ControllerType::DualJoyconDetached:
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return NpadStyleIndex::JoyconDual;
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case Settings::ControllerType::LeftJoycon:
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return NpadStyleIndex::JoyconLeft;
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case Settings::ControllerType::RightJoycon:
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return NpadStyleIndex::JoyconRight;
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case Settings::ControllerType::Handheld:
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return NpadStyleIndex::Handheld;
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case Settings::ControllerType::GameCube:
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return NpadStyleIndex::GameCube;
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case Settings::ControllerType::Pokeball:
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return NpadStyleIndex::Pokeball;
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case Settings::ControllerType::NES:
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return NpadStyleIndex::NES;
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case Settings::ControllerType::SNES:
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return NpadStyleIndex::SNES;
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case Settings::ControllerType::N64:
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return NpadStyleIndex::N64;
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case Settings::ControllerType::SegaGenesis:
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return NpadStyleIndex::SegaGenesis;
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default:
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return NpadStyleIndex::ProController;
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}
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}
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Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
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switch (type) {
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case NpadStyleIndex::ProController:
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return Settings::ControllerType::ProController;
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case NpadStyleIndex::JoyconDual:
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return Settings::ControllerType::DualJoyconDetached;
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case NpadStyleIndex::JoyconLeft:
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return Settings::ControllerType::LeftJoycon;
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case NpadStyleIndex::JoyconRight:
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return Settings::ControllerType::RightJoycon;
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case NpadStyleIndex::Handheld:
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return Settings::ControllerType::Handheld;
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case NpadStyleIndex::GameCube:
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return Settings::ControllerType::GameCube;
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case NpadStyleIndex::Pokeball:
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return Settings::ControllerType::Pokeball;
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case NpadStyleIndex::NES:
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return Settings::ControllerType::NES;
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case NpadStyleIndex::SNES:
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return Settings::ControllerType::SNES;
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case NpadStyleIndex::N64:
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return Settings::ControllerType::N64;
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case NpadStyleIndex::SegaGenesis:
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return Settings::ControllerType::SegaGenesis;
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default:
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return Settings::ControllerType::ProController;
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}
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}
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void EmulatedController::ReloadFromSettings() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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button_params[index] = Common::ParamPackage(player.buttons[index]);
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}
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for (std::size_t index = 0; index < player.analogs.size(); ++index) {
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stick_params[index] = Common::ParamPackage(player.analogs[index]);
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}
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for (std::size_t index = 0; index < player.motions.size(); ++index) {
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motion_params[index] = Common::ParamPackage(player.motions[index]);
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}
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controller.colors_state.left = {
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.body = player.body_color_left,
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.button = player.button_color_left,
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};
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controller.colors_state.right = {
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.body = player.body_color_right,
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.button = player.button_color_right,
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};
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controller.colors_state.fullkey = controller.colors_state.left;
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// Other or debug controller should always be a pro controller
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if (npad_id_type != NpadIdType::Other) {
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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} else {
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SetNpadStyleIndex(NpadStyleIndex::ProController);
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}
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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ReloadInput();
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}
