mirror of
https://github.com/pineappleEA/pineapple-src.git
synced 2024-11-29 00:18:25 -05:00
early-access version 2486
This commit is contained in:
parent
5eb091f7cf
commit
3ba25dc6f2
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2485.
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This is the source code for early-access 2486.
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## Legal Notice
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@ -885,6 +885,12 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
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return SetVibration(device_index, DEFAULT_VIBRATION_VALUE);
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}
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bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {
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LOG_INFO(Service_HID, "Set polling mode {}", polling_mode);
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auto& output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
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return output_device->SetPollingMode(polling_mode) == Common::Input::PollingError::None;
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}
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void EmulatedController::SetLedPattern() {
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for (auto& device : output_devices) {
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if (!device) {
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@ -299,16 +299,23 @@ public:
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/**
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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* @return true if vibration had no errors
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/**
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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* @return true if SetVibration was successfull
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*/
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bool TestVibration(std::size_t device_index);
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/**
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* Sets the desired data to be polled from a controller
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* @param polling_mode type of input desired buttons, gyro, nfc, ir, etc.
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* @return true if SetPollingMode was successfull
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*/
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bool SetPollingMode(Common::Input::PollingMode polling_mode);
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/// Returns the led pattern corresponding to this emulated controller
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LedPattern GetLedPattern() const;
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File diff suppressed because it is too large
Load Diff
@ -7,15 +7,132 @@
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#include <array>
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#include <vector>
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#include "common/common_funcs.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/mii/mii_manager.h"
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#include "core/hle/service/service.h"
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namespace Kernel {
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class KEvent;
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}
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class KReadableEvent;
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} // namespace Kernel
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namespace Core::HID {
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enum class NpadIdType : u32;
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} // namespace Core::HID
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namespace Service::NFP {
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enum class ServiceType : u32 {
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User,
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Debug,
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System,
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};
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enum class State : u32 {
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NonInitialized,
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Initialized,
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};
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enum class DeviceState : u32 {
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Initialized,
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SearchingForTag,
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TagFound,
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TagRemoved,
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TagMounted,
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Unaviable,
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Finalized,
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};
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enum class ModelType : u32 {
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Amiibo,
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};
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enum class MountTarget : u32 {
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Rom,
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Ram,
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All,
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};
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enum class AmiiboType : u8 {
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Figure,
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Card,
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Yarn,
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};
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enum class AmiiboSeries : u8 {
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SuperSmashBros,
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SuperMario,
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ChibiRobo,
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YoshiWoollyWorld,
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Splatoon,
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AnimalCrossing,
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EightBitMario,
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Skylanders,
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Unknown8,
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TheLegendOfZelda,
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ShovelKnight,
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Unknown11,
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Kiby,
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Pokemon,
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MarioSportsSuperstars,
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MonsterHunter,
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BoxBoy,
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Pikmin,
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FireEmblem,
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Metroid,
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Others,
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MegaMan,
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Diablo
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};
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using TagUuid = std::array<u8, 10>;
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struct TagInfo {
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TagUuid uuid;
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u8 uuid_length;
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INSERT_PADDING_BYTES(0x15);
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s32 protocol;
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u32 tag_type;
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INSERT_PADDING_BYTES(0x30);
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};
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static_assert(sizeof(TagInfo) == 0x58, "TagInfo is an invalid size");
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struct CommonInfo {
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u16 last_write_year;
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u8 last_write_month;
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u8 last_write_day;
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u16 write_counter;
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u16 version;
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u32 application_area_size;
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INSERT_PADDING_BYTES(0x34);
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};
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static_assert(sizeof(CommonInfo) == 0x40, "CommonInfo is an invalid size");
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struct ModelInfo {
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u16 character_id;
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u8 character_variant;
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AmiiboType amiibo_type;
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u16 model_number;
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AmiiboSeries series;
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u8 fixed; // Must be 02
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INSERT_PADDING_BYTES(0x4); // Unknown
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INSERT_PADDING_BYTES(0x20); // Probably a SHA256-(HMAC?) hash
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INSERT_PADDING_BYTES(0x14); // SHA256-HMAC
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};
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static_assert(sizeof(ModelInfo) == 0x40, "ModelInfo is an invalid size");
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struct RegisterInfo {
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Service::Mii::MiiInfo mii_char_info;
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u16 first_write_year;
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u8 first_write_month;
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u8 first_write_day;
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std::array<u8, 11> amiibo_name;
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u8 unknown;
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INSERT_PADDING_BYTES(0x98);
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};
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static_assert(sizeof(RegisterInfo) == 0x100, "RegisterInfo is an invalid size");
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class Module final {
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public:
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class Interface : public ServiceFramework<Interface> {
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@ -24,34 +141,126 @@ public:
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const char* name);
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~Interface() override;
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struct ModelInfo {
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std::array<u8, 0x8> amiibo_identification_block;
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INSERT_PADDING_BYTES(0x38);
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struct EncryptedAmiiboFile {
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u16 crypto_init; // Must be A5 XX
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u16 write_count; // Number of times the amiibo has been written?
