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https://github.com/pineappleEA/pineapple-src.git
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early-access version 2738
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parent
793d23dfe7
commit
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2737.
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This is the source code for early-access 2738.
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## Legal Notice
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@ -1 +1,40 @@
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500: Internal Server Error
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diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
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--- a/CMakeModules/GenerateSCMRev.cmake
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+++ b/CMakeModules/GenerateSCMRev.cmake
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@@ -11,10 +11,10 @@
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# generate git/build information
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include(GetGitRevisionDescription)
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-get_git_head_revision(GIT_REF_SPEC GIT_REV)
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-git_describe(GIT_DESC --always --long --dirty)
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-git_branch_name(GIT_BRANCH)
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-get_timestamp(BUILD_DATE)
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+#get_git_head_revision(GIT_REF_SPEC GIT_REV)
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+#git_describe(GIT_DESC --always --long --dirty)
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+#git_branch_name(GIT_BRANCH)
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+#get_timestamp(BUILD_DATE)
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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@@ -113,4 +113,5 @@
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set(COMBINED "${COMBINED}${TMP}")
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endforeach()
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string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
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+set(BUILD_FULLNAME "${BUILD_FULLNAME} ")
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
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--- a/src/common/CMakeLists.txt
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+++ b/src/common/CMakeLists.txt
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@@ -28,6 +28,12 @@
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-DBUILD_TAG="${BUILD_TAG}"
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-DBUILD_ID="${DISPLAY_VERSION}"
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-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
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+ -DGIT_REF_SPEC="${GIT_REF_SPEC}"
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+ -DGIT_REV="${GIT_REV}"
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+ -DGIT_DESC="${GIT_DESC}"
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+ -DGIT_BRANCH="${GIT_BRANCH}"
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+ -DBUILD_FULLNAME="${BUILD_FULLNAME}"
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+ -DBUILD_DATE="${BUILD_DATE}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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@ -1777,7 +1777,7 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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}
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attachments.push_back(color_buffer->RenderTarget());
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renderpass_key.color_formats[index] = color_buffer->format;
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num_layers = std::min(num_layers, color_buffer->range.extent.layers);
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num_layers = std::max(num_layers, color_buffer->range.extent.layers);
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images[num_images] = color_buffer->ImageHandle();
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image_ranges[num_images] = MakeSubresourceRange(color_buffer);
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samples = color_buffer->Samples();
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@ -1787,7 +1787,7 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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if (depth_buffer) {
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attachments.push_back(depth_buffer->RenderTarget());
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renderpass_key.depth_format = depth_buffer->format;
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num_layers = std::min(num_layers, depth_buffer->range.extent.layers);
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num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
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images[num_images] = depth_buffer->ImageHandle();
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const VkImageSubresourceRange subresource_range = MakeSubresourceRange(depth_buffer);
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image_ranges[num_images] = subresource_range;
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