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void EmulatedController::LoadDevices() {
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// TODO(german77): Use more buttons to detect the correct device
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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const auto right_joycon = button_params[Settings::NativeButton::A];
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// Triggers for GC controllers
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trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
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trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
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battery_params[LeftIndex] = left_joycon;
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battery_params[RightIndex] = right_joycon;
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battery_params[LeftIndex].Set("battery", true);
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battery_params[RightIndex].Set("battery", true);
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output_params[LeftIndex] = left_joycon;
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output_params[RightIndex] = right_joycon;
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output_params[LeftIndex].Set("output", true);
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output_params[RightIndex].Set("output", true);
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LoadTASParams();
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
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std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
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stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
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std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
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motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
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std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
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Common::Input::CreateDevice<Common::Input::OutputDevice>);
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// Initialize TAS devices
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std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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}
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void EmulatedController::LoadTASParams() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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Common::ParamPackage common_params{};
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common_params.Set("engine", "tas");
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common_params.Set("port", static_cast<int>(player_index));
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for (auto& param : tas_button_params) {
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param = common_params;
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}
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for (auto& param : tas_stick_params) {
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param = common_params;
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}
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// TODO(german77): Replace this with an input profile or something better
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tas_button_params[Settings::NativeButton::A].Set("button", 0);
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tas_button_params[Settings::NativeButton::B].Set("button", 1);
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tas_button_params[Settings::NativeButton::X].Set("button", 2);
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tas_button_params[Settings::NativeButton::Y].Set("button", 3);
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tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
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tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
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tas_button_params[Settings::NativeButton::L].Set("button", 6);
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tas_button_params[Settings::NativeButton::R].Set("button", 7);
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tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
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tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
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tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
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tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
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tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
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tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
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tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
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tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
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tas_button_params[Settings::NativeButton::SL].Set("button", 16);
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tas_button_params[Settings::NativeButton::SR].Set("button", 17);
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tas_button_params[Settings::NativeButton::Home].Set("button", 18);
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tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
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tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
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}
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void EmulatedController::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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LoadDevices();
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for (std::size_t index = 0; index < button_devices.size(); ++index) {
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if (!button_devices[index]) {
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continue;
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}
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const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
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button_devices[index]->SetCallback({
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.on_change =
