mirror of
https://github.com/pineappleEA/pineapple-src.git
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early-access version 4046
This commit is contained in:
parent
dda8f0dfd5
commit
c3fa970dd5
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 4045.
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This is the source code for early-access 4046.
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## Legal Notice
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@ -79,7 +79,18 @@ object Settings {
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const val PREF_THEME_MODE = "ThemeMode"
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const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds"
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const val LayoutOption_Unspecified = 0
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const val LayoutOption_MobilePortrait = 4
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const val LayoutOption_MobileLandscape = 5
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enum class EmulationOrientation(val int: Int) {
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Unspecified(0),
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SensorLandscape(5),
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Landscape(1),
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ReverseLandscape(2),
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SensorPortrait(6),
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Portrait(4),
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ReversePortrait(3);
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companion object {
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fun from(int: Int): EmulationOrientation =
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entries.firstOrNull { it.int == int } ?: Unspecified
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}
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}
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}
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@ -50,6 +50,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
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import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
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import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.model.DriverViewModel
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import org.yuzu.yuzu_emu.model.Game
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@ -99,6 +100,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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*/
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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updateOrientation()
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val intentUri: Uri? = requireActivity().intent.data
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var intentGame: Game? = null
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@ -458,13 +460,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@SuppressLint("SourceLockedOrientationActivity")
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private fun updateOrientation() {
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emulationActivity?.let {
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it.requestedOrientation = when (IntSetting.RENDERER_SCREEN_LAYOUT.getInt()) {
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Settings.LayoutOption_MobileLandscape ->
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val orientationSetting =
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EmulationOrientation.from(IntSetting.RENDERER_SCREEN_LAYOUT.getInt())
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it.requestedOrientation = when (orientationSetting) {
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EmulationOrientation.Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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EmulationOrientation.SensorLandscape ->
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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Settings.LayoutOption_MobilePortrait ->
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ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
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Settings.LayoutOption_Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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else -> ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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EmulationOrientation.Landscape -> ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
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EmulationOrientation.ReverseLandscape ->
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ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
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EmulationOrientation.SensorPortrait ->
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
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EmulationOrientation.Portrait -> ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
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EmulationOrientation.ReversePortrait ->
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ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
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}
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}
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}
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@ -651,7 +663,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@SuppressLint("SourceLockedOrientationActivity")
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private fun startConfiguringControls() {
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// Lock the current orientation to prevent editing inconsistencies
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
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emulationActivity?.let {
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it.requestedOrientation =
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if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) {
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@ -669,7 +681,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.doneControlConfig.visibility = View.GONE
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binding.surfaceInputOverlay.setIsInEditMode(false)
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// Unlock the orientation if it was locked for editing
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
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emulationActivity?.let {
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it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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}
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@ -445,7 +445,8 @@ class GamePropertiesFragment : Fragment() {
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val zipResult = FileUtil.zipFromInternalStorage(
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File(saveLocation),
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saveLocation.replaceAfterLast("/", ""),
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BufferedOutputStream(requireContext().contentResolver.openOutputStream(result))
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BufferedOutputStream(requireContext().contentResolver.openOutputStream(result)),
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compression = false
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)
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return@newInstance when (zipResult) {
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TaskState.Completed -> getString(R.string.export_success)
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@ -167,13 +167,14 @@ class GamesViewModel : ViewModel() {
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}
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}
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fun onCloseGameFoldersFragment() =
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fun onCloseGameFoldersFragment() {
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NativeConfig.saveGlobalConfig()
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viewModelScope.launch {
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withContext(Dispatchers.IO) {
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NativeConfig.saveGlobalConfig()
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getGameDirs(true)
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}
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}
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}
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private fun getGameDirs(reloadList: Boolean = false) {
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val gameDirs = NativeConfig.getGameDirs()
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@ -625,7 +625,8 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
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File(DirectoryInitialization.userDirectory!!),
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DirectoryInitialization.userDirectory!!,
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BufferedOutputStream(contentResolver.openOutputStream(result)),
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taskViewModel.cancelled
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taskViewModel.cancelled,
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compression = false
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)
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return@newInstance when (zipResult) {
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TaskState.Completed -> getString(R.string.user_data_export_success)
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@ -21,6 +21,7 @@ import org.yuzu.yuzu_emu.model.TaskState
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import java.io.BufferedOutputStream
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import java.lang.NullPointerException
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import java.nio.charset.StandardCharsets
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import java.util.zip.Deflater
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import java.util.zip.ZipOutputStream
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import kotlin.IllegalStateException
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@ -312,15 +313,23 @@ object FileUtil {
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* @param inputFile File representation of the item that will be zipped
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* @param rootDir Directory containing the inputFile
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* @param outputStream Stream where the zip file will be output
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* @param cancelled [StateFlow] that reports whether this process has been cancelled
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* @param compression Disables compression if true
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*/
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fun zipFromInternalStorage(
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inputFile: File,
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rootDir: String,
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outputStream: BufferedOutputStream,
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cancelled: StateFlow<Boolean>? = null
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cancelled: StateFlow<Boolean>? = null,
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compression: Boolean = true
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): TaskState {
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try {
