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165 lines
6.9 KiB
C
Executable File
165 lines
6.9 KiB
C
Executable File
/*
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* DXVA2 HW acceleration
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*
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* copyright (c) 2010 Laurent Aimar
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_DXVA2_INTERNAL_H
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#define AVCODEC_DXVA2_INTERNAL_H
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#define COBJMACROS
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#include "config.h"
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/* define the proper COM entries before forcing desktop APIs */
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#include <objbase.h>
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#if CONFIG_DXVA2
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#include "dxva2.h"
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#include "libavutil/hwcontext_dxva2.h"
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#endif
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#if CONFIG_D3D11VA
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#include "d3d11va.h"
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#include "libavutil/hwcontext_d3d11va.h"
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#endif
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#if HAVE_DXVA_H
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/* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
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* defines nothing. Force the struct definitions to be visible. */
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#undef WINAPI_FAMILY
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#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
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#undef _CRT_BUILD_DESKTOP_APP
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#define _CRT_BUILD_DESKTOP_APP 0
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#include <dxva.h>
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#endif
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#include "libavutil/hwcontext.h"
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#include "avcodec.h"
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#include "internal.h"
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typedef void DECODER_BUFFER_DESC;
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typedef union {
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#if CONFIG_D3D11VA
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struct AVD3D11VAContext d3d11va;
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#endif
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#if CONFIG_DXVA2
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struct dxva_context dxva2;
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#endif
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} AVDXVAContext;
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typedef struct FFDXVASharedContext {
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AVBufferRef *decoder_ref;
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// FF_DXVA2_WORKAROUND_* flags
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uint64_t workaround;
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// E.g. AV_PIX_FMT_D3D11 (same as AVCodecContext.pix_fmt, except during init)
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enum AVPixelFormat pix_fmt;
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AVHWDeviceContext *device_ctx;
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#if CONFIG_D3D11VA
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ID3D11VideoDecoder *d3d11_decoder;
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D3D11_VIDEO_DECODER_CONFIG d3d11_config;
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ID3D11VideoDecoderOutputView **d3d11_views;
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int nb_d3d11_views;
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ID3D11Texture2D *d3d11_texture;
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#endif
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#if CONFIG_DXVA2
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IDirectXVideoDecoder *dxva2_decoder;
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IDirectXVideoDecoderService *dxva2_service;
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DXVA2_ConfigPictureDecode dxva2_config;
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#endif
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// Legacy (but used by code outside of setup)
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// In generic mode, DXVA_CONTEXT() will return a pointer to this.
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AVDXVAContext ctx;
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} FFDXVASharedContext;
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#define DXVA_SHARED_CONTEXT(avctx) ((FFDXVASharedContext *)((avctx)->internal->hwaccel_priv_data))
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#define DXVA_CONTEXT(avctx) (AVDXVAContext *)((avctx)->hwaccel_context ? (avctx)->hwaccel_context : (&(DXVA_SHARED_CONTEXT(avctx)->ctx)))
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#define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va)
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#define DXVA2_CONTEXT(ctx) (&ctx->dxva2)
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#if CONFIG_D3D11VA && CONFIG_DXVA2
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? (void *)ctx->d3d11va.decoder : (void *)ctx->dxva2.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(ff_dxva2_is_d3d11(avctx) ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? (void *)ctx->d3d11va.cfg : (void *)ctx->dxva2.cfg)
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#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw)
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#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
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#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
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#define DXVA_CONTEXT_VALID(avctx, ctx) (DXVA_CONTEXT_DECODER(avctx, ctx) && \
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DXVA_CONTEXT_CFG(avctx, ctx) && \
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(ff_dxva2_is_d3d11(avctx) || ctx->dxva2.surface_count))
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#elif CONFIG_DXVA2
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->dxva2.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->dxva2.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->dxva2.cfg)
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#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->dxva2.cfg->ConfigBitstreamRaw)
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#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->dxva2.cfg->ConfigIntraResidUnsigned)
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#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->dxva2.cfg->ConfigResidDiffAccelerator)
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#define DXVA_CONTEXT_VALID(avctx, ctx) (ctx->dxva2.decoder && ctx->dxva2.cfg && ctx->dxva2.surface_count)
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#elif CONFIG_D3D11VA
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#define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround)
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#define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
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#define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder)
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#define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id))
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#define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg)
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#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->d3d11va.cfg->ConfigBitstreamRaw)
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#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->d3d11va.cfg->ConfigIntraResidUnsigned)
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#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->d3d11va.cfg->ConfigResidDiffAccelerator)
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#define DXVA_CONTEXT_VALID(avctx, ctx) (ctx->d3d11va.decoder && ctx->d3d11va.cfg)
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#endif
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unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
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const AVDXVAContext *,
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const AVFrame *frame);
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int ff_dxva2_commit_buffer(AVCodecContext *, AVDXVAContext *,
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DECODER_BUFFER_DESC *,
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unsigned type, const void *data, unsigned size,
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unsigned mb_count);
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int ff_dxva2_common_end_frame(AVCodecContext *, AVFrame *,
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const void *pp, unsigned pp_size,
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const void *qm, unsigned qm_size,
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int (*commit_bs_si)(AVCodecContext *,
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DECODER_BUFFER_DESC *bs,
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DECODER_BUFFER_DESC *slice));
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int ff_dxva2_decode_init(AVCodecContext *avctx);
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int ff_dxva2_decode_uninit(AVCodecContext *avctx);
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int ff_dxva2_common_frame_params(AVCodecContext *avctx,
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AVBufferRef *hw_frames_ctx);
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int ff_dxva2_is_d3d11(const AVCodecContext *avctx);
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#endif /* AVCODEC_DXVA2_INTERNAL_H */
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