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early-access version 3011
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3009.
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This is the source code for early-access 3011.
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## Legal Notice
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@ -66,10 +66,10 @@ public:
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const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &minimum_latency);
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if (latency_error != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
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minimum_latency = 256U;
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minimum_latency = TargetSampleCount * 2;
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}
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minimum_latency = std::max(minimum_latency, 256u);
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minimum_latency = std::max(minimum_latency, TargetSampleCount * 2);
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LOG_INFO(Service_Audio,
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"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
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@ -326,4 +326,31 @@ std::vector<std::string> ListCubebSinkDevices(bool capture) {
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return device_list;
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}
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u32 GetCubebLatency() {
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cubeb* ctx;
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if (cubeb_init(&ctx, "yuzu Latency Getter", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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// Return a large latency so we choose SDL instead.
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return 10000u;
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}
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cubeb_stream_params params{};
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params.rate = TargetSampleRate;
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params.channels = 2;
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params.format = CUBEB_SAMPLE_S16LE;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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params.layout = CUBEB_LAYOUT_STEREO;
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u32 latency{0};
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const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &latency);
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if (latency_error != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
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latency = TargetSampleCount * 2;
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}
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latency = std::max(latency, TargetSampleCount * 2);
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cubeb_destroy(ctx);
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return latency;
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}
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} // namespace AudioCore::Sink
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@ -96,4 +96,11 @@ private:
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*/
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std::vector<std::string> ListCubebSinkDevices(bool capture);
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/**
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* Get the reported latency for this sink.
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*
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* @return Minimum latency for this sink.
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*/
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u32 GetCubebLatency();
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} // namespace AudioCore::Sink
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@ -47,11 +47,7 @@ public:
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spec.freq = TargetSampleRate;
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spec.channels = static_cast<u8>(device_channels);
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spec.format = AUDIO_S16SYS;
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if (type == StreamType::Render) {
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spec.samples = TargetSampleCount;
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} else {
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spec.samples = 1024;
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}
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spec.samples = TargetSampleCount * 2;
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spec.callback = &SDLSinkStream::DataCallback;
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spec.userdata = this;
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@ -240,4 +236,8 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) {
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return device_list;
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}
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u32 GetSDLLatency() {
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return TargetSampleCount * 2;
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}
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} // namespace AudioCore::Sink
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@ -87,4 +87,11 @@ private:
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*/
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std::vector<std::string> ListSDLSinkDevices(bool capture);
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/**
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* Get the reported latency for this sink.
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*
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* @return Minimum latency for this sink.
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*/
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u32 GetSDLLatency();
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} // namespace AudioCore::Sink
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@ -21,58 +21,80 @@ namespace {
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struct SinkDetails {
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using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
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using ListDevicesFn = std::vector<std::string> (*)(bool);
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using LatencyFn = u32 (*)();
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/// Name for this sink.
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const char* id;
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std::string_view id;
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/// A method to call to construct an instance of this type of sink.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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/// Method to get the latency of this backend.
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LatencyFn latency;
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};
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// sink_details is ordered in terms of desirability, with the best choice at the top.
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constexpr SinkDetails sink_details[] = {
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#ifdef HAVE_CUBEB
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SinkDetails{"cubeb",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<CubebSink>(device_id);
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},
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&ListCubebSinkDevices},
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SinkDetails{
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"cubeb",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<CubebSink>(device_id);
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},
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&ListCubebSinkDevices,
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&GetCubebLatency,
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},
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#endif
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#ifdef HAVE_SDL2
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SinkDetails{"sdl2",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<SDLSink>(device_id);
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},
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&ListSDLSinkDevices},
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SinkDetails{
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"sdl",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<SDLSink>(device_id);
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},
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&ListSDLSinkDevices,
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&GetSDLLatency,
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},
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#endif
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SinkDetails{"null",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<NullSink>(device_id);
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},
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[](bool capture) { return std::vector<std::string>{"null"}; }},
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[](bool capture) { return std::vector<std::string>{"null"}; }, []() { return 0u; }},
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};
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const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
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auto iter =
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std::find_if(std::begin(sink_details), std::end(sink_details),
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[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
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const auto find_backend{[](std::string_view id) {
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return std::find_if(std::begin(sink_details), std::end(sink_details),
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[&id](const auto& sink_detail) { return sink_detail.id == id; });
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}};
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if (sink_id == "auto" || iter == std::end(sink_details)) {
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if (sink_id != "auto") {
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LOG_ERROR(Audio, "Invalid sink_id {}", sink_id);
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auto iter = find_backend(sink_id);
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if (sink_id == "auto") {
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// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
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// causes audio issues, in that case go with SDL.
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#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
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iter = find_backend("cubeb");
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if (iter->latency() > TargetSampleCount * 3) {
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iter = find_backend("sdl");
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}
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// Auto-select.
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// sink_details is ordered in terms of desirability, with the best choice at the front.
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#else
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iter = std::begin(sink_details);
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#endif
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LOG_INFO(Service_Audio, "Auto-selecting the {} backend", iter->id);
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}
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if (iter == std::end(sink_details)) {
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LOG_ERROR(Audio, "Invalid sink_id {}", sink_id);
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iter = find_backend("null");
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}
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return *iter;
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}
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} // Anonymous namespace
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std::vector<const char*> GetSinkIDs() {
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std::vector<const char*> sink_ids(std::size(sink_details));
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std::vector<std::string_view> GetSinkIDs() {
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std::vector<std::string_view> sink_ids(std::size(sink_details));
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std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
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[](const auto& sink) { return sink.id; });
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@ -19,7 +19,7 @@ class Sink;
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*
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* @return Vector of available sink names.
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*/
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std::vector<const char*> GetSinkIDs();
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std::vector<std::string_view> GetSinkIDs();
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/**
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* Gets the list of devices for a particular sink identified by the given ID.
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@ -26,7 +26,7 @@ public:
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{10101, &IFriendService::GetFriendList, "GetFriendList"},
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{10102, nullptr, "UpdateFriendInfo"},
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{10110, nullptr, "GetFriendProfileImage"},
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{10120, nullptr, "IsFriendListCacheAvailable"},
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{10120, &IFriendService::CheckFriendListAvailability, "CheckFriendListAvailability"},
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{10121, nullptr, "EnsureFriendListAvailable"},
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{10200, nullptr, "SendFriendRequestForApplication"},
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{10211, nullptr, "AddFacedFriendRequestForApplication"},
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@ -194,6 +194,17 @@ private:
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// TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId"
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}
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void CheckFriendListAvailability(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto uuid{rp.PopRaw<Common::UUID>()};
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LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(true);
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}
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KernelHelpers::ServiceContext service_context;
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Kernel::KEvent* completion_event;
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@ -161,8 +161,8 @@ void ConfigureAudio::InitializeAudioSinkComboBox() {
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ui->sink_combo_box->clear();
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ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
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for (const char* id : AudioCore::Sink::GetSinkIDs()) {
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ui->sink_combo_box->addItem(QString::fromUtf8(id));
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for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
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ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
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}
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}
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