mirror of
https://github.com/pineappleEA/pineapple-src.git
synced 2024-11-28 18:08:25 -05:00
early-access version 3971
This commit is contained in:
parent
b1b49d9789
commit
44caed8bb2
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3970.
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This is the source code for early-access 3971.
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## Legal Notice
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@ -203,6 +203,8 @@ const char* TranslateCategory(Category category) {
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case Category::Ui:
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case Category::UiGeneral:
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return "UI";
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case Category::UiAudio:
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return "UiAudio";
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case Category::UiLayout:
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return "UiLayout";
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case Category::UiGameList:
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@ -153,7 +153,7 @@ struct Values {
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true,
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true};
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Setting<bool, false> audio_muted{
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
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Setting<bool, false> dump_audio_commands{
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linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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@ -32,6 +32,7 @@ enum class Category : u32 {
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AddOns,
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Controls,
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Ui,
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UiAudio,
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UiGeneral,
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UiLayout,
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UiGameList,
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@ -68,10 +68,6 @@ public:
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}
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};
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void InvalidateEntireInstructionCache(Core::System& system) {
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system.InvalidateCpuInstructionCaches();
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}
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template <typename AddressType>
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void InvalidateInstructionCache(Core::System& system, AddressType addr, u64 size) {
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system.InvalidateCpuInstructionCacheRange(GetInteger(addr), size);
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@ -435,9 +431,6 @@ void KPageTableBase::Finalize() {
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m_mapped_ipc_server_memory);
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}
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// Invalidate the entire instruction cache.
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InvalidateEntireInstructionCache(m_system);
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// Close the backing page table, as the destructor is not called for guest objects.
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m_impl.reset();
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}
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@ -3,16 +3,18 @@
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#include <queue>
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/service/hid/irsensor/clustering_processor.h"
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namespace Service::IRS {
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ClusteringProcessor::ClusteringProcessor(Core::HID::HIDCore& hid_core_,
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ClusteringProcessor::ClusteringProcessor(Core::System& system_,
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Core::IrSensor::DeviceFormat& device_format,
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std::size_t npad_index)
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: device{device_format} {
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npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index);
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: device{device_format}, system{system_} {
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npad_device = system.HIDCore().GetEmulatedControllerByIndex(npad_index);
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device.mode = Core::IrSensor::IrSensorMode::ClusteringProcessor;
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device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
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@ -83,7 +85,7 @@ void ClusteringProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType ty
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}
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next_state.sampling_number = camera_data.sample;
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next_state.timestamp = next_state.timestamp + 131;
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next_state.timestamp = system.CoreTiming().GetGlobalTimeNs().count();
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next_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
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shared_memory->clustering_lifo.WriteNextEntry(next_state);
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@ -8,6 +8,10 @@
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#include "core/hle/service/hid/irs_ring_lifo.h"
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#include "core/hle/service/hid/irsensor/processor_base.h"
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namespace Core {
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class System;
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}
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namespace Core::HID {
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class EmulatedController;
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} // namespace Core::HID
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@ -15,8 +19,7 @@ class EmulatedController;
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namespace Service::IRS {
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class ClusteringProcessor final : public ProcessorBase {
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public:
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explicit ClusteringProcessor(Core::HID::HIDCore& hid_core_,
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Core::IrSensor::DeviceFormat& device_format,
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explicit ClusteringProcessor(Core::System& system_, Core::IrSensor::DeviceFormat& device_format,
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std::size_t npad_index);
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~ClusteringProcessor() override;
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@ -106,5 +109,7 @@ private:
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Core::IrSensor::DeviceFormat& device;
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Core::HID::EmulatedController* npad_device;
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int callback_key{};
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Core::System& system;
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};
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} // namespace Service::IRS
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@ -1,6 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/service/hid/irsensor/moment_processor.h"
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@ -10,11 +12,10 @@ static constexpr auto format = Core::IrSensor::ImageTransferProcessorFormat::Siz
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static constexpr std::size_t ImageWidth = 40;
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static constexpr std::size_t ImageHeight = 30;
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MomentProcessor::MomentProcessor(Core::HID::HIDCore& hid_core_,
