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early-access version 3015
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yuzu emulator early access
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=============
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This is the source code for early-access 3014.
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This is the source code for early-access 3015.
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## Legal Notice
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@ -214,16 +214,22 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
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regs.index_buffer.count = regs.index_buffer32_first.count;
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regs.index_buffer.first = regs.index_buffer32_first.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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draw_state.current_mode = DrawMode::Indexed;
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draw_state.gl_end_count = draw_state.instance_count = 1;
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return FlushInlineDraw();
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case MAXWELL3D_REG_INDEX(index_buffer16_first):
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regs.index_buffer.count = regs.index_buffer16_first.count;
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regs.index_buffer.first = regs.index_buffer16_first.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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draw_state.current_mode = DrawMode::Indexed;
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draw_state.gl_end_count = draw_state.instance_count = 1;
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return FlushInlineDraw();
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case MAXWELL3D_REG_INDEX(index_buffer8_first):
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regs.index_buffer.count = regs.index_buffer8_first.count;
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regs.index_buffer.first = regs.index_buffer8_first.first;
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dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
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draw_state.current_mode = DrawMode::Indexed;
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draw_state.gl_end_count = draw_state.instance_count = 1;
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return FlushInlineDraw();
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case MAXWELL3D_REG_INDEX(topology_override):
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use_topology_override = true;
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