early-access version 2038

This commit is contained in:
pineappleEA 2021-09-07 06:14:51 +02:00
parent ba07701166
commit 461dd1f22a
9 changed files with 166 additions and 31 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2037.
This is the source code for early-access 2038.
## Legal Notice

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@ -263,6 +263,8 @@ add_library(core STATIC
hle/service/acc/acc_u0.h
hle/service/acc/acc_u1.cpp
hle/service/acc/acc_u1.h
hle/service/acc/async_context.cpp
hle/service/acc/async_context.h
hle/service/acc/errors.h
hle/service/acc/profile_manager.cpp
hle/service/acc/profile_manager.h

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@ -23,6 +23,7 @@
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
#include "core/hle/service/acc/async_context.h"
#include "core/hle/service/acc/errors.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/glue/arp.h"
@ -454,22 +455,6 @@ public:
: IProfileCommon{system_, "IProfileEditor", true, user_id_, profile_manager_} {}
};
class IAsyncContext final : public ServiceFramework<IAsyncContext> {
public:
explicit IAsyncContext(Core::System& system_) : ServiceFramework{system_, "IAsyncContext"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSystemEvent"},
{1, nullptr, "Cancel"},
{2, nullptr, "HasDone"},
{3, nullptr, "GetResult"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class ISessionObject final : public ServiceFramework<ISessionObject> {
public:
explicit ISessionObject(Core::System& system_, Common::UUID)
@ -504,16 +489,42 @@ public:
}
};
class EnsureTokenIdCacheAsyncInterface final : public IAsyncContext {
public:
explicit EnsureTokenIdCacheAsyncInterface(Core::System& system_) : IAsyncContext(system_) {
MarkComplete();
}
~EnsureTokenIdCacheAsyncInterface() = default;
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
protected:
bool IsComplete() override {
return true;
}
void Cancel() override {}
ResultCode GetResult() override {
return ResultSuccess;
}
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
explicit IManagerForApplication(Core::System& system_, Common::UUID user_id_)
: ServiceFramework{system_, "IManagerForApplication"}, user_id{user_id_} {
: ServiceFramework{system_, "IManagerForApplication"}, user_id{user_id_}, system(system_) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
{2, nullptr, "EnsureIdTokenCacheAsync"},
{3, nullptr, "LoadIdTokenCache"},
{2, &IManagerForApplication::EnsureIdTokenCacheAsync, "EnsureIdTokenCacheAsync"},
{3, &IManagerForApplication::LoadIdTokenCache, "LoadIdTokenCache"},
{130, &IManagerForApplication::GetNintendoAccountUserResourceCacheForApplication, "GetNintendoAccountUserResourceCacheForApplication"},
{150, nullptr, "CreateAuthorizationRequest"},
{160, &IManagerForApplication::StoreOpenContext, "StoreOpenContext"},
@ -522,6 +533,8 @@ public:
// clang-format on
RegisterHandlers(functions);
ensure_token_id = std::make_shared<EnsureTokenIdCacheAsyncInterface>(system);
}
private:
@ -540,6 +553,20 @@ private:
rb.PushRaw<u64>(user_id.GetNintendoID());
}
void EnsureIdTokenCacheAsync(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface(ensure_token_id);
}
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
ensure_token_id->LoadIdTokenCache(ctx);
}
void GetNintendoAccountUserResourceCacheForApplication(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
@ -562,7 +589,9 @@ private:
rb.Push(ResultSuccess);
}
std::shared_ptr<EnsureTokenIdCacheAsyncInterface> ensure_token_id{};
Common::UUID user_id{Common::INVALID_UUID};
Core::System& system;
};
// 6.0.0+

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@ -0,0 +1,68 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/acc/async_context.h"
namespace Service::Account {
IAsyncContext::IAsyncContext(Core::System& system_)
: ServiceFramework{system_, "IAsyncContext"}, compeletion_event{system_.Kernel()} {
Kernel::KAutoObject::Create(std::addressof(compeletion_event));
compeletion_event.Initialize("IAsyncContext:CompletionEvent");
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAsyncContext::GetSystemEvent, "GetSystemEvent"},
{1, &IAsyncContext::Cancel, "Cancel"},
{2, &IAsyncContext::HasDone, "HasDone"},
{3, &IAsyncContext::GetResult, "GetResult"},
};
// clang-format on
RegisterHandlers(functions);
}
void IAsyncContext::GetSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(compeletion_event.GetReadableEvent());
}
void IAsyncContext::Cancel(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
Cancel();
MarkComplete();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IAsyncContext::HasDone(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
is_complete = IsComplete();
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(is_complete);
}
void IAsyncContext::GetResult(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(GetResult());
}
void IAsyncContext::MarkComplete() {
is_complete = true;
compeletion_event.GetWritableEvent().Signal();
}
} // namespace Service::Account

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@ -0,0 +1,36 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::Account {
class IAsyncContext : public ServiceFramework<IAsyncContext> {
public:
explicit IAsyncContext(Core::System& system_);
void GetSystemEvent(Kernel::HLERequestContext& ctx);
void Cancel(Kernel::HLERequestContext& ctx);
void HasDone(Kernel::HLERequestContext& ctx);
void GetResult(Kernel::HLERequestContext& ctx);
protected:
virtual bool IsComplete() = 0;
virtual void Cancel() = 0;
virtual ResultCode GetResult() = 0;
void MarkComplete();
bool is_complete{false};
Kernel::KEvent compeletion_event;
};
} // namespace Service::Account

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@ -475,10 +475,10 @@ public:
// These values are used by Nouveau and some games.
AddGL = 0x8006,
SubtractGL = 0x8007,
ReverseSubtractGL = 0x8008,
MinGL = 0x800a,
MaxGL = 0x800b
MinGL = 0x8007,
MaxGL = 0x8008,
SubtractGL = 0x800a,
ReverseSubtractGL = 0x800b
};
enum class Factor : u32 {

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@ -156,7 +156,7 @@
<item>
<widget class="QCheckBox" name="use_disk_shader_cache">
<property name="text">
<string>Use disk shader cache</string>
<string>Use disk pipeline cache</string>
</property>
</widget>
</item>

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@ -82,7 +82,7 @@
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Use asynchronous shader building (hack)</string>
<string>Use asynchronous shader building (Hack)</string>
</property>
</widget>
</item>
@ -92,7 +92,7 @@
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
<string>Use Fast GPU Time (hack)</string>
<string>Use Fast GPU Time (Hack)</string>
</property>
</widget>
</item>

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@ -515,16 +515,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
context_menu.addAction(tr("Open Transferable Shader Cache"));
context_menu.addAction(tr("Open Transferable Pipeline Cache"));
context_menu.addSeparator();
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
remove_menu->addSeparator();
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches"));
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));