mirror of
https://github.com/pineappleEA/pineapple-src.git
synced 2024-11-28 19:18:26 -05:00
early-access version 2670
This commit is contained in:
parent
1991631787
commit
915c2ef167
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2669.
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This is the source code for early-access 2670.
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## Legal Notice
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@ -2,9 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include "common/assert.h"
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#include "common/fiber.h"
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#include "common/spin_lock.h"
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#include "common/virtual_buffer.h"
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#include <boost/context/detail/fcontext.hpp>
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@ -19,7 +20,7 @@ struct Fiber::FiberImpl {
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VirtualBuffer<u8> stack;
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VirtualBuffer<u8> rewind_stack;
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SpinLock guard{};
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std::mutex guard;
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std::function<void(void*)> entry_point;
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std::function<void(void*)> rewind_point;
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void* rewind_parameter{};
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@ -8,13 +8,13 @@
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <thread>
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#include <vector>
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "common/thread.h"
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#include "common/wall_clock.h"
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@ -149,8 +149,8 @@ private:
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std::shared_ptr<EventType> ev_lost;
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Common::Event event{};
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Common::Event pause_event{};
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Common::SpinLock basic_lock{};
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Common::SpinLock advance_lock{};
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std::mutex basic_lock;
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std::mutex advance_lock;
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std::unique_ptr<std::thread> timer_thread;
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std::atomic<bool> paused{};
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std::atomic<bool> paused_set{};
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@ -8,7 +8,6 @@
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#include <vector>
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/k_priority_queue.h"
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#include "core/hle/kernel/k_scheduler_lock.h"
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@ -80,7 +79,7 @@ private:
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<KThread*> thread_list;
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Common::SpinLock global_list_guard{};
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std::mutex global_list_guard;
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};
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} // namespace Kernel
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@ -705,7 +705,7 @@ void KScheduler::Unload(KThread* thread) {
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prev_thread = nullptr;
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}
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thread->context_guard.Unlock();
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thread->context_guard.unlock();
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}
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void KScheduler::Reload(KThread* thread) {
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@ -794,13 +794,13 @@ void KScheduler::SwitchToCurrent() {
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do {
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auto next_thread = current_thread.load();
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if (next_thread != nullptr) {
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const auto locked = next_thread->context_guard.TryLock();
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const auto locked = next_thread->context_guard.try_lock();
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if (state.needs_scheduling.load()) {
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next_thread->context_guard.Unlock();
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next_thread->context_guard.unlock();
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break;
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}
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if (next_thread->GetActiveCore() != core_id) {
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next_thread->context_guard.Unlock();
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next_thread->context_guard.unlock();
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break;
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}
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if (!locked) {
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@ -4,51 +4,18 @@
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#include "core/hle/kernel/k_spin_lock.h"
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#if _MSC_VER
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#include <intrin.h>
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#if _M_AMD64
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#define __x86_64__ 1
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#endif
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#if _M_ARM64
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#define __aarch64__ 1
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#endif
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#else
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#if __x86_64__
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#include <xmmintrin.h>
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#endif
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#endif
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namespace {
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void ThreadPause() {
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#if __x86_64__
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_mm_pause();
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#elif __aarch64__ && _MSC_VER
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__yield();
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#elif __aarch64__
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asm("yield");
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#endif
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}
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} // namespace
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namespace Kernel {
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void KSpinLock::Lock() {
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while (lck.test_and_set(std::memory_order_acquire)) {
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ThreadPause();
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}
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lck.lock();
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}
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void KSpinLock::Unlock() {
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lck.clear(std::memory_order_release);
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lck.unlock();
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}
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bool KSpinLock::TryLock() {
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if (lck.test_and_set(std::memory_order_acquire)) {
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return false;
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}
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return true;
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return lck.try_lock();
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}
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} // namespace Kernel
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#pragma once
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#include <atomic>
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#include <mutex>
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#include "core/hle/kernel/k_scoped_lock.h"
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@ -25,7 +25,7 @@ public:
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[[nodiscard]] bool TryLock();
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private:
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std::atomic_flag lck = ATOMIC_FLAG_INIT;
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std::mutex lck;
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};
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// TODO(bunnei): Alias for now, in case we want to implement these accurately in the future.
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Set our suspend flags in state.
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const ThreadState old_state = thread_state;
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const ThreadState old_state = thread_state.load(std::memory_order_relaxed);
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const auto new_state =
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static_cast<ThreadState>(this->GetSuspendFlags()) | (old_state & ThreadState::Mask);
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thread_state = new_state;
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thread_state.store(new_state, std::memory_order_relaxed);
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// Note the state change in scheduler.
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if (new_state != old_state) {
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@ -738,8 +738,8 @@ void KThread::Continue() {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Clear our suspend flags in state.
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const ThreadState old_state = thread_state;
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thread_state = old_state & ThreadState::Mask;
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const ThreadState old_state = thread_state.load(std::memory_order_relaxed);
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thread_state.store(old_state & ThreadState::Mask, std::memory_order_relaxed);
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// Note the state change in scheduler.
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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@ -1079,17 +1079,10 @@ void KThread::IfDummyThreadTryWait() {
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return;
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}
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// Block until we can grab the lock.
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KScopedSpinLock lk{dummy_wait_lock};
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}
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void KThread::IfDummyThreadBeginWait() {
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if (!IsDummyThread()) {
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return;
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}
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// Ensure the thread will block when IfDummyThreadTryWait is called.
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dummy_wait_lock.Lock();
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// Block until we are no longer waiting.
