pineapple-src/src/core/debugger/debugger_interface.h
2022-06-22 03:30:11 +02:00

91 lines
2.4 KiB
C++
Executable File

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <span>
#include <vector>
#include "common/common_types.h"
namespace Kernel {
class KThread;
struct DebugWatchpoint;
} // namespace Kernel
namespace Core {
enum class DebuggerAction {
Interrupt, ///< Stop emulation as soon as possible.
Continue, ///< Resume emulation.
StepThreadLocked, ///< Step the currently-active thread without resuming others.
StepThreadUnlocked, ///< Step the currently-active thread and resume others.
ShutdownEmulation, ///< Shut down the emulator.
};
class DebuggerBackend {
public:
virtual ~DebuggerBackend() = default;
/**
* Can be invoked from a callback to synchronously wait for more data.
* Will return as soon as least one byte is received. Reads up to 4096 bytes.
*/
virtual std::span<const u8> ReadFromClient() = 0;
/**
* Can be invoked from a callback to write data to the client.
* Returns immediately after the data is sent.
*/
virtual void WriteToClient(std::span<const u8> data) = 0;
/**
* Gets the currently active thread when the debugger is stopped.
*/
virtual Kernel::KThread* GetActiveThread() = 0;
/**
* Sets the currently active thread when the debugger is stopped.
*/
virtual void SetActiveThread(Kernel::KThread* thread) = 0;
};
class DebuggerFrontend {
public:
explicit DebuggerFrontend(DebuggerBackend& backend_) : backend{backend_} {}
virtual ~DebuggerFrontend() = default;
/**
* Called after the client has successfully connected to the port.
*/
virtual void Connected() = 0;
/**
* Called when emulation has stopped.
*/
virtual void Stopped(Kernel::KThread* thread) = 0;
/**
* Called when emulation is shutting down.
*/
virtual void ShuttingDown() = 0;
/*
* Called when emulation has stopped on a watchpoint.
*/
virtual void Watchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch) = 0;
/**
* Called when new data is asynchronously received on the client socket.
* A list of actions to perform is returned.
*/
[[nodiscard]] virtual std::vector<DebuggerAction> ClientData(std::span<const u8> data) = 0;
protected:
DebuggerBackend& backend;
};
} // namespace Core