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early-access version 1871
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1870.
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This is the source code for early-access 1871.
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## Legal Notice
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## Legal Notice
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@ -197,7 +197,16 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
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}
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}
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void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
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void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
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ReserveQuadArrayLUT(first + count, true);
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const u32 total_indices = first + count;
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if (total_indices == 0) {
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ReserveNullIndexBuffer();
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scheduler.Record([buffer = *null_index_buffer,
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index_type = quad_array_lut_index_type](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindIndexBuffer(buffer, 0, index_type);
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});
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return;
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}
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ReserveQuadArrayLUT(total_indices, true);
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// The LUT has the indices 0, 1, 2, and 3 copied as an array
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// The LUT has the indices 0, 1, 2, and 3 copied as an array
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// To apply these 'first' offsets we can apply an offset based on the modulus.
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// To apply these 'first' offsets we can apply an offset based on the modulus.
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@ -141,7 +141,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
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pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
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descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
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descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
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texture_cache, gpu.ShaderNotify()),
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texture_cache, gpu.ShaderNotify()),
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query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{ buffer_cache },
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query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
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wfi_event(device.GetLogical().CreateEvent()) {
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wfi_event(device.GetLogical().CreateEvent()) {
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scheduler.SetQueryCache(query_cache);
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scheduler.SetQueryCache(query_cache);
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