pineapple-src/src/yuzu/configuration/configure_input_player.cpp
2021-07-16 22:17:21 +02:00

1506 lines
60 KiB
C++
Executable File

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QGridLayout>
#include <QInputDialog>
#include <QKeyEvent>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
#include "core/core.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/main.h"
#include "input_common/mouse/mouse_poller.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
using namespace Service::HID;
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
}};
namespace {
constexpr std::size_t HANDHELD_INDEX = 8;
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
bool connected) {
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
HidController::NPad);
npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::LeftButton:
return QObject::tr("Click 0");
case Qt::RightButton:
return QObject::tr("Click 1");
case Qt::MiddleButton:
return QObject::tr("Click 2");
case Qt::BackButton:
return QObject::tr("Click 3");
case Qt::ForwardButton:
return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return {};
default:
return QKeySequence(key_code).toString();
}
}
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
analog_param = input_param;
return;
}
// Check if the current configuration has either no engine or an axis binding.
// Clears out the old binding and adds one with analog_from_button.
if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
analog_param = {
{"engine", "analog_from_button"},
};
}
analog_param.Set(button_name, input_param.Serialize());
}
QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
}
if (param.Get("engine", "") == "gcpad") {
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
return QObject::tr("GC Button %1").arg(button_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "cemuhookudp") {
if (param.Has("pad_index")) {
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
return QObject::tr("Motion %1").arg(motion_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
}
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::fromStdString(param.Get("button", ""));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1Button %2").arg(toggle, button_str);
}
if (param.Has("motion")) {
return QObject::tr("SDL Motion");
}
return {};
}
if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) {
const QString button_str = QString::number(int(param.Get("button", 0)));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1Click %2").arg(toggle, button_str);
}
return GetKeyName(param.Get("code", 0));
}
return QObject::tr("[unknown]");
}
QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
if (param.Get("engine", "") == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
const auto engine_str = param.Get("engine", "");
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
if (dir == "left") {
const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
if (dir == "right") {
const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
if (dir == "up") {
const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
}
if (dir == "down") {
const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
}
return {};
}
return QObject::tr("[unknown]");
}
} // namespace
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
InputProfiles* profiles_, bool debug)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
bottom_row(bottom_row) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
};
analog_map_buttons = {{
{
ui->buttonLStickUp,
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
},
}};
motion_map = {
ui->buttonMotionLeft,
ui->buttonMotionRight,
};
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
Common::ParamPackage* param, int default_val,
InputCommon::Polling::DeviceType type) {
connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
button, button_id,
[=, this](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX
// controllers. Analog triggers (from controllers like the XBOX
// controller) would not work due to a different range of their
// signals (from 0 to 255 on analog triggers instead of -32768 to
// 32768 on analog joysticks). The SDL driver misinterprets analog
// triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of
// the analog triggers of the GameCube controller.
if (button == ui->buttonZL || button == ui->buttonZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
*param = std::move(params);
},
type);
});
};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
Config::default_buttons[button_id],
InputCommon::Polling::DeviceType::Button);
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Toggle button"), [&] {
const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
buttons_param[button_id].Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
if (buttons_param[button_id].Has("threshold")) {
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold = static_cast<int>(
buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
button_threshold, 0, 100);
buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
});
}
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
auto* const button = motion_map[motion_id];
if (button == nullptr) {
continue;
}
ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
Config::default_motions[motion_id],
InputCommon::Polling::DeviceType::Motion);
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
motions_param[motion_id].Clear();
motion_map[motion_id]->setText(tr("[not set]"));
});
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
connect(analog_button, &QPushButton::clicked, [=, this] {
if (!map_analog_stick_accepted) {
map_analog_stick_accepted =
QMessageBox::information(
this, tr("Map Analog Stick"),
tr("After pressing OK, first move your joystick horizontally, and then "
"vertically.\nTo invert the axes, first move your joystick "
"vertically, and then horizontally."),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok;
if (!map_analog_stick_accepted) {
return;
}
}
HandleClick(
analog_map_buttons[analog_id][sub_button_id], analog_id,
[=, this](const Common::ParamPackage& params) {
SetAnalogParam(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::AnalogPreferred);
});
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(
analog_button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Clear();
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Invert axis"), [&] {
if (sub_button_id == 2 || sub_button_id == 3) {
const bool invert_value =
analogs_param[analog_id].Get("invert_x", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
analogs_param[analog_id].Set("invert_x", invert_str);
}
if (sub_button_id == 0 || sub_button_id == 1) {
const bool invert_value =
analogs_param[analog_id].Get("invert_y", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
analogs_param[analog_id].Set("invert_y", invert_str);
}
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
++sub_button_id) {
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
});
context_menu.exec(
analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
// Handle clicks for the modifier buttons as well.
connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
HandleClick(
analog_map_modifier_button[analog_id], analog_id,
[=, this](const Common::ParamPackage& params) {
analogs_param[analog_id].Set("modifier", params.Serialize());
},
InputCommon::Polling::DeviceType::Button);
});
analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(
ButtonToText(modifier_param));
});
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
});
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
});
}
// Player Connected checkbox
connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
emit Connected(checked);
ui->controllerFrame->SetConnectedStatus(checked);
});
if (player_index == 0) {
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Settings::ControllerType::Handheld);
});
}
if (debug || player_index == 9) {
ui->groupConnectedController->setCheckable(false);
}
// The Debug Controller can only choose the Pro Controller.
if (debug) {
ui->buttonScreenshot->setEnabled(false);
ui->buttonHome->setEnabled(false);
ui->comboControllerType->addItem(tr("Pro Controller"));
} else {
SetConnectableControllers();
}
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
&ConfigureInputPlayer::UpdateMappingWithDefaults);
ui->comboDevices->setCurrentIndex(-1);
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
connect(ui->buttonRefreshDevices, &QPushButton::clicked,
[this] { emit RefreshInputDevices(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
Common::ParamPackage params;
if (input_subsystem->GetGCButtons()->IsPolling()) {
params = input_subsystem->GetGCButtons()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetGCAnalogs()->IsPolling()) {
params = input_subsystem->GetGCAnalogs()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetUDPMotions()->IsPolling()) {
params = input_subsystem->GetUDPMotions()->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseButtons()->IsPolling()) {
params = input_subsystem->GetMouseButtons()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
params = input_subsystem->GetMouseAnalogs()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseMotions()->IsPolling()) {
params = input_subsystem->GetMouseMotions()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseTouch()->IsPolling()) {
params = input_subsystem->GetMouseTouch()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
});
UpdateInputProfiles();
connect(ui->buttonProfilesNew, &QPushButton::clicked, this,
&ConfigureInputPlayer::CreateProfile);
connect(ui->buttonProfilesDelete, &QPushButton::clicked, this,
&ConfigureInputPlayer::DeleteProfile);
connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this,
&ConfigureInputPlayer::LoadProfile);
connect(ui->buttonProfilesSave, &QPushButton::clicked, this,
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
}
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
void ConfigureInputPlayer::ApplyConfiguration() {
auto& player = Settings::values.players.GetValue()[player_index];
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
if (debug) {
return;
}
auto& motions = player.motions;
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
// Apply configuration for handheld
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = handheld.connected;
handheld = player;
handheld.connected = handheld_connected;
}
}
void ConfigureInputPlayer::TryConnectSelectedController() {
auto& player = Settings::values.players.GetValue()[player_index];
const auto controller_type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
const auto player_connected = ui->groupConnectedController->isChecked() &&
controller_type != Settings::ControllerType::Handheld;
// Connect Handheld depending on Player 1's controller configuration.
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
controller_type == Settings::ControllerType::Handheld;
// Connect only if handheld is going from disconnected to connected
if (!handheld.connected && handheld_connected) {
UpdateController(controller_type, HANDHELD_INDEX, true);
}
handheld.connected = handheld_connected;
}
if (player.controller_type == controller_type && player.connected == player_connected) {
// Set vibration devices in the event that the input device has changed.
