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early-access version 3100
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yuzu emulator early access
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=============
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This is the source code for early-access 3099.
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This is the source code for early-access 3100.
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## Legal Notice
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@ -384,7 +384,8 @@ void KScheduler::SwitchThread(KThread* next_thread) {
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void KScheduler::ScheduleImpl() {
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// First, clear the needs scheduling bool.
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m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
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m_state.needs_scheduling.store(false, std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_seq_cst);
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// Load the appropriate thread pointers for scheduling.
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KThread* const cur_thread{GetCurrentThreadPointer(kernel)};
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@ -400,7 +401,8 @@ void KScheduler::ScheduleImpl() {
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// If there aren't, we want to check if the highest priority thread is the same as the current
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// thread.
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if (highest_priority_thread == cur_thread) {
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// If they're the same, then we can just return.
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// If they're the same, then we can just issue a memory barrier and return.
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std::atomic_thread_fence(std::memory_order_seq_cst);
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return;
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}
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@ -476,7 +478,8 @@ void KScheduler::ScheduleImplFiber() {
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// We failed to successfully do the context switch, and need to retry.
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// Clear needs_scheduling.
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m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
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m_state.needs_scheduling.store(false, std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_seq_cst);
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// Refresh the highest priority thread.
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highest_priority_thread = m_state.highest_priority_thread;
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@ -60,6 +60,9 @@ public:
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// Release an instance of the lock.
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if ((--lock_count) == 0) {
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// Perform a memory barrier here.
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std::atomic_thread_fence(std::memory_order_seq_cst);
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// We're no longer going to hold the lock. Take note of what cores need scheduling.
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const u64 cores_needing_scheduling =
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SchedulerType::UpdateHighestPriorityThreads(kernel);
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