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https://github.com/pineappleEA/pineapple-src.git
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early-access version 1798
This commit is contained in:
parent
424fda557d
commit
6924d51f6d
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1797.
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This is the source code for early-access 1798.
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## Legal Notice
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@ -12,6 +12,7 @@
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#include "audio_core/voice_context.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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namespace {
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@ -68,7 +69,7 @@ namespace {
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} // namespace
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namespace AudioCore {
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_,
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AudioCommon::AudioRendererParameter params,
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Stream::ReleaseCallback&& release_callback,
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std::size_t instance_number)
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@ -77,7 +78,8 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory
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sink_context(params.sink_count), splitter_context(),
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voices(params.voice_count), memory{memory_},
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command_generator(worker_params, voice_context, mix_context, splitter_context, effect_context,
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memory) {
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memory),
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core_timing{core_timing_} {
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behavior_info.SetUserRevision(params.revision);
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splitter_context.Initialize(behavior_info, params.splitter_count,
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params.num_splitter_send_channels);
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@ -86,16 +88,27 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory
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stream = audio_out->OpenStream(
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core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
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fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
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audio_out->StartStream(stream);
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QueueMixedBuffer(0);
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QueueMixedBuffer(1);
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QueueMixedBuffer(2);
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QueueMixedBuffer(3);
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process_event = Core::Timing::CreateEvent(
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fmt::format("AudioRenderer-Instance{}-Consume", instance_number),
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[this](std::uintptr_t, std::chrono::nanoseconds) { ReleaseAndQueueBuffers(); });
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for (size_t i = 0; i < NUM_BUFFERS; ++i) {
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QueueMixedBuffer(i);
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}
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}
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AudioRenderer::~AudioRenderer() = default;
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ResultCode AudioRenderer::Start() {
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audio_out->StartStream(stream);
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ReleaseAndQueueBuffers();
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return ResultSuccess;
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}
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ResultCode AudioRenderer::Stop() {
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audio_out->StopStream(stream);
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return ResultSuccess;
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}
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u32 AudioRenderer::GetSampleRate() const {
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return worker_params.sample_rate;
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}
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@ -114,7 +127,8 @@ Stream::State AudioRenderer::GetStreamState() const {
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ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
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std::vector<u8>& output_params) {
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{
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std::scoped_lock l{lock};
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InfoUpdater info_updater{input_params, output_params, behavior_info};
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if (!info_updater.UpdateBehaviorInfo(behavior_info)) {
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@ -150,8 +164,8 @@ ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_param
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}
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}
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const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
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splitter_context, effect_context);
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const auto mix_result = info_updater.UpdateMixes(
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mix_context, worker_params.mix_buffer_count, splitter_context, effect_context);
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if (mix_result.IsError()) {
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LOG_ERROR(Audio, "Failed to update mix parameters");
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@ -194,9 +208,7 @@ ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_param
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LOG_ERROR(Audio, "Audio buffers were not consumed!");
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return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
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}
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ReleaseAndQueueBuffers();
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}
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return ResultSuccess;
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}
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@ -315,10 +327,24 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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}
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void AudioRenderer::ReleaseAndQueueBuffers() {
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if (!stream->IsPlaying()) {
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return;
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}
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{
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std::scoped_lock l{lock};
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const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)};
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for (const auto& tag : released_buffers) {
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QueueMixedBuffer(tag);
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}
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}
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const f32 sampleRate = static_cast<f32>(GetSampleRate());
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const f32 sampleCount = static_cast<f32>(GetSampleCount());
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const f32 consumeRate = sampleRate / (sampleCount * (sampleCount / 240));
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const s32 ms = (1000 / static_cast<s32>(consumeRate)) - 1;
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const std::chrono::milliseconds next_event_time(std::max(ms / NUM_BUFFERS, 1));
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core_timing.ScheduleEvent(next_event_time, process_event, {});
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}
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} // namespace AudioCore
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@ -6,6 +6,7 @@
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#include <array>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "audio_core/behavior_info.h"
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@ -33,6 +34,7 @@ class Memory;
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namespace AudioCore {
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using DSPStateHolder = std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>;
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constexpr s32 NUM_BUFFERS = 2;
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class AudioOut;
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@ -45,6 +47,8 @@ public:
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[[nodiscard]] ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
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std::vector<u8>& output_params);
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[[nodiscard]] ResultCode Start();
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[[nodiscard]] ResultCode Stop();
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void QueueMixedBuffer(Buffer::Tag tag);
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void ReleaseAndQueueBuffers();
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[[nodiscard]] u32 GetSampleRate() const;
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@ -68,6 +72,9 @@ private:
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Core::Memory::Memory& memory;
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CommandGenerator command_generator;
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std::size_t elapsed_frame_count{};
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Core::Timing::CoreTiming& core_timing;
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std::shared_ptr<Core::Timing::EventType> process_event;
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std::mutex lock;
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};
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} // namespace AudioCore
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@ -110,17 +110,19 @@ private:
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void Start(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_Audio, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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const auto result = renderer->Start();
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rb.Push(ResultSuccess);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(result);
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}
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void Stop(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_Audio, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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const auto result = renderer->Stop();
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rb.Push(ResultSuccess);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(result);
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}
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void QuerySystemEvent(Kernel::HLERequestContext& ctx) {
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@ -737,6 +737,8 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
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}
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}
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Image::~Image() = default;
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void Image::UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
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explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
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VAddr cpu_addr);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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void UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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@ -880,6 +880,8 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
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}
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}
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Image::~Image() = default;
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void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
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// TODO: Move this to another API
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scheduler->RequestOutsideRenderPassOperationContext();
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explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
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VAddr cpu_addr);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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void UploadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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} else {
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expected_memory = DEFAULT_EXPECTED_MEMORY;
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critical_memory = DEFAULT_CRITICAL_MEMORY;
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// on OGL we can be more conservatives as the driver takes care.
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expected_memory = DEFAULT_EXPECTED_MEMORY + Common::Size_512_MB;
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critical_memory = DEFAULT_CRITICAL_MEMORY + Common::Size_1_GB;
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}
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}
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