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[this, index, uuid](const Common::Input::CallbackStatus& callback) {
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SetButton(callback, index, uuid);
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},
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});
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button_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < stick_devices.size(); ++index) {
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if (!stick_devices[index]) {
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continue;
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}
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const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
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stick_devices[index]->SetCallback({
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.on_change =
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[this, index, uuid](const Common::Input::CallbackStatus& callback) {
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SetStick(callback, index, uuid);
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},
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});
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stick_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
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if (!trigger_devices[index]) {
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continue;
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}
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const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
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trigger_devices[index]->SetCallback({
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.on_change =
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[this, index, uuid](const Common::Input::CallbackStatus& callback) {
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SetTrigger(callback, index, uuid);
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},
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});
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trigger_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < battery_devices.size(); ++index) {
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if (!battery_devices[index]) {
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continue;
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}
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battery_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetBattery(callback, index);
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},
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});
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battery_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < motion_devices.size(); ++index) {
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if (!motion_devices[index]) {
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continue;
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}
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motion_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetMotion(callback, index);
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},
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});
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motion_devices[index]->ForceUpdate();
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}
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// Use a common UUID for TAS
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static constexpr Common::UUID TAS_UUID = Common::UUID{
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{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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// Register TAS devices. No need to force update
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for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
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if (!tas_button_devices[index]) {
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continue;
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}
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tas_button_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetButton(callback, index, TAS_UUID);
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},
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});
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}
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for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
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if (!tas_stick_devices[index]) {
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continue;
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}
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tas_stick_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetStick(callback, index, TAS_UUID);
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},
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});
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}
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}
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void EmulatedController::UnloadInput() {
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for (auto& button : button_devices) {
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button.reset();
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}
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for (auto& stick : stick_devices) {
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stick.reset();
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}
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for (auto& motion : motion_devices) {
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motion.reset();
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}
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for (auto& trigger : trigger_devices) {
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trigger.reset();
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}
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for (auto& battery : battery_devices) {
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battery.reset();
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}
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for (auto& output : output_devices) {
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output.reset();
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}
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for (auto& button : tas_button_devices) {
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button.reset();