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INSERT_PADDING_BYTES(0x20); // System crypts
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INSERT_PADDING_BYTES(0x20); // SHA256-(HMAC?) hash
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ModelInfo model_info; // This struct is bigger than documentation
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INSERT_PADDING_BYTES(0xC); // SHA256-HMAC
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INSERT_PADDING_BYTES(0x114); // section 1 encrypted buffer
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INSERT_PADDING_BYTES(0x54); // section 2 encrypted buffer
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};
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static_assert(sizeof(ModelInfo) == 0x40, "ModelInfo is an invalid size");
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static_assert(sizeof(EncryptedAmiiboFile) == 0x1F8, "AmiiboFile is an invalid size");
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struct AmiiboFile {
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std::array<u8, 10> uuid;
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INSERT_PADDING_BYTES(0x4a);
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ModelInfo model_info;
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struct NTAG215File {
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TagUuid uuid; // Unique serial number
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u16 lock_bytes; // Set defined pages as read only
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u32 compability_container; // Defines available memory
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EncryptedAmiiboFile user_memory; // Writable data
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u32 dynamic_lock; // Dynamic lock
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u32 CFG0; // Defines memory protected by password
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u32 CFG1; // Defines number of verification attempts
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u32 PWD; // Password to allow write access
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u16 PACK; // Password acknowledge reply
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u16 RFUI; // Reserved for future use
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};
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static_assert(sizeof(AmiiboFile) == 0x94, "AmiiboFile is an invalid size");
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static_assert(sizeof(NTAG215File) == 0x21C, "NTAG215File is an invalid size");
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void CreateUserInterface(Kernel::HLERequestContext& ctx);
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bool LoadAmiibo(const std::vector<u8>& buffer);
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Kernel::KReadableEvent& GetNFCEvent();
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const AmiiboFile& GetAmiiboBuffer() const;
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void CloseAmiibo();
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void Initialize();
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void Finalize();
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ResultCode StartDetection(s32 protocol_);
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ResultCode StopDetection();
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ResultCode Mount();
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ResultCode Unmount();
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ResultCode GetTagInfo(TagInfo& tag_info) const;
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ResultCode GetCommonInfo(CommonInfo& common_info) const;
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ResultCode GetModelInfo(ModelInfo& model_info) const;
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ResultCode GetRegisterInfo(RegisterInfo& register_info) const;
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ResultCode OpenApplicationArea(u32 access_id);
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ResultCode GetApplicationArea(std::vector<u8>& data) const;
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ResultCode SetApplicationArea(const std::vector<u8>& data);
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ResultCode CreateApplicationArea(u32 access_id, const std::vector<u8>& data);
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u64 GetHandle() const;
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DeviceState GetCurrentState() const;
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Core::HID::NpadIdType GetNpadId() const;
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Kernel::KReadableEvent& GetActivateEvent() const;
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Kernel::KReadableEvent& GetDeactivateEvent() const;
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protected:
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std::shared_ptr<Module> module;
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private:
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/// Validates that the amiibo file is not corrupted
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bool IsAmiiboValid() const;
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bool AmiiboApplicationDataExist(u32 access_id) const;
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std::vector<u8> LoadAmiiboApplicationData(u32 access_id) const;
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void SaveAmiiboApplicationData(u32 access_id, const std::vector<u8>& data) const;
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/// return password needed to allow write access to protected memory
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u32 GetTagPassword(const TagUuid& uuid) const;
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const Core::HID::NpadIdType npad_id;
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DeviceState device_state{DeviceState::Unaviable};
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KernelHelpers::ServiceContext service_context;
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Kernel::KEvent* nfc_tag_load;
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AmiiboFile amiibo{};
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Kernel::KEvent* activate_event;
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Kernel::KEvent* deactivate_event;
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NTAG215File tag_data{};
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s32 protocol;