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Core::IrSensor::DeviceFormat& device_format,
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MomentProcessor::MomentProcessor(Core::System& system_, Core::IrSensor::DeviceFormat& device_format,
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std::size_t npad_index)
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: device(device_format) {
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npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index);
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: device(device_format), system{system_} {
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npad_device = system.HIDCore().GetEmulatedControllerByIndex(npad_index);
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device.mode = Core::IrSensor::IrSensorMode::MomentProcessor;
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device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
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@ -69,7 +70,7 @@ void MomentProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType type)
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}
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next_state.sampling_number = camera_data.sample;
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next_state.timestamp = next_state.timestamp + 131;
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next_state.timestamp = system.CoreTiming().GetGlobalTimeNs().count();
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next_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
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shared_memory->moment_lifo.WriteNextEntry(next_state);
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@ -9,11 +9,19 @@
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#include "core/hle/service/hid/irs_ring_lifo.h"
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#include "core/hle/service/hid/irsensor/processor_base.h"
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namespace Core {
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class System;
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}
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namespace Core::HID {
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class EmulatedController;
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} // namespace Core::HID
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namespace Service::IRS {
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class MomentProcessor final : public ProcessorBase {
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public:
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explicit MomentProcessor(Core::HID::HIDCore& hid_core_,
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Core::IrSensor::DeviceFormat& device_format, std::size_t npad_index);
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explicit MomentProcessor(Core::System& system_, Core::IrSensor::DeviceFormat& device_format,
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std::size_t npad_index);
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~MomentProcessor() override;
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// Called when the processor is initialized
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@ -76,6 +84,8 @@ private:
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Core::IrSensor::DeviceFormat& device;
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Core::HID::EmulatedController* npad_device;
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int callback_key{};
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Core::System& system;
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};
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} // namespace Service::IRS
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@ -1,8 +1,10 @@
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// SPDX-FileCopyrightText: 2015 Citra Emulator Project
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// SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <cstring>
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#include <mutex>
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#include <span>
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#include "common/assert.h"
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@ -10,6 +12,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/page_table.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/swap.h"
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#include "core/core.h"
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@ -318,7 +321,7 @@ struct Memory::Impl {
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[&](const Common::ProcessAddress current_vaddr, const std::size_t copy_amount,
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u8* const host_ptr) {
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if constexpr (!UNSAFE) {
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system.GPU().InvalidateRegion(GetInteger(current_vaddr), copy_amount);
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HandleRasterizerWrite(GetInteger(current_vaddr), copy_amount);
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}
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std::memcpy(host_ptr, src_buffer, copy_amount);
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},
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@ -351,7 +354,7 @@ struct Memory::Impl {
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},
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[&](const Common::ProcessAddress current_vaddr, const std::size_t copy_amount,
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u8* const host_ptr) {
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system.GPU().InvalidateRegion(GetInteger(current_vaddr), copy_amount);
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HandleRasterizerWrite(GetInteger(current_vaddr), copy_amount);
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std::memset(host_ptr, 0, copy_amount);
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},
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[](const std::size_t copy_amount) {});
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@ -420,7 +423,7 @@ struct Memory::Impl {
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const std::size_t block_size) {
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// dc cvac: Store to point of coherency
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// CPU flush -> GPU invalidate
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system.GPU().InvalidateRegion(GetInteger(current_vaddr), block_size);
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HandleRasterizerWrite(GetInteger(current_vaddr), block_size);
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};
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return PerformCacheOperation(dest_addr, size, on_rasterizer);
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}
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@ -430,7 +433,7 @@ struct Memory::Impl {
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const std::size_t block_size) {
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// dc civac: Store to point of coherency, and invalidate from cache
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// CPU flush -> GPU invalidate
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system.GPU().InvalidateRegion(GetInteger(current_vaddr), block_size);
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HandleRasterizerWrite(GetInteger(current_vaddr), block_size);
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};
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return PerformCacheOperation(dest_addr, size, on_rasterizer);
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}
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@ -767,7 +770,18 @@ struct Memory::Impl {
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}
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void HandleRasterizerWrite(VAddr address, size_t size) {
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const size_t core = system.GetCurrentHostThreadID();
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constexpr size_t sys_core = Core::Hardware::NUM_CPU_CORES - 1;
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const size_t core = std::min(system.GetCurrentHostThreadID(),
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sys_core); // any other calls threads go to syscore.