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}
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for (auto& stick : tas_stick_devices) {
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stick.reset();
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}
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}
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void EmulatedController::EnableConfiguration() {
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is_configuring = true;
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tmp_is_connected = is_connected;
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tmp_npad_type = npad_type;
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}
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void EmulatedController::DisableConfiguration() {
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is_configuring = false;
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// Apply temporary npad type to the real controller
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if (tmp_npad_type != npad_type) {
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if (is_connected) {
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Disconnect();
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}
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SetNpadStyleIndex(tmp_npad_type);
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}
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// Apply temporary connected status to the real controller
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if (tmp_is_connected != is_connected) {
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if (tmp_is_connected) {
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Connect();
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return;
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}
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Disconnect();
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}
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}
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void EmulatedController::EnableSystemButtons() {
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std::lock_guard lock{mutex};
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system_buttons_enabled = true;
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}
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void EmulatedController::DisableSystemButtons() {
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std::lock_guard lock{mutex};
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system_buttons_enabled = false;
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}
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void EmulatedController::ResetSystemButtons() {
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std::lock_guard lock{mutex};
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controller.home_button_state.home.Assign(false);
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controller.capture_button_state.capture.Assign(false);
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}
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bool EmulatedController::IsConfiguring() const {
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return is_configuring;
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}
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void EmulatedController::SaveCurrentConfig() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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player.connected = is_connected;
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player.controller_type = MapNPadToSettingsType(npad_type);
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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player.buttons[index] = button_params[index].Serialize();
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}
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for (std::size_t index = 0; index < player.analogs.size(); ++index) {
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player.analogs[index] = stick_params[index].Serialize();
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}
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for (std::size_t index = 0; index < player.motions.size(); ++index) {
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player.motions[index] = motion_params[index].Serialize();
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}
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}
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void EmulatedController::RestoreConfig() {
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if (!is_configuring) {
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return;
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}
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ReloadFromSettings();
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}
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std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
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EmulatedDeviceIndex device_index) const {
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std::vector<Common::ParamPackage> devices;
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for (const auto& param : button_params) {
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if (!param.Has("engine")) {
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continue;
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}
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const auto devices_it = std::find_if(
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devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
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return param.Get("engine", "") == param_.Get("engine", "") &&
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param.Get("guid", "") == param_.Get("guid", "") &&
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param.Get("port", 0) == param_.Get("port", 0) &&
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param.Get("pad", 0) == param_.Get("pad", 0);
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});
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if (devices_it != devices.end()) {
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continue;
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}
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Common::ParamPackage device{};
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device.Set("engine", param.Get("engine", ""));