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std::unique_lock lk(dummy_wait_lock);
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dummy_wait_cv.wait(
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lk, [&] { return GetState() != ThreadState::Waiting || kernel.IsShuttingDown(); });
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}
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void KThread::IfDummyThreadEndWait() {
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@ -1097,8 +1090,8 @@ void KThread::IfDummyThreadEndWait() {
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return;
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}
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// Ensure the thread will no longer block.
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dummy_wait_lock.Unlock();
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// Wake up the waiting thread.
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dummy_wait_cv.notify_one();
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}
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void KThread::BeginWait(KThreadQueue* queue) {
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@ -1107,9 +1100,6 @@ void KThread::BeginWait(KThreadQueue* queue) {
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// Set our wait queue.
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wait_queue = queue;
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// Special case for dummy threads to ensure they block.
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IfDummyThreadBeginWait();
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}
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void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_) {
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@ -1158,10 +1148,11 @@ void KThread::SetState(ThreadState state) {
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SetMutexWaitAddressForDebugging({});
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SetWaitReasonForDebugging({});
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const ThreadState old_state = thread_state;
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thread_state =
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static_cast<ThreadState>((old_state & ~ThreadState::Mask) | (state & ThreadState::Mask));
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if (thread_state != old_state) {
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const ThreadState old_state = thread_state.load(std::memory_order_relaxed);
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thread_state.store(
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static_cast<ThreadState>((old_state & ~ThreadState::Mask) | (state & ThreadState::Mask)),
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std::memory_order_relaxed);
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if (thread_state.load(std::memory_order_relaxed) != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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}
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#include <array>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <span>
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#include <string>
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#include <utility>
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@ -15,6 +17,7 @@
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#include "common/common_types.h"
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#include "common/intrusive_red_black_tree.h"
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#include "common/spin_lock.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/kernel/k_affinity_mask.h"
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#include "core/hle/kernel/k_light_lock.h"
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[[nodiscard]] std::shared_ptr<Common::Fiber>& GetHostContext();
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[[nodiscard]] ThreadState GetState() const {
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return thread_state & ThreadState::Mask;
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return thread_state.load(std::memory_order_relaxed) & ThreadState::Mask;
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}
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[[nodiscard]] ThreadState GetRawState() const {
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return thread_state;
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return thread_state.load(std::memory_order_relaxed);
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}
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void SetState(ThreadState state);
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// blocking as needed.
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void IfDummyThreadTryWait();
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void IfDummyThreadBeginWait();
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void IfDummyThreadEndWait();
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private:
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s8 priority_inheritance_count{};
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bool resource_limit_release_hint{};
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StackParameters stack_parameters{};
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KSpinLock context_guard{};
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KSpinLock dummy_wait_lock{};
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Common::SpinLock context_guard{};
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// For emulation
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std::shared_ptr<Common::Fiber> host_context{};
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bool is_single_core{};
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ThreadType thread_type{};
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std::mutex dummy_wait_lock;
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std::condition_variable dummy_wait_cv;
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// For debugging
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std::vector<KSynchronizationObject*> wait_objects_for_debugging;
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/spin_lock.h"
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#include "core/arm/cpu_interrupt_handler.h"
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#include "core/arm/dynarmic/arm_dynarmic_32.h"
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#include "core/arm/dynarmic/arm_dynarmic_64.h"
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@ -16,7 +15,7 @@ namespace Kernel {
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PhysicalCore::PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_,
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Core::CPUInterrupts& interrupts_)
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: core_index{core_index_}, system{system_}, scheduler{scheduler_},
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interrupts{interrupts_}, guard{std::make_unique<Common::SpinLock>()} {
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interrupts{interrupts_}, guard{std::make_unique<std::mutex>()} {
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#ifdef ARCHITECTURE_x86_64
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// TODO(bunnei): Initialization relies on a core being available. We may later replace this with
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// a 32-bit instance of Dynarmic. This should be abstracted out to a CPU manager.
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#include <cstddef>
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#include <memory>
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#include <mutex>
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#include "core/arm/arm_interface.h"
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namespace Common {
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class SpinLock;
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}
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namespace Kernel {
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class KScheduler;
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} // namespace Kernel
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Core::System& system;
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Kernel::KScheduler& scheduler;
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Core::CPUInterrupts& interrupts;
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std::unique_ptr<Common::SpinLock> guard;
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std::unique_ptr<std::mutex> guard;
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std::unique_ptr<Core::ARM_Interface> arm_interface;
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};
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class RelocatableObject final : public ServiceFramework<RelocatableObject> {
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public:
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explicit RelocatableObject(Core::System& system_) : ServiceFramework{system_, "ldr:ro"} {
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explicit RelocatableObject(Core::System& system_)
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: ServiceFramework{system_, "ldr:ro", ServiceThreadType::CreateNew} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &RelocatableObject::LoadModule, "LoadModule"},
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#include <string>
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#include <boost/container/flat_map.hpp>
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "core/hle/kernel/hle_ipc.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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using HandlerFnP = void (Self::*)(Kernel::HLERequestContext&);
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/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
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[[nodiscard]] std::scoped_lock<Common::SpinLock> LockService() {
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[[nodiscard]] std::scoped_lock<std::mutex> LockService() {
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return std::scoped_lock{lock_service};
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}
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@ -135,7 +134,7 @@ private:
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boost::container::flat_map<u32, FunctionInfoBase> handlers_tipc;
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/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
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Common::SpinLock lock_service;
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std::mutex lock_service;
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};
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/**
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#elif YUZU_UNIX
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <sys/socket.h>
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#ifndef EAI_NODATA
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#define EAI_NODATA EAI_NONAME
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#endif
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#endif
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namespace Service::Sockets {
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