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// Guard on sys_core;
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if (core == sys_core) [[unlikely]] {
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sys_core_guard.lock();
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}
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SCOPE_EXIT({
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if (core == sys_core) [[unlikely]] {
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sys_core_guard.unlock();
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}
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});
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auto& current_area = rasterizer_write_areas[core];
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VAddr subaddress = address >> YUZU_PAGEBITS;
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bool do_collection = current_area.last_address == subaddress;
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@ -799,6 +813,7 @@ struct Memory::Impl {
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rasterizer_read_areas{};
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std::array<GPUDirtyState, Core::Hardware::NUM_CPU_CORES> rasterizer_write_areas{};
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std::span<Core::GPUDirtyMemoryManager> gpu_dirty_managers;
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std::mutex sys_core_guard;
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};
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Memory::Memory(Core::System& system_) : system{system_} {
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@ -86,10 +86,7 @@ public:
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uncommitted_operations.emplace_back(std::move(func));
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}
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pending_operations.emplace_back(std::move(uncommitted_operations));
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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QueueFence(new_fence);
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}
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if (!delay_fence) {
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func();
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}
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@ -132,16 +132,12 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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const bool use_accelerated =
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rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
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const bool is_srgb = use_accelerated && screen_info.is_srgb;
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{
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std::scoped_lock lock{rasterizer.LockCaches()};
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RenderScreenshot(*framebuffer, use_accelerated);
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Frame* frame = present_manager.GetRenderFrame();
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blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated, is_srgb);
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scheduler.Flush(*frame->render_ready);
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present_manager.Present(frame);
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}
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gpu.RendererFrameEndNotify();
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rasterizer.TickFrame();
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@ -199,7 +199,7 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
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if (!pipeline) {
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return;
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}
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std::scoped_lock lock{LockCaches()};
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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// update engine as channel may be different.
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pipeline->SetEngine(maxwell3d, gpu_memory);
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pipeline->Configure(is_indexed);
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@ -710,7 +710,6 @@ void RasterizerVulkan::TiledCacheBarrier() {
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}
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void RasterizerVulkan::FlushCommands() {
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std::scoped_lock lock{LockCaches()};
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if (draw_counter == 0) {
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return;
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}
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@ -808,7 +807,6 @@ void RasterizerVulkan::FlushWork() {
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if ((++draw_counter & 7) != 7) {
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return;
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}
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std::scoped_lock lock{LockCaches()};
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if (draw_counter < DRAWS_TO_DISPATCH) {
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// Send recorded tasks to the worker thread
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scheduler.DispatchWork();
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@ -1507,7 +1505,7 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
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void RasterizerVulkan::InitializeChannel(Tegra::Control::ChannelState& channel) {
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CreateChannel(channel);
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{
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std::scoped_lock lock{LockCaches()};
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.CreateChannel(channel);
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buffer_cache.CreateChannel(channel);
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}
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@ -1520,7 +1518,7 @@ void RasterizerVulkan::BindChannel(Tegra::Control::ChannelState& channel) {
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const s32 channel_id = channel.bind_id;
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BindToChannel(channel_id);
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{
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std::scoped_lock lock{LockCaches()};
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.BindToChannel(channel_id);
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buffer_cache.BindToChannel(channel_id);
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}
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@ -1533,7 +1531,7 @@ void RasterizerVulkan::BindChannel(Tegra::Control::ChannelState& channel) {
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void RasterizerVulkan::ReleaseChannel(s32 channel_id) {