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device.Set("guid", param.Get("guid", ""));
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device.Set("port", param.Get("port", 0));
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device.Set("pad", param.Get("pad", 0));
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devices.push_back(device);
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}
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for (const auto& param : stick_params) {
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if (!param.Has("engine")) {
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continue;
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}
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if (param.Get("engine", "") == "analog_from_button") {
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continue;
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}
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const auto devices_it = std::find_if(
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devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
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return param.Get("engine", "") == param_.Get("engine", "") &&
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param.Get("guid", "") == param_.Get("guid", "") &&
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param.Get("port", 0) == param_.Get("port", 0) &&
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param.Get("pad", 0) == param_.Get("pad", 0);
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});
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if (devices_it != devices.end()) {
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continue;
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}
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Common::ParamPackage device{};
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device.Set("engine", param.Get("engine", ""));
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device.Set("guid", param.Get("guid", ""));
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device.Set("port", param.Get("port", 0));
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device.Set("pad", param.Get("pad", 0));
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devices.push_back(device);
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}
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return devices;
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}
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Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
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if (index >= button_params.size()) {
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return {};
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}
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return button_params[index];
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}
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Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
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if (index >= stick_params.size()) {
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return {};
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}
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return stick_params[index];
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}
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Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
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if (index >= motion_params.size()) {
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return {};
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}
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return motion_params[index];
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}
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void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
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if (index >= button_params.size()) {
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return;
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}
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|
button_params[index] = std::move(param);
|
|
ReloadInput();
|
|
}
|
|
|
|
void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
|
|
if (index >= stick_params.size()) {
|
|
return;
|
|
}
|
|
stick_params[index] = std::move(param);
|
|
ReloadInput();
|
|
}
|
|
|
|
void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
|
|
if (index >= motion_params.size()) {
|
|
return;
|
|
}
|
|
motion_params[index] = std::move(param);
|
|
ReloadInput();
|
|
}
|
|
|
|
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
|
|
Common::UUID uuid) {
|
|
if (index >= controller.button_values.size()) {
|
|
return;
|
|
}
|
|
std::unique_lock lock{mutex};
|
|
bool value_changed = false;
|
|
const auto new_status = TransformToButton(callback);
|
|
auto& current_status = controller.button_values[index];
|
|
|
|
// Only read button values that have the same uuid or are pressed once
|
|
if (current_status.uuid != uuid) {
|
|
if (!new_status.value) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
current_status.toggle = new_status.toggle;
|
|
current_status.uuid = uuid;
|
|
|
|
// Update button status with current
|
|
if (!current_status.toggle) {
|
|
current_status.locked = false;
|
|
if (current_status.value != new_status.value) {
|
|
current_status.value = new_status.value;
|
|
value_changed = true;
|
|
}
|
|
} else {
|
|
// Toggle button and lock status
|
|
if (new_status.value && !current_status.locked) {
|
|
current_status.locked = true;
|
|
current_status.value = !current_status.value;
|
|
value_changed = true;
|
|
}
|
|
|
|
// Unlock button ready for next press
|
|
if (!new_status.value && current_status.locked) {
|
|
current_status.locked = false;
|
|
}
|
|
}
|
|
|
|
if (!value_changed) {
|
|
return;
|
|
}
|
|
|
|
if (is_configuring) {
|
|
controller.npad_button_state.raw = NpadButton::None;
|
|
controller.debug_pad_button_state.raw = 0;
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Button, false);
|
|
return;
|
|
}
|
|
|
|
switch (index) {
|
|
case Settings::NativeButton::A:
|
|
controller.npad_button_state.a.Assign(current_status.value);
|
|
controller.debug_pad_button_state.a.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::B:
|
|
controller.npad_button_state.b.Assign(current_status.value);
|
|
controller.debug_pad_button_state.b.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::X:
|
|
controller.npad_button_state.x.Assign(current_status.value);
|
|
controller.debug_pad_button_state.x.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::Y:
|
|
