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https://github.com/pineappleEA/pineapple-src.git
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early-access version 2833
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parent
23cb074b8a
commit
75f8ee434e
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2832.
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This is the source code for early-access 2833.
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## Legal Notice
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@ -130,7 +130,6 @@ void AudioRenderer::CreateSinkStreams() {
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std::string name{fmt::format("ADSP_RenderStream-{}", i)};
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streams[i] =
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sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render);
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streams[i]->SetSystemChannels(streams[i]->GetDeviceChannels());
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}
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}
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@ -24,16 +24,7 @@ void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
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constexpr s32 max = std::numeric_limits<s16>::max();
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auto stream{processor.GetOutputSinkStream()};
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const auto num_out_channels{stream->GetDeviceChannels()};
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auto system_channels{6U};
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for (u32 i = 0; i < inputs.size(); i++) {
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if (inputs[i] == 0) {
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system_channels = i;
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break;
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}
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}
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const auto num_in_channels{std::min(system_channels, stream->GetDeviceChannels())};
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stream->SetSystemChannels(input_count);
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Sink::SinkBuffer out_buffer{
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.frames{TargetSampleCount},
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@ -42,13 +33,13 @@ void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
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.consumed{false},
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};
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std::vector<s16> samples(out_buffer.frames * num_out_channels, 0);
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std::vector<s16> samples(out_buffer.frames * input_count);
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for (u32 channel = 0; channel < num_in_channels; channel++) {
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for (u32 channel = 0; channel < input_count; channel++) {
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const auto offset{inputs[channel] * out_buffer.frames};
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for (u32 index = 0; index < out_buffer.frames; index++) {
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samples[index * num_out_channels + channel] =
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samples[index * input_count + channel] =
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static_cast<s16>(std::clamp(sample_buffer[offset + index], min, max));
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}
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}
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@ -181,36 +181,67 @@ public:
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queue.enqueue(buffer);
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queued_buffers++;
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} else {
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static constexpr s32 min = std::numeric_limits<s16>::min();
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static constexpr s32 max = std::numeric_limits<s16>::max();
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constexpr s32 min{std::numeric_limits<s16>::min()};
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constexpr s32 max{std::numeric_limits<s16>::max()};
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auto yuzu_volume{Settings::Volume()};
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auto volume{system_volume * device_volume * yuzu_volume};
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if (system_channels == 6 && device_channels == 2) {
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std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
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// We're given 6 channels, but our device only outputs 2, so downmix.
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constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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const auto left_sample =
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((Common::FixedPoint<49, 15>(samples[read_index + 0]) * down_mix_coeff[0] +
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samples[read_index + 2] * down_mix_coeff[1] +
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samples[read_index + 3] * down_mix_coeff[2] +
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samples[read_index + 4] * down_mix_coeff[3]) *
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const auto left_sample{
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((Common::FixedPoint<49, 15>(
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samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
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down_mix_coeff[0] +
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samples[read_index + static_cast<u32>(Channels::Center)] *
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down_mix_coeff[1] +
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samples[read_index + static_cast<u32>(Channels::LFE)] *
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down_mix_coeff[2] +
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samples[read_index + static_cast<u32>(Channels::BackLeft)] *
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down_mix_coeff[3]) *
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volume)
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.to_int();
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.to_int()};
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const auto right_sample =
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((Common::FixedPoint<49, 15>(samples[read_index + 1]) * down_mix_coeff[0] +
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samples[read_index + 2] * down_mix_coeff[1] +
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samples[read_index + 3] * down_mix_coeff[2] +
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samples[read_index + 5] * down_mix_coeff[3]) *
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const auto right_sample{
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((Common::FixedPoint<49, 15>(
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samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
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down_mix_coeff[0] +
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samples[read_index + static_cast<u32>(Channels::Center)] *
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down_mix_coeff[1] +
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samples[read_index + static_cast<u32>(Channels::LFE)] *
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down_mix_coeff[2] +
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samples[read_index + static_cast<u32>(Channels::BackRight)] *
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down_mix_coeff[3]) *
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volume)
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.to_int();
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.to_int()};
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samples[write_index + 0] = static_cast<s16>(std::clamp(left_sample, min, max));
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samples[write_index + 1] = static_cast<s16>(std::clamp(right_sample, min, max));
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samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
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static_cast<s16>(std::clamp(left_sample, min, max));
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samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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static_cast<s16>(std::clamp(right_sample, min, max));
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}
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samples.resize(samples.size() / system_channels * device_channels);
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} else if (system_channels == 2 && device_channels == 6) {
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// We need moar samples! Not all games will provide 6 channel audio.