ConfigureVibration::SetVibrationDevices(player_index);
return;
}
player.controller_type = controller_type;
player.connected = player_connected;
ConfigureVibration::SetVibrationDevices(player_index);
if (!player.connected) {
return;
}
UpdateController(controller_type, player_index, true);
}
void ConfigureInputPlayer::TryDisconnectSelectedController() {
const auto& player = Settings::values.players.GetValue()[player_index];
const auto controller_type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
const auto player_connected = ui->groupConnectedController->isChecked() &&
controller_type != Settings::ControllerType::Handheld;
// Disconnect Handheld depending on Player 1's controller configuration.
if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
const auto handheld_connected = ui->groupConnectedController->isChecked() &&
controller_type == Settings::ControllerType::Handheld;
// Disconnect only if handheld is going from connected to disconnected
if (handheld.connected && !handheld_connected) {
UpdateController(controller_type, HANDHELD_INDEX, false);
}
return;
}
// Do not do anything if the controller configuration has not changed.
if (player.controller_type == controller_type && player.connected == player_connected) {
return;
}
// Do not disconnect if the controller is already disconnected
if (!player.connected) {
return;
}
// Disconnect the controller first.
UpdateController(controller_type, player_index, false);
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;
}
QWidget::showEvent(event);
ui->main->addWidget(bottom_row);
}
void ConfigureInputPlayer::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureInputPlayer::RetranslateUI() {
ui->retranslateUi(this);
UpdateUI();
}
void ConfigureInputPlayer::LoadConfiguration() {
auto& player = Settings::values.players.GetValue()[player_index];
if (debug) {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.debug_pad_analogs.begin(),
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
} else {
std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
}
UpdateUI();
UpdateInputDeviceCombobox();
if (debug) {
return;
}
ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
ui->groupConnectedController->setChecked(
player.connected ||
(player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
}
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
// Skip input device persistence if "Input Devices" is set to "Any".
if (ui->comboDevices->currentIndex() == 0) {
UpdateInputDevices();
return;
}
// Find the first button that isn't empty.
const auto button_param =
std::find_if(buttons_param.begin(), buttons_param.end(),
[](const Common::ParamPackage param) { return param.Has("engine"); });
const bool buttons_empty = button_param == buttons_param.end();
const auto current_engine = button_param->Get("engine", "");
const auto current_guid = button_param->Get("guid", "");
const auto current_port = button_param->Get("port", "");
const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
UpdateInputDevices();
if (buttons_empty) {
return;
}
const bool all_one_device =
std::all_of(buttons_param.begin(), buttons_param.end(),
[current_engine, current_guid, current_port,
is_keyboard_mouse](const Common::ParamPackage param) {
if (is_keyboard_mouse) {
return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
param.Get("engine", "") == "mouse";
}
return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
param.Get("guid", "") == current_guid &&
param.Get("port", "") == current_port);
});
if (all_one_device) {
if (is_keyboard_mouse) {
ui->comboDevices->setCurrentIndex(1);
return;
}
const auto devices_it = std::find_if(
input_devices.begin(), input_devices.end(),
[current_engine, current_guid, current_port](const Common::ParamPackage param) {
return param.Get("class", "") == current_engine &&
param.Get("guid", "") == current_guid &&
param.Get("port", "") == current_port;
});
const int device_index =
devices_it != input_devices.end()
? static_cast<int>(std::distance(input_devices.begin(), devices_it))
: 0;
ui->comboDevices->setCurrentIndex(device_index);
} else {
ui->comboDevices->setCurrentIndex(0);
}
}
void ConfigureInputPlayer::RestoreDefaults() {
UpdateMappingWithDefaults();
}
void ConfigureInputPlayer::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
const auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
buttons_param[button_id].Clear();
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analogs_param[analog_id].Clear();
}
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
const auto* const motion_button = motion_map[motion_id];
if (motion_button == nullptr) {
continue;
}
motions_param[motion_id].Clear();
}
UpdateUI();
UpdateInputDevices();
}
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analog_button->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
analog_map_modifier_button[analog_id]->setText(
ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
const auto modifier_label = analog_map_modifier_label[analog_id];
const auto modifier_slider = analog_map_modifier_slider[analog_id];
const auto range_groupbox = analog_map_range_groupbox[analog_id];
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