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EraseChannel(channel_id);
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{
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std::scoped_lock lock{LockCaches()};
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.EraseChannel(channel_id);
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buffer_cache.EraseChannel(channel_id);
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}
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@ -133,10 +133,6 @@ public:
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void ReleaseChannel(s32 channel_id) override;
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std::scoped_lock<std::recursive_mutex, std::recursive_mutex> LockCaches() {
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return std::scoped_lock{buffer_cache.mutex, texture_cache.mutex};
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}
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private:
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static constexpr size_t MAX_TEXTURES = 192;
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static constexpr size_t MAX_IMAGES = 48;
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@ -360,6 +360,7 @@ void Config::ReadAudioValues() {
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qt_config->beginGroup(QStringLiteral("Audio"));
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ReadCategory(Settings::Category::Audio);
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ReadCategory(Settings::Category::UiAudio);
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qt_config->endGroup();
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}
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@ -900,6 +901,7 @@ void Config::SaveAudioValues() {
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qt_config->beginGroup(QStringLiteral("Audio"));
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WriteCategory(Settings::Category::Audio);
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WriteCategory(Settings::Category::UiAudio);
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qt_config->endGroup();
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}
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@ -38,17 +38,21 @@ void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
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std::map<u32, QWidget*> hold;
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auto push = [&](Settings::Category category) {
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auto push_settings = [&](Settings::Category category) {
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for (auto* setting : Settings::values.linkage.by_category[category]) {
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settings.push_back(setting);
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}
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};
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auto push_ui_settings = [&](Settings::Category category) {
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for (auto* setting : UISettings::values.linkage.by_category[category]) {
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settings.push_back(setting);
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}
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};
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push(Settings::Category::Audio);
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push(Settings::Category::SystemAudio);
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push_settings(Settings::Category::Audio);
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push_settings(Settings::Category::SystemAudio);
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push_ui_settings(Settings::Category::UiAudio);
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for (auto* setting : settings) {
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auto* widget = builder.BuildWidget(setting, apply_funcs);
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@ -1065,12 +1065,6 @@ void GMainWindow::InitializeWidgets() {
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volume_slider->setObjectName(QStringLiteral("volume_slider"));
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volume_slider->setMaximum(200);
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volume_slider->setPageStep(5);
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connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
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Settings::values.audio_muted = false;
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const auto volume = static_cast<u8>(percentage);
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Settings::values.volume.SetValue(volume);
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UpdateVolumeUI();
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});
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volume_popup->layout()->addWidget(volume_slider);
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volume_button = new VolumeButton();
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@ -1078,6 +1072,12 @@ void GMainWindow::InitializeWidgets() {
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volume_button->setFocusPolicy(Qt::NoFocus);
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volume_button->setCheckable(true);
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UpdateVolumeUI();
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connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
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Settings::values.audio_muted = false;
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const auto volume = static_cast<u8>(percentage);
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Settings::values.volume.SetValue(volume);
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UpdateVolumeUI();
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});
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connect(volume_button, &QPushButton::clicked, this, [&] {
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UpdateVolumeUI();
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volume_popup->setVisible(!volume_popup->isVisible());
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|
@ -109,9 +109,13 @@ struct Values {
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||||
Settings::Specialization::Default,
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||||
true,
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||||
true};
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||||
Setting<bool> mute_when_in_background{
|
||||
linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
|
||||
true, true};
|
||||
Setting<bool> mute_when_in_background{linkage,
|
||||
false,
|
||||
"muteWhenInBackground",
|
||||
Category::UiAudio,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> hide_mouse{
|
||||
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
|
||||
true, true};
|
||||
|
Loading…
Reference in New Issue
Block a user