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early-access version 3916
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yuzu emulator early access
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=============
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This is the source code for early-access 3915.
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This is the source code for early-access 3916.
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## Legal Notice
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@ -618,14 +618,15 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
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const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
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const VkPipelineLayout layout = *clear_color_pipeline_layout;
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf, vk::CommandBuffer) {
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constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
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cmdbuf.SetBlendConstants(blend_constants.data());
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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BindBlitState(cmdbuf, dst_region);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.Record(
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[pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf, vk::CommandBuffer) {
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constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
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cmdbuf.SetBlendConstants(blend_constants.data());
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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BindBlitState(cmdbuf, dst_region);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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}
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