auto& param = analogs_param[analog_id];
const bool is_controller = param.Get("engine", "") == "sdl" ||
param.Get("engine", "") == "gcpad" ||
param.Get("engine", "") == "mouse";
if (is_controller) {
if (!param.Has("deadzone")) {
param.Set("deadzone", 0.1f);
}
slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
if (!param.Has("range")) {
param.Set("range", 1.0f);
}
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
} else {
if (!param.Has("modifier_scale")) {
param.Set("modifier_scale", 0.5f);
}
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
}
deadzone_label->setVisible(is_controller);
deadzone_slider->setVisible(is_controller);
modifier_groupbox->setVisible(!is_controller);
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
}
}
void ConfigureInputPlayer::SetConnectableControllers() {
const auto add_controllers = [this](bool enable_all,
Controller_NPad::NpadStyleSet npad_style_set = {}) {
index_controller_type_pairs.clear();
ui->comboControllerType->clear();
if (enable_all || npad_style_set.fullkey == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::ProController);
ui->comboControllerType->addItem(tr("Pro Controller"));
}
if (enable_all || npad_style_set.joycon_dual == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::DualJoyconDetached);
ui->comboControllerType->addItem(tr("Dual Joycons"));
}
if (enable_all || npad_style_set.joycon_left == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::LeftJoycon);
ui->comboControllerType->addItem(tr("Left Joycon"));
}
if (enable_all || npad_style_set.joycon_right == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::RightJoycon);
ui->comboControllerType->addItem(tr("Right Joycon"));
}
if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
if (enable_all || npad_style_set.gamecube == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::GameCube);
ui->comboControllerType->addItem(tr("GameCube Controller"));
}
};
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
add_controllers(true);
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
HidController::NPad);
add_controllers(false, npad.GetSupportedStyleSet());
}
Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
return Settings::ControllerType::ProController;
}
return it->second;
}
int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
if (it == index_controller_type_pairs.end()) {
return -1;
}
return it->first;
}
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
for (auto device : input_devices) {
ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
}
void ConfigureInputPlayer::UpdateControllerIcon() {
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
// "nonstandard" to use an image through the icon support)
const QString stylesheet = [this] {
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
return QStringLiteral("image: url(:/controller/pro_controller%0)");
case Settings::ControllerType::DualJoyconDetached:
return QStringLiteral("image: url(:/controller/dual_joycon%0)");
case Settings::ControllerType::LeftJoycon:
return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
case Settings::ControllerType::RightJoycon:
return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
case Settings::ControllerType::Handheld:
return QStringLiteral("image: url(:/controller/handheld%0)");
default:
return QString{};
}
}();
const QString theme = [] {
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
return QStringLiteral("_dark");
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
return QStringLiteral("_midnight");
} else {
return QString{};
}
}();
ui->controllerFrame->SetControllerType(
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
}
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
const std::array<QWidget*, 11> layout_show = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};
for (auto* widget : layout_show) {
widget->show();
}
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
case Settings::ControllerType::LeftJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
};
break;
case Settings::ControllerType::RightJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
};
break;
case Settings::ControllerType::GameCube:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};
break;
}
for (auto* widget : layout_hidden) {
widget->hide();
}
}
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::ProController;
}
// List of all the widgets that will be disabled by any of the following layouts that need
// "enabled" after the controller type changes
const std::array<QWidget*, 4> layout_enable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
};
for (auto* widget : layout_enable) {
widget->setEnabled(true);
}
std::vector<QWidget*> layout_disable;
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::RightJoycon:
// TODO(wwylele): enable this when we actually emulate it
layout_disable = {
ui->buttonHome,
};
break;
case Settings::ControllerType::GameCube:
layout_disable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
};
break;
}
for (auto* widget : layout_disable) {
widget->setEnabled(false);
}
}
void ConfigureInputPlayer::UpdateMotionButtons() {
if (debug) {
// Motion isn't used with the debug controller, hide both groupboxes.