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bool is_application_area_initialized{};
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u32 application_area_id;
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std::vector<u8> application_area_data;
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};
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};
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class IUser final : public ServiceFramework<IUser> {
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public:
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explicit IUser(Module::Interface& nfp_interface_, Core::System& system_);
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private:
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void Initialize(Kernel::HLERequestContext& ctx);
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void Finalize(Kernel::HLERequestContext& ctx);
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void ListDevices(Kernel::HLERequestContext& ctx);
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void StartDetection(Kernel::HLERequestContext& ctx);
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void StopDetection(Kernel::HLERequestContext& ctx);
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void Mount(Kernel::HLERequestContext& ctx);
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void Unmount(Kernel::HLERequestContext& ctx);
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void OpenApplicationArea(Kernel::HLERequestContext& ctx);
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void GetApplicationArea(Kernel::HLERequestContext& ctx);
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void SetApplicationArea(Kernel::HLERequestContext& ctx);
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void CreateApplicationArea(Kernel::HLERequestContext& ctx);
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void GetTagInfo(Kernel::HLERequestContext& ctx);
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void GetRegisterInfo(Kernel::HLERequestContext& ctx);
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void GetCommonInfo(Kernel::HLERequestContext& ctx);
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void GetModelInfo(Kernel::HLERequestContext& ctx);
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void AttachActivateEvent(Kernel::HLERequestContext& ctx);
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void AttachDeactivateEvent(Kernel::HLERequestContext& ctx);
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void GetState(Kernel::HLERequestContext& ctx);
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void GetDeviceState(Kernel::HLERequestContext& ctx);
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void GetNpadId(Kernel::HLERequestContext& ctx);
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void GetApplicationAreaSize(Kernel::HLERequestContext& ctx);
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void AttachAvailabilityChangeEvent(Kernel::HLERequestContext& ctx);
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KernelHelpers::ServiceContext service_context;
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// TODO(german77): We should have a vector of interfaces
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Module::Interface& nfp_interface;
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State state{State::NonInitialized};
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Kernel::KEvent* availability_change_event;
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};
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
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} // namespace Service::NFP
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@ -369,7 +369,7 @@ template <bool has_blacklists>
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void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
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std::span<ImageViewId> cached_image_view_ids,
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std::span<ImageViewInOut> views) {
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bool has_blacklisted = false;
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bool has_blacklisted;
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do {
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has_deleted_images = false;
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if constexpr (has_blacklists) {
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@ -1763,7 +1763,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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});
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const auto& resolution = Settings::values.resolution_info;
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for (const AliasedImage* const aliased : aliased_images) {
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if (!resolution.active || !any_rescaled) {
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if (!resolution.active | !any_rescaled) {
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CopyImage(image_id, aliased->id, aliased->copies);
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continue;
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}
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@ -1774,7 +1774,19 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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continue;
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}
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ScaleUp(aliased_image);
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CopyImage(image_id, aliased->id, aliased->copies);
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const bool both_2d{image.info.type == ImageType::e2D &&
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aliased_image.info.type == ImageType::e2D};
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auto copies = aliased->copies;
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for (auto copy : copies) {
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copy.extent.width = std::max<u32>(
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(copy.extent.width * resolution.up_scale) >> resolution.down_shift, 1);
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if (both_2d) {
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copy.extent.height = std::max<u32>(
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(copy.extent.height * resolution.up_scale) >> resolution.down_shift, 1);
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}
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}