controller.npad_button_state.y.Assign(current_status.value);
|
|
controller.debug_pad_button_state.y.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::LStick:
|
|
controller.npad_button_state.stick_l.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::RStick:
|
|
controller.npad_button_state.stick_r.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::L:
|
|
controller.npad_button_state.l.Assign(current_status.value);
|
|
controller.debug_pad_button_state.l.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::R:
|
|
controller.npad_button_state.r.Assign(current_status.value);
|
|
controller.debug_pad_button_state.r.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::ZL:
|
|
controller.npad_button_state.zl.Assign(current_status.value);
|
|
controller.debug_pad_button_state.zl.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::ZR:
|
|
controller.npad_button_state.zr.Assign(current_status.value);
|
|
controller.debug_pad_button_state.zr.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::Plus:
|
|
controller.npad_button_state.plus.Assign(current_status.value);
|
|
controller.debug_pad_button_state.plus.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::Minus:
|
|
controller.npad_button_state.minus.Assign(current_status.value);
|
|
controller.debug_pad_button_state.minus.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::DLeft:
|
|
controller.npad_button_state.left.Assign(current_status.value);
|
|
controller.debug_pad_button_state.d_left.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::DUp:
|
|
controller.npad_button_state.up.Assign(current_status.value);
|
|
controller.debug_pad_button_state.d_up.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::DRight:
|
|
controller.npad_button_state.right.Assign(current_status.value);
|
|
controller.debug_pad_button_state.d_right.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::DDown:
|
|
controller.npad_button_state.down.Assign(current_status.value);
|
|
controller.debug_pad_button_state.d_down.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::SL:
|
|
controller.npad_button_state.left_sl.Assign(current_status.value);
|
|
controller.npad_button_state.right_sl.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::SR:
|
|
controller.npad_button_state.left_sr.Assign(current_status.value);
|
|
controller.npad_button_state.right_sr.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::Home:
|
|
if (!system_buttons_enabled) {
|
|
break;
|
|
}
|
|
controller.home_button_state.home.Assign(current_status.value);
|
|
break;
|
|
case Settings::NativeButton::Screenshot:
|
|
if (!system_buttons_enabled) {
|
|
break;
|
|
}
|
|
controller.capture_button_state.capture.Assign(current_status.value);
|
|
break;
|
|
}
|
|
|
|
lock.unlock();
|
|
|
|
if (!is_connected) {
|
|
if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
|
|
Connect();
|
|
}
|
|
if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
|
|
Connect();
|
|
}
|
|
}
|
|
TriggerOnChange(ControllerTriggerType::Button, true);
|
|
}
|
|
|
|
void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
|
|
Common::UUID uuid) {
|
|
if (index >= controller.stick_values.size()) {
|
|
return;
|
|
}
|
|
std::unique_lock lock{mutex};
|
|
const auto stick_value = TransformToStick(callback);
|
|
|
|
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
|
|
if (controller.stick_values[index].uuid != uuid) {
|
|
if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
controller.stick_values[index] = stick_value;
|
|
controller.stick_values[index].uuid = uuid;
|
|
|
|
if (is_configuring) {
|
|
controller.analog_stick_state.left = {};
|
|
controller.analog_stick_state.right = {};
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Stick, false);
|
|
return;
|
|
}
|
|
|
|
const AnalogStickState stick{
|
|
.x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
|
|
.y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
|
|
};
|
|
|
|
switch (index) {
|
|
case Settings::NativeAnalog::LStick:
|
|
controller.analog_stick_state.left = stick;
|
|
controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
|
|
controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
|
|
controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
|
|
controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
|
|
break;
|
|
case Settings::NativeAnalog::RStick:
|
|
controller.analog_stick_state.right = stick;
|
|
controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
|
|
controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
|
|
controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
|
|
controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
|
|
break;
|
|
}
|
|
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Stick, true);
|
|
}
|
|
|
|
void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback,
|
|
std::size_t index, Common::UUID uuid) {
|
|
if (index >= controller.trigger_values.size()) {
|
|
return;
|
|
}
|
|
std::unique_lock lock{mutex};
|
|
const auto trigger_value = TransformToTrigger(callback);
|
|
|
|
// Only read trigger values that have the same uuid or are pressed once
|
|
if (controller.trigger_values[index].uuid != uuid) {
|
|
if (!trigger_value.pressed.value) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
controller.trigger_values[index] = trigger_value;
|
|
controller.trigger_values[index].uuid = uuid;
|
|
|
|
if (is_configuring) {
|
|
controller.gc_trigger_state.left = 0;
|
|
controller.gc_trigger_state.right = 0;
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Trigger, false);
|
|
return;
|
|
}
|
|
|
|
const auto& trigger = controller.trigger_values[index];
|
|
|
|
switch (index) {
|
|
case Settings::NativeTrigger::LTrigger:
|
|
controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
|
controller.npad_button_state.zl.Assign(trigger.pressed.value);
|
|
break;
|
|
case Settings::NativeTrigger::RTrigger:
|
|
controller.gc_trigger_state.right =
|
|
static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
|
controller.npad_button_state.zr.Assign(trigger.pressed.value);
|
|
break;
|
|
}
|
|
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Trigger, true);
|
|
}
|
|
|
|
void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback,
|
|
std::size_t index) {
|
|
if (index >= controller.motion_values.size()) {
|
|
return;
|
|
}
|
|
std::unique_lock lock{mutex};
|
|
auto& raw_status = controller.motion_values[index].raw_status;
|
|
auto& emulated = controller.motion_values[index].emulated;
|
|
|
|
raw_status = TransformToMotion(callback);
|
|
emulated.SetAcceleration(Common::Vec3f{
|
|
raw_status.accel.x.value,
|
|
raw_status.accel.y.value,
|
|
raw_status.accel.z.value,
|
|
});
|
|
emulated.SetGyroscope(Common::Vec3f{
|
|
raw_status.gyro.x.value,
|
|
raw_status.gyro.y.value,
|
|
