From c1583b346c4a59c4a13cb273688c58a04aaa0d9a Mon Sep 17 00:00:00 2001 From: pineappleEA Date: Sat, 10 Sep 2022 09:57:15 +0200 Subject: [PATCH] early-access version 2942 --- README.md | 2 +- src/common/input.h | 5 +++++ src/core/hid/emulated_controller.cpp | 15 +++++++++++++ src/core/hid/input_converter.cpp | 3 +++ src/input_common/input_poller.cpp | 1 + .../configuration/configure_input_player.cpp | 21 ++++++++++++------- 6 files changed, 39 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 129f3f83a..0daa0975f 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 2940. +This is the source code for early-access 2942. ## Legal Notice diff --git a/src/common/input.h b/src/common/input.h index 213aa2384..825b0d650 100755 --- a/src/common/input.h +++ b/src/common/input.h @@ -102,6 +102,8 @@ struct AnalogProperties { float offset{}; // Invert direction of the sensor data bool inverted{}; + // Press once to activate, press again to release + bool toggle{}; }; // Single analog sensor data @@ -115,8 +117,11 @@ struct AnalogStatus { struct ButtonStatus { Common::UUID uuid{}; bool value{}; + // Invert value of the button bool inverted{}; + // Press once to activate, press again to release bool toggle{}; + // Internal lock for the toggle status bool locked{}; }; diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index f9f902c2d..01c43be93 100755 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -562,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback return; } + // GC controllers have triggers not buttons + if (npad_type == NpadStyleIndex::GameCube) { + if (index == Settings::NativeButton::ZR) { + return; + } + if (index == Settings::NativeButton::ZL) { + return; + } + } + switch (index) { case Settings::NativeButton::A: controller.npad_button_state.a.Assign(current_status.value); @@ -738,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac return; } + // Only GC controllers have analog triggers + if (npad_type != NpadStyleIndex::GameCube) { + return; + } + const auto& trigger = controller.trigger_values[index]; switch (index) { diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp index 68d143a01..52fb69e9c 100755 --- a/src/core/hid/input_converter.cpp +++ b/src/core/hid/input_converter.cpp @@ -52,6 +52,9 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu Common::Input::ButtonStatus status{}; switch (callback.type) { case Common::Input::InputType::Analog: + status.value = TransformToTrigger(callback).pressed.value; + status.toggle = callback.analog_status.properties.toggle; + break; case Common::Input::InputType::Trigger: status.value = TransformToTrigger(callback).pressed.value; break; diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp index 133422d5c..ffb9b945e 100755 --- a/src/input_common/input_poller.cpp +++ b/src/input_common/input_poller.cpp @@ -824,6 +824,7 @@ std::unique_ptr InputFactory::CreateAnalogDevice( .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f), .inverted = params.Get("invert", "+") == "-", + .toggle = static_cast(params.Get("toggle", false)), }; input_engine->PreSetController(identifier); input_engine->PreSetAxis(identifier, axis); diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 109689c88..9b4f765ce 100755 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -161,6 +161,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) { const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : ""); + const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : ""); const auto common_button_name = input_subsystem->GetButtonName(param); // Retrieve the names from Qt @@ -184,7 +185,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) { } if (param.Has("axis")) { const QString axis = QString::fromStdString(param.Get("axis", "")); - return QObject::tr("%1%2Axis %3").arg(toggle, inverted, axis); + return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis); } if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) { const QString axis_x = QString::fromStdString(param.Get("axis_x", "")); @@ -362,18 +363,18 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i button_map[button_id]->setText(tr("[not set]")); }); if (param.Has("code") || param.Has("button") || param.Has("hat")) { - context_menu.addAction(tr("Toggle button"), [&] { - const bool toggle_value = !param.Get("toggle", false); - param.Set("toggle", toggle_value); - button_map[button_id]->setText(ButtonToText(param)); - emulated_controller->SetButtonParam(button_id, param); - }); context_menu.addAction(tr("Invert button"), [&] { const bool invert_value = !param.Get("inverted", false); param.Set("inverted", invert_value); button_map[button_id]->setText(ButtonToText(param)); emulated_controller->SetButtonParam(button_id, param); }); + context_menu.addAction(tr("Toggle button"), [&] { + const bool toggle_value = !param.Get("toggle", false); + param.Set("toggle", toggle_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); } if (param.Has("axis")) { context_menu.addAction(tr("Invert axis"), [&] { @@ -398,6 +399,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i } emulated_controller->SetButtonParam(button_id, param); }); + context_menu.addAction(tr("Toggle axis"), [&] { + const bool toggle_value = !param.Get("toggle", false); + param.Set("toggle", toggle_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); } context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); });