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CopyImage(image_id, aliased->id, copies);
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}
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}
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@ -70,23 +70,25 @@ const std::array<int, 2> Config::default_ringcon_analogs{{
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 20> Config::default_hotkeys{{
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const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
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{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
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{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
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{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Change Adapting Filter"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}},
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{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
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{QStringLiteral("Change GPU Accuracy"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
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{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
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{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
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{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut}},
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load/Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut}},
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{QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut}},
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@ -790,6 +792,7 @@ void Config::ReadUIValues() {
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ReadBasicSetting(UISettings::values.callout_flags);
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ReadBasicSetting(UISettings::values.show_console);
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadBasicSetting(UISettings::values.mute_when_in_background);
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ReadBasicSetting(UISettings::values.hide_mouse);
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qt_config->endGroup();
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@ -1329,6 +1332,7 @@ void Config::SaveUIValues() {
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WriteBasicSetting(UISettings::values.callout_flags);
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WriteBasicSetting(UISettings::values.show_console);
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.mute_when_in_background);
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WriteBasicSetting(UISettings::values.hide_mouse);
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qt_config->endGroup();
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@ -47,7 +47,7 @@ public:
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 20> default_hotkeys;
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static const std::array<UISettings::Shortcut, 22> default_hotkeys;
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static constexpr UISettings::Theme default_theme{
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#ifdef _WIN32
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@ -46,6 +46,7 @@ void ConfigureGeneral::SetConfiguration() {
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
|
||||
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
|
||||
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
|
||||
ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
|
||||
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
|
||||
|
||||
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
|
||||
@ -95,6 +96,7 @@ void ConfigureGeneral::ApplyConfiguration() {
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
||||
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
|
||||
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
|
||||
|
||||
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
|
||||
|
@ -163,6 +163,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_background_mute">
|
||||
<property name="text">
|
||||
<string>Mute audio when in background</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_hide_mouse">
|
||||
<property name="text">
|
||||
|
@ -806,21 +806,8 @@ void GMainWindow::InitializeWidgets() {
|
||||
filter_status_button = new QPushButton();
|
||||
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
filter_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(filter_status_button, &QPushButton::clicked, [&] {
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::LastFilter) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
} else {
|
||||
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
||||
}
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
}
|
||||
Settings::values.scaling_filter.SetValue(filter);
|
||||
filter_status_button->setChecked(true);
|
||||
UpdateFilterText();
|
||||
});
|
||||
connect(filter_status_button, &QPushButton::clicked, this,
|
||||
&GMainWindow::OnToggleAdaptingFilter);
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
@ -835,25 +822,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
dock_status_button = new QPushButton();
|
||||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(dock_status_button, &QPushButton::clicked, [&] {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if (!is_docked && handheld->IsConnected()) {
|
||||
QMessageBox::warning(this, tr("Invalid config detected"),
|
||||
tr("Handheld controller can't be used on docked mode. Pro "
|
||||
"controller will be selected."));
|
||||
handheld->Disconnect();
|
||||
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
player_1->Connect();
|
||||
controller_dialog->refreshConfiguration();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
dock_status_button->setChecked(!is_docked);
|
||||
OnDockedModeChanged(is_docked, !is_docked, *system);
|
||||
});
|
||||
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
|
||||
dock_status_button->setText(tr("DOCK"));
|
||||
dock_status_button->setCheckable(true);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
@ -863,22 +832,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
|
||||
gpu_accuracy_button->setCheckable(true);
|
||||
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
|
||||
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||
case Settings::GPUAccuracy::High: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
|
||||
break;
|
||||
}
|
||||
case Settings::GPUAccuracy::Normal:