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ZipOutputStream(outputStream).use { zos ->
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if (!compression) {
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zos.setMethod(ZipOutputStream.DEFLATED)
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zos.setLevel(Deflater.NO_COMPRESSION)
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}
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inputFile.walkTopDown().forEach { file ->
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if (cancelled?.value == true) {
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return TaskState.Cancelled
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@ -338,6 +347,7 @@ object FileUtil {
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}
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}
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} catch (e: Exception) {
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Log.error("[FileUtil] Failed creating zip file - ${e.message}")
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return TaskState.Failed
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}
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return TaskState.Completed
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@ -14,12 +14,6 @@ AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_t
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}
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}
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AndroidConfig::~AndroidConfig() {
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if (global) {
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AndroidConfig::SaveAllValues();
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}
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}
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void AndroidConfig::ReloadAllValues() {
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Reload();
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ReadAndroidValues();
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@ -9,7 +9,6 @@ class AndroidConfig final : public Config {
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public:
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explicit AndroidConfig(const std::string& config_name = "config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~AndroidConfig() override;
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void ReloadAllValues() override;
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void SaveAllValues() override;
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@ -118,15 +118,23 @@
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</integer-array>
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<string-array name="rendererScreenLayoutNames">
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<item>@string/screen_layout_landscape</item>
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<item>@string/screen_layout_portrait</item>
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<item>@string/screen_layout_auto</item>
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<item>@string/screen_layout_sensor_landscape</item>
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<item>@string/screen_layout_landscape</item>
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<item>@string/screen_layout_reverse_landscape</item>
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<item>@string/screen_layout_sensor_portrait</item>
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<item>@string/screen_layout_portrait</item>
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<item>@string/screen_layout_reverse_portrait</item>
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</string-array>
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<integer-array name="rendererScreenLayoutValues">
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<item>5</item>
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<item>4</item>
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<item>0</item>
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<item>5</item>
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<item>1</item>
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<item>2</item>
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<item>6</item>
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<item>4</item>
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<item>3</item>
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</integer-array>
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<string-array name="rendererAspectRatioNames">
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<string name="anti_aliasing_smaa">SMAA</string>
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<!-- Screen Layouts -->
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<string name="screen_layout_landscape">Landscape</string>
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<string name="screen_layout_portrait">Portrait</string>
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<string name="screen_layout_auto">Auto</string>
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<string name="screen_layout_sensor_landscape">Sensor landscape</string>
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<string name="screen_layout_landscape">Landscape</string>
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<string name="screen_layout_reverse_landscape">Reverse landscape</string>
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<string name="screen_layout_sensor_portrait">Sensor portrait</string>
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<string name="screen_layout_portrait">Portrait</string>
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<string name="screen_layout_reverse_portrait">Reverse portrait</string>
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<!-- Aspect Ratios -->
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<string name="ratio_default">Default (16:9)</string>
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@ -153,6 +153,8 @@ bool NPadData::IsNpadStyleIndexSupported(Core::HID::NpadStyleIndex style_index)
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switch (style_index) {
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case Core::HID::NpadStyleIndex::ProController:
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return style.fullkey.As<bool>();
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case Core::HID::NpadStyleIndex::Handheld:
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return style.handheld.As<bool>();
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case Core::HID::NpadStyleIndex::JoyconDual:
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return style.joycon_dual.As<bool>();
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case Core::HID::NpadStyleIndex::JoyconLeft:
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WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
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}
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template <typename T>
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std::enable_if_t<std::is_integral_v<T>> Config::WriteIntegerSetting(
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const std::string& key, const T& value, const std::optional<T>& default_value,
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const std::optional<bool>& use_global) {
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std::optional<std::string> string_default = std::nullopt;
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if (default_value.has_value()) {
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string_default = std::make_optional(ToString(default_value.value()));
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}
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WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
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}
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void Config::WriteDoubleSetting(const std::string& key, const double& value,
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const std::optional<double>& default_value,
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const std::optional<bool>& use_global) {
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@ -894,9 +883,10 @@ void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
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WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
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}
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if (global || !setting->UsingGlobal()) {
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auto value = global ? setting->ToStringGlobal() : setting->ToString();
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WriteBooleanSetting(std::string(key).append("\\default"),
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setting->ToString() == setting->DefaultToString());
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WriteStringSetting(key, setting->ToString());
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value == setting->DefaultToString());
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WriteStringSetting(key, value);
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}
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} else if (global) {
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WriteBooleanSetting(std::string(key).append("\\default"),
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void WriteBooleanSetting(const std::string& key, const bool& value,
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const std::optional<bool>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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template <typename T>
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std::enable_if_t<std::is_integral_v<T>> WriteIntegerSetting(
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const std::string& key, const T& value,
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const std::optional<T>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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void WriteDoubleSetting(const std::string& key, const double& value,
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const std::optional<double>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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void WriteStringSetting(const std::string& key, const std::string& value,
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const std::optional<std::string>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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template <typename T>
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std::enable_if_t<std::is_integral_v<T>> WriteIntegerSetting(
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const std::string& key, const T& value,
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const std::optional<T>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt) {
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std::optional<std::string> string_default = std::nullopt;
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if (default_value.has_value()) {
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string_default = std::make_optional(ToString(default_value.value()));
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}
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WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
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}
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void ReadCategory(Settings::Category category);
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void WriteCategory(Settings::Category category);
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