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early-access version 4033
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 4032.
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This is the source code for early-access 4033.
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## Legal Notice
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## Legal Notice
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@ -1084,6 +1084,7 @@ ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
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ImageViewId& image_view_id = pair->second;
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ImageViewId& image_view_id = pair->second;
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if (is_new) {
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if (is_new) {
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image_view_id = CreateImageView(config);
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image_view_id = CreateImageView(config);
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channel_state->image_views_inv[image_view_id] = config;
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}
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}
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return image_view_id;
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return image_view_id;
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}
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}
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@ -2218,14 +2219,17 @@ template <class P>
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void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
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void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
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for (size_t c : active_channel_ids) {
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for (size_t c : active_channel_ids) {
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auto& channel_info = channel_storage[c];
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auto& channel_info = channel_storage[c];
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auto it = channel_info.image_views.begin();
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for (auto image_view_id : removed_views) {
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while (it != channel_info.image_views.end()) {
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auto it_v = channel_info.image_views_inv.find(image_view_id);
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const auto found = std::ranges::find(removed_views, it->second);
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if (it_v == channel_info.image_views_inv.end()) {
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if (found != removed_views.end()) {
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continue;
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it = channel_info.image_views.erase(it);
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} else {
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++it;
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}
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}
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auto it = channel_info.image_views.find(it_v->second);
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channel_info.image_views_inv.erase(it_v);
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if (it == channel_info.image_views.end()) {
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continue;
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}
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channel_info.image_views.erase(it);
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}
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}
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}
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}
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}
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}
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@ -81,6 +81,7 @@ public:
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std::vector<ImageViewId> compute_image_view_ids;
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std::vector<ImageViewId> compute_image_view_ids;
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std::unordered_map<TICEntry, ImageViewId> image_views;
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std::unordered_map<TICEntry, ImageViewId> image_views;
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std::unordered_map<ImageViewId, TICEntry> image_views_inv;
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std::unordered_map<TSCEntry, SamplerId> samplers;
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std::unordered_map<TSCEntry, SamplerId> samplers;
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TextureCacheGPUMap* gpu_page_table;
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TextureCacheGPUMap* gpu_page_table;
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