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
return;
}
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
case Settings::ControllerType::RightJoycon:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
case Settings::ControllerType::GameCube:
// Hide both "Motion 1/2".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
break;
case Settings::ControllerType::DualJoyconDetached:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->show();
break;
}
}
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::ProController;
}
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::RightJoycon:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
ui->LStick->setTitle(tr("Left Stick"));
ui->RStick->setTitle(tr("Right Stick"));
break;
case Settings::ControllerType::GameCube:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
ui->LStick->setTitle(tr("Control Stick"));
ui->RStick->setTitle(tr("C-Stick"));
break;
}
}
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
if (ui->comboDevices->currentIndex() == 0) {
return;
}
if (ui->comboDevices->currentIndex() == 1) {
// Reset keyboard bindings
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
Config::default_stick_mod[analog_id]));
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motions_param[motion_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
}
UpdateUI();
return;
}
// Reset controller bindings
const auto& device = input_devices[ui->comboDevices->currentIndex()];
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
for (std::size_t i = 0; i < buttons_param.size(); ++i) {
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
}
for (std::size_t i = 0; i < analogs_param.size(); ++i) {
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
}
for (std::size_t i = 0; i < motions_param.size(); ++i) {
motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
}
UpdateUI();
}
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
button->setText(tr("[waiting]"));
}
button->setFocus();
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
// controller, then they don't want keyboard/mouse input
want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
input_setter = new_input_setter;
device_pollers = input_subsystem->GetPollers(type);
for (auto& poller : device_pollers) {
poller->Start();
}
QWidget::grabMouse();
QWidget::grabKeyboard();
if (type == InputCommon::Polling::DeviceType::Button) {
input_subsystem->GetGCButtons()->BeginConfiguration();
} else {
input_subsystem->GetGCAnalogs()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetUDPMotions()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Button) {
input_subsystem->GetMouseButtons()->BeginConfiguration();
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
input_subsystem->GetMouseAnalogs()->BeginConfiguration();
} else if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetMouseMotions()->BeginConfiguration();
} else {
input_subsystem->GetMouseTouch()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Button) {
ui->controllerFrame->BeginMappingButton(button_id);
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
ui->controllerFrame->BeginMappingAnalog(button_id);
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
QWidget::releaseMouse();
QWidget::releaseKeyboard();
input_subsystem->GetGCButtons()->EndConfiguration();
input_subsystem->GetGCAnalogs()->EndConfiguration();
input_subsystem->GetUDPMotions()->EndConfiguration();
input_subsystem->GetMouseButtons()->EndConfiguration();
input_subsystem->GetMouseAnalogs()->EndConfiguration();
input_subsystem->GetMouseMotions()->EndConfiguration();
input_subsystem->GetMouseTouch()->EndConfiguration();
if (!abort) {
(*input_setter)(params);
}
UpdateUI();
UpdateInputDeviceCombobox();
ui->controllerFrame->EndMapping();
input_setter = std::nullopt;
}
bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const {
if (ui->comboDevices->currentIndex() == 0) {
return true;
}
// Keyboard/Mouse
if (ui->comboDevices->currentIndex() == 1) {
return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
}
const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
return params.Get("engine", "") == current_input_device.Get("class", "") &&
params.Get("guid", "") == current_input_device.Get("guid", "") &&
params.Get("port", "") == current_input_device.Get("port", "");
}
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
if (!input_setter || !event) {
return;
}
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(0, 0, button);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event) {
return;
}
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
return;
}
}
SetPollingResult({}, true);
}
void ConfigureInputPlayer::CreateProfile() {
const auto profile_name =
LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 20,
LimitableInputDialog::InputLimiter::Filesystem);
if (profile_name.isEmpty()) {
return;
}
if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) {
QMessageBox::critical(this, tr("Create Input Profile"),
tr("The given profile name is not valid!"));
return;
}
ApplyConfiguration();
if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Create Input Profile"),
tr("Failed to create the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
emit RefreshInputProfiles(player_index);
ui->comboProfiles->addItem(profile_name);
ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1);
}
void ConfigureInputPlayer::DeleteProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
if (!profiles->DeleteProfile(profile_name.toStdString())) {
QMessageBox::critical(this, tr("Delete Input Profile"),
tr("Failed to delete the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
emit RefreshInputProfiles(player_index);
ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex());
ui->comboProfiles->setCurrentIndex(-1);
}
void ConfigureInputPlayer::LoadProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
ApplyConfiguration();
if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Load Input Profile"),
tr("Failed to load the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
LoadConfiguration();
}
void ConfigureInputPlayer::SaveProfile() {
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
return;
}
ApplyConfiguration();
if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
QMessageBox::critical(this, tr("Save Input Profile"),
tr("Failed to save the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
emit RefreshInputProfiles(player_index);
return;
}
}
void ConfigureInputPlayer::UpdateInputProfiles() {
ui->comboProfiles->clear();
for (const auto& profile_name : profiles->GetInputProfileNames()) {
ui->comboProfiles->addItem(QString::fromStdString(profile_name));
}
ui->comboProfiles->setCurrentIndex(-1);
}