raw_status.gyro.z.value,
|
|
});
|
|
emulated.SetGyroThreshold(raw_status.gyro.x.properties.threshold);
|
|
emulated.UpdateRotation(raw_status.delta_timestamp);
|
|
emulated.UpdateOrientation(raw_status.delta_timestamp);
|
|
force_update_motion = raw_status.force_update;
|
|
|
|
if (is_configuring) {
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Motion, false);
|
|
return;
|
|
}
|
|
|
|
auto& motion = controller.motion_state[index];
|
|
motion.accel = emulated.GetAcceleration();
|
|
motion.gyro = emulated.GetGyroscope();
|
|
motion.rotation = emulated.GetRotations();
|
|
motion.orientation = emulated.GetOrientation();
|
|
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
|
|
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Motion, true);
|
|
}
|
|
|
|
void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback,
|
|
std::size_t index) {
|
|
if (index >= controller.battery_values.size()) {
|
|
return;
|
|
}
|
|
std::unique_lock lock{mutex};
|
|
controller.battery_values[index] = TransformToBattery(callback);
|
|
|
|
if (is_configuring) {
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Battery, false);
|
|
return;
|
|
}
|
|
|
|
bool is_charging = false;
|
|
bool is_powered = false;
|
|
NpadBatteryLevel battery_level = 0;
|
|
switch (controller.battery_values[index]) {
|
|
case Common::Input::BatteryLevel::Charging:
|
|
is_charging = true;
|
|
is_powered = true;
|
|
battery_level = 6;
|
|
break;
|
|
case Common::Input::BatteryLevel::Medium:
|
|
battery_level = 6;
|
|
break;
|
|
case Common::Input::BatteryLevel::Low:
|
|
battery_level = 4;
|
|
break;
|
|
case Common::Input::BatteryLevel::Critical:
|
|
battery_level = 2;
|
|
break;
|
|
case Common::Input::BatteryLevel::Empty:
|
|
battery_level = 0;
|
|
break;
|
|
case Common::Input::BatteryLevel::None:
|
|
case Common::Input::BatteryLevel::Full:
|
|
default:
|
|
is_powered = true;
|
|
battery_level = 8;
|
|
break;
|
|
}
|
|
|
|
switch (index) {
|
|
case LeftIndex:
|
|
controller.battery_state.left = {
|
|
.is_powered = is_powered,
|
|
.is_charging = is_charging,
|
|
.battery_level = battery_level,
|
|
};
|
|
break;
|
|
case RightIndex:
|
|
controller.battery_state.right = {
|
|
.is_powered = is_powered,
|
|
.is_charging = is_charging,
|
|
.battery_level = battery_level,
|
|
};
|
|
break;
|
|
case DualIndex:
|
|
controller.battery_state.dual = {
|
|
.is_powered = is_powered,
|
|
.is_charging = is_charging,
|
|
.battery_level = battery_level,
|
|
};
|
|
break;
|
|
}
|
|
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Battery, true);
|
|
}
|
|
|
|
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
|
|
if (device_index >= output_devices.size()) {
|
|
return false;
|
|
}
|
|
if (!output_devices[device_index]) {
|
|
return false;
|
|
}
|
|
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
|
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
|
|
|
|
if (!player.vibration_enabled) {
|
|
return false;
|
|
}
|
|
|
|
// Exponential amplification is too strong at low amplitudes. Switch to a linear
|
|
// amplification if strength is set below 0.7f
|
|
const Common::Input::VibrationAmplificationType type =
|
|
strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
|
|
: Common::Input::VibrationAmplificationType::Linear;
|
|
|
|
const Common::Input::VibrationStatus status = {
|
|
.low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
|
|
.low_frequency = vibration.low_frequency,
|
|
.high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
|
|
.high_frequency = vibration.high_frequency,
|
|
.type = type,
|
|
};
|
|
return output_devices[device_index]->SetVibration(status) ==
|
|
Common::Input::VibrationError::None;
|
|
}
|
|
|
|
bool EmulatedController::TestVibration(std::size_t device_index) {
|
|
static constexpr VibrationValue test_vibration = {
|
|
.low_amplitude = 0.001f,
|
|
.low_frequency = 160.0f,
|
|
.high_amplitude = 0.001f,
|
|
.high_frequency = 320.0f,
|
|
};
|
|
|
|
// Send a slight vibration to test for rumble support
|
|
SetVibration(device_index, test_vibration);
|
|
|
|
// Stop any vibration and return the result
|
|
return SetVibration(device_index, DEFAULT_VIBRATION_VALUE);
|
|
}
|
|
|
|
bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {
|
|
LOG_INFO(Service_HID, "Set polling mode {}", polling_mode);
|
|
auto& output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
|
|
return output_device->SetPollingMode(polling_mode) == Common::Input::PollingError::None;
|
|
}
|
|
|
|
void EmulatedController::SetLedPattern() {
|
|
for (auto& device : output_devices) {
|
|
if (!device) {
|
|
continue;
|
|
}
|
|
|
|
const LedPattern pattern = GetLedPattern();
|
|
const Common::Input::LedStatus status = {
|
|
.led_1 = pattern.position1 != 0,
|
|
.led_2 = pattern.position2 != 0,
|
|
.led_3 = pattern.position3 != 0,
|
|
.led_4 = pattern.position4 != 0,
|
|
};
|
|
device->SetLED(status);
|
|
}
|
|
}
|
|
|
|
void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) {
|
|
supported_style_tag = supported_styles;
|
|
if (!is_connected) {
|
|
return;
|
|
}
|
|
if (IsControllerSupported()) {
|
|
return;
|
|
}
|
|
|
|
Disconnect();
|
|
|
|
// Fallback fullkey controllers to Pro controllers
|
|
if (IsControllerFullkey() && supported_style_tag.fullkey) {
|
|
LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
|
|
SetNpadStyleIndex(NpadStyleIndex::ProController);
|
|
Connect();
|
|
return;
|
|
}
|
|
|
|
LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
|
|
npad_type);
|
|
}
|
|
|
|
bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
|
|
std::lock_guard lock{mutex};
|
|
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
|
|
switch (type) {
|
|
case NpadStyleIndex::ProController:
|
|
case NpadStyleIndex::GameCube:
|
|
case NpadStyleIndex::NES:
|
|
case NpadStyleIndex::SNES:
|
|
case NpadStyleIndex::N64:
|
|
case NpadStyleIndex::SegaGenesis:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
|
|
std::lock_guard lock{mutex};
|
|
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
|
|
switch (type) {
|
|
case NpadStyleIndex::ProController:
|
|
return supported_style_tag.fullkey;
|
|
case NpadStyleIndex::Handheld:
|
|
return supported_style_tag.handheld;
|
|
case NpadStyleIndex::JoyconDual:
|
|
return supported_style_tag.joycon_dual;
|
|
case NpadStyleIndex::JoyconLeft:
|
|
return supported_style_tag.joycon_left;
|
|
case NpadStyleIndex::JoyconRight:
|
|
return supported_style_tag.joycon_right;
|
|
case NpadStyleIndex::GameCube:
|
|
return supported_style_tag.gamecube;
|
|
case NpadStyleIndex::Pokeball:
|
|
return supported_style_tag.palma;
|
|
case NpadStyleIndex::NES:
|
|
return supported_style_tag.lark;
|
|
case NpadStyleIndex::SNES:
|
|
return supported_style_tag.lucia;
|
|
case NpadStyleIndex::N64:
|
|
return supported_style_tag.lagoon;