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// TODO: Implement some upmixing here. Currently just passthrough, with other
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// channels left as silence.
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std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
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samples[read_index + static_cast<u32>(Channels::FrontLeft)];
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new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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samples[read_index + static_cast<u32>(Channels::FrontRight)];
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}
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samples = std::move(new_samples);
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} else if (volume != 1.0f) {
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for (u32 i = 0; i < samples.size(); i++) {
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samples[i] = static_cast<s16>(std::clamp(
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@ -499,7 +530,6 @@ CubebSink::CubebSink(std::string_view target_device_name) {
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}
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}
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// TODO: Implement upmixing, not all games will provide 6 channel audio.
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cubeb_get_max_channel_count(ctx, &device_channels);
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device_channels = std::clamp(device_channels, 2U, 6U);
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}
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@ -154,40 +154,71 @@ public:
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queue.enqueue(buffer);
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queued_buffers++;
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} else {
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static constexpr s32 min = std::numeric_limits<s16>::min();
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static constexpr s32 max = std::numeric_limits<s16>::max();
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constexpr s32 min = std::numeric_limits<s16>::min();
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constexpr s32 max = std::numeric_limits<s16>::max();
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auto yuzu_volume{Settings::Volume()};
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auto volume{system_volume * device_volume * yuzu_volume};
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if (system_channels == 6 && device_channels == 2) {
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std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
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// We're given 6 channels, but our device only outputs 2, so downmix.
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constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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const auto left_sample =
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((Common::FixedPoint<49, 15>(samples[read_index + 0]) * down_mix_coeff[0] +
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samples[read_index + 2] * down_mix_coeff[1] +
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samples[read_index + 3] * down_mix_coeff[2] +
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samples[read_index + 4] * down_mix_coeff[3]) *
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const auto left_sample{
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((Common::FixedPoint<49, 15>(
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samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
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down_mix_coeff[0] +
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samples[read_index + static_cast<u32>(Channels::Center)] *
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down_mix_coeff[1] +
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samples[read_index + static_cast<u32>(Channels::LFE)] *
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down_mix_coeff[2] +
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samples[read_index + static_cast<u32>(Channels::BackLeft)] *
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down_mix_coeff[3]) *
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volume)
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.to_int();
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.to_int()};
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const auto right_sample =
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((Common::FixedPoint<49, 15>(samples[read_index + 1]) * down_mix_coeff[0] +
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samples[read_index + 2] * down_mix_coeff[1] +
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samples[read_index + 3] * down_mix_coeff[2] +
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samples[read_index + 5] * down_mix_coeff[3]) *
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const auto right_sample{
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((Common::FixedPoint<49, 15>(
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samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
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down_mix_coeff[0] +
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samples[read_index + static_cast<u32>(Channels::Center)] *
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down_mix_coeff[1] +
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samples[read_index + static_cast<u32>(Channels::LFE)] *
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down_mix_coeff[2] +
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samples[read_index + static_cast<u32>(Channels::BackRight)] *
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down_mix_coeff[3]) *
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volume)
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.to_int();
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.to_int()};
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samples[write_index + 0] = static_cast<s16>(std::clamp(left_sample, min, max));
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samples[write_index + 1] = static_cast<s16>(std::clamp(right_sample, min, max));
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samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
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static_cast<s16>(std::clamp(left_sample, min, max));
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samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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static_cast<s16>(std::clamp(right_sample, min, max));
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}
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samples.resize(samples.size() / system_channels * device_channels);
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} else if (system_channels == 2 && device_channels == 6) {
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// We need moar samples! Not all games will provide 6 channel audio.
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// TODO: Implement some upmixing here. Currently just passthrough, with other
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// channels left as silence.
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std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
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for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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read_index += system_channels, write_index += device_channels) {
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new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
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samples[read_index + static_cast<u32>(Channels::FrontLeft)];
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new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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samples[read_index + static_cast<u32>(Channels::FrontRight)];
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}
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samples = std::move(new_samples);
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} else if (volume != 1.0f) {
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for (u32 i = 0; i < samples.size(); i++) {
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auto sample{Common::FixedPoint<49, 15>(samples[i]) * volume};
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samples[i] = static_cast<s16>(std::clamp(sample.to_int(), min, max));
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samples[i] = static_cast<s16>(std::clamp(
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static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
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}
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}
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