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early-access version 1969
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1968.
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This is the source code for early-access 1969.
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## Legal Notice
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## Legal Notice
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@ -176,11 +176,11 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
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}
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}
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NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
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NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
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// This is intentionally left stubbed.
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// This is intntionally stubbed.
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// By unmapping GPU buffers here, we break the continuity of the VP9 reference frame addresses,
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// Skip unmapping buffers here, as to not break the continuity of the VP9 reference frame
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// and risk invalidating data before the async GPU thread is done with it
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// addresses, and risk invalidating data before the async GPU thread is done with it
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LOG_DEBUG(Service_NVDRV, "(STUBBED) called");
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std::memset(output.data(), 0, output.size());
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std::memset(output.data(), 0, output.size());
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LOG_DEBUG(Service_NVDRV, "(STUBBED) called");
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return NvResult::Success;
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return NvResult::Success;
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}
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}
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