|
|
case NpadStyleIndex::SegaGenesis:
|
|
return supported_style_tag.lager;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void EmulatedController::Connect(bool use_temporary_value) {
|
|
if (!IsControllerSupported(use_temporary_value)) {
|
|
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
|
|
LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
|
|
return;
|
|
}
|
|
|
|
std::unique_lock lock{mutex};
|
|
if (is_configuring) {
|
|
tmp_is_connected = true;
|
|
TriggerOnChange(ControllerTriggerType::Connected, false);
|
|
return;
|
|
}
|
|
|
|
if (is_connected) {
|
|
return;
|
|
}
|
|
is_connected = true;
|
|
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Connected, true);
|
|
}
|
|
|
|
void EmulatedController::Disconnect() {
|
|
std::unique_lock lock{mutex};
|
|
if (is_configuring) {
|
|
tmp_is_connected = false;
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Disconnected, false);
|
|
return;
|
|
}
|
|
|
|
if (!is_connected) {
|
|
return;
|
|
}
|
|
is_connected = false;
|
|
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Disconnected, true);
|
|
}
|
|
|
|
bool EmulatedController::IsConnected(bool get_temporary_value) const {
|
|
std::lock_guard lock{mutex};
|
|
if (get_temporary_value && is_configuring) {
|
|
return tmp_is_connected;
|
|
}
|
|
return is_connected;
|
|
}
|
|
|
|
bool EmulatedController::IsVibrationEnabled() const {
|
|
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
|
return player.vibration_enabled;
|
|
}
|
|
|
|
NpadIdType EmulatedController::GetNpadIdType() const {
|
|
std::lock_guard lock{mutex};
|
|
return npad_id_type;
|
|
}
|
|
|
|
NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
|
|
std::lock_guard lock{mutex};
|
|
if (get_temporary_value && is_configuring) {
|
|
return tmp_npad_type;
|
|
}
|
|
return npad_type;
|
|
}
|
|
|
|
void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
|
|
std::unique_lock lock{mutex};
|
|
|
|
if (is_configuring) {
|
|
if (tmp_npad_type == npad_type_) {
|
|
return;
|
|
}
|
|
tmp_npad_type = npad_type_;
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Type, false);
|
|
return;
|
|
}
|
|
|
|
if (npad_type == npad_type_) {
|
|
return;
|
|
}
|
|
if (is_connected) {
|
|
LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
|
|
NpadIdTypeToIndex(npad_id_type));
|
|
}
|
|
npad_type = npad_type_;
|
|
|
|
lock.unlock();
|
|
TriggerOnChange(ControllerTriggerType::Type, true);
|
|
}
|
|
|
|
LedPattern EmulatedController::GetLedPattern() const {
|
|
switch (npad_id_type) {
|
|
case NpadIdType::Player1:
|
|
return LedPattern{1, 0, 0, 0};
|
|
case NpadIdType::Player2:
|
|
return LedPattern{1, 1, 0, 0};
|
|
case NpadIdType::Player3:
|
|
return LedPattern{1, 1, 1, 0};
|
|
case NpadIdType::Player4:
|
|
return LedPattern{1, 1, 1, 1};
|
|
case NpadIdType::Player5:
|
|
return LedPattern{1, 0, 0, 1};
|
|
case NpadIdType::Player6:
|
|
return LedPattern{1, 0, 1, 0};
|
|
case NpadIdType::Player7:
|
|
return LedPattern{1, 0, 1, 1};
|
|
case NpadIdType::Player8:
|
|
return LedPattern{0, 1, 1, 0};
|
|
default:
|
|
return LedPattern{0, 0, 0, 0};
|
|
}
|
|
}
|
|
|
|
ButtonValues EmulatedController::GetButtonsValues() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.button_values;
|
|
}
|
|
|
|
SticksValues EmulatedController::GetSticksValues() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.stick_values;
|
|
}
|
|
|
|
TriggerValues EmulatedController::GetTriggersValues() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.trigger_values;
|
|
}
|
|
|
|
ControllerMotionValues EmulatedController::GetMotionValues() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.motion_values;
|
|
}
|
|
|
|
ColorValues EmulatedController::GetColorsValues() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.color_values;
|
|
}
|
|
|
|
BatteryValues EmulatedController::GetBatteryValues() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.battery_values;
|
|
}
|
|
|
|
HomeButtonState EmulatedController::GetHomeButtons() const {
|
|
std::lock_guard lock{mutex};
|
|
if (is_configuring) {
|
|
return {};
|
|
}
|
|
return controller.home_button_state;
|
|
}
|
|
|
|
CaptureButtonState EmulatedController::GetCaptureButtons() const {
|
|
std::lock_guard lock{mutex};
|
|
if (is_configuring) {
|
|
return {};
|
|
}
|
|
return controller.capture_button_state;
|
|
}
|
|
|
|
NpadButtonState EmulatedController::GetNpadButtons() const {
|
|
std::lock_guard lock{mutex};
|
|
if (is_configuring) {
|
|
return {};
|
|
}
|
|
return controller.npad_button_state;
|
|
}
|
|
|
|
DebugPadButton EmulatedController::GetDebugPadButtons() const {
|
|
std::lock_guard lock{mutex};
|
|
if (is_configuring) {
|
|
return {};
|
|
}
|
|
return controller.debug_pad_button_state;
|
|
}
|
|
|
|
AnalogSticks EmulatedController::GetSticks() const {
|
|
std::lock_guard lock{mutex};
|
|
if (is_configuring) {
|
|
return {};
|
|
}
|
|
// Some drivers like stick from buttons need constant refreshing
|
|
for (auto& device : stick_devices) {
|
|
if (!device) {
|
|
continue;
|
|
}
|
|
device->SoftUpdate();
|
|
}
|
|
return controller.analog_stick_state;
|
|
}
|
|
|
|
NpadGcTriggerState EmulatedController::GetTriggers() const {
|
|
std::lock_guard lock{mutex};
|
|
if (is_configuring) {
|
|
return {};
|
|
}
|
|
return controller.gc_trigger_state;
|
|
}
|
|
|
|
MotionState EmulatedController::GetMotions() const {
|
|
std::lock_guard lock{mutex};
|
|
if (force_update_motion) {
|
|
for (auto& device : motion_devices) {
|
|
if (!device) {
|
|
continue;
|
|
}
|
|
device->ForceUpdate();
|
|
}
|
|
}
|
|
return controller.motion_state;
|
|
}
|
|
|
|
ControllerColors EmulatedController::GetColors() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.colors_state;
|
|
}
|
|
|
|
BatteryLevelState EmulatedController::GetBattery() const {
|
|
std::lock_guard lock{mutex};
|
|
return controller.battery_state;
|
|
}
|
|
|
|
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
|
|
std::lock_guard lock{callback_mutex};
|
|
for (const auto& poller_pair : callback_list) {
|
|
const ControllerUpdateCallback& poller = poller_pair.second;
|
|
if (!is_npad_service_update && poller.is_npad_service) {
|
|
continue;
|
|
}
|
|
if (poller.on_change) {
|
|
poller.on_change(type);
|
|
}
|
|
}
|
|
}
|
|
|
|
int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
|
|
std::lock_guard lock{callback_mutex};
|
|
callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
|
|
return last_callback_key++;
|
|
}
|
|
|
|
void EmulatedController::DeleteCallback(int key) {
|
|
std::lock_guard lock{callback_mutex};
|
|
const auto& iterator = callback_list.find(key);
|
|
if (iterator == callback_list.end()) {
|
|
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
|
return;
|
|
}
|
|
callback_list.erase(iterator);
|
|
}
|
|
} // namespace Core::HID
|