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early-access version 3549
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parent
987e92677f
commit
87bd2b0bdd
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3548.
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This is the source code for early-access 3549.
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## Legal Notice
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@ -226,7 +226,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_pessimistic_flushes.SetGlobal(true);
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values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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@ -469,7 +469,6 @@ struct Values {
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
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"use_vulkan_driver_pipeline_cache"};
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@ -713,7 +713,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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@ -1362,7 +1361,6 @@ void Config::SaveRendererValues() {
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Settings::values.shader_backend.UsingGlobal());
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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@ -32,7 +32,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
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ui->use_vulkan_driver_pipeline_cache->setChecked(
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Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
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@ -68,8 +67,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
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ui->use_pessimistic_flushes, use_pessimistic_flushes);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
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ui->use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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@ -98,8 +95,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->use_pessimistic_flushes->setEnabled(
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Settings::values.use_pessimistic_flushes.UsingGlobal());
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ui->use_vulkan_driver_pipeline_cache->setEnabled(
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Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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@ -120,9 +115,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes,
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Settings::values.use_pessimistic_flushes,
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use_pessimistic_flushes);
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ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
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Settings::values.use_vulkan_driver_pipeline_cache,
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use_vulkan_driver_pipeline_cache);
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@ -42,7 +42,6 @@ private:
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ConfigurationShared::CheckState async_astc;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_pessimistic_flushes;
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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const Core::System& system;
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@ -116,16 +116,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_pessimistic_flushes">
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<property name="toolTip">
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<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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</property>
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<property name="text">
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<string>Use pessimistic buffer flushes (Hack)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
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<property name="toolTip">
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@ -327,7 +327,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.async_astc);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.bg_red);
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@ -380,10 +380,6 @@ use_asynchronous_gpu_emulation =
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# 0: Off, 1 (default): On
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use_fast_gpu_time =
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# Force unmodified buffers to be flushed, which can cost performance.
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# 0: Off (default), 1: On
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use_pessimistic_flushes =
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# Whether to use garbage collection or not for GPU caches.
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# 0 (default): Off, 1: On
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use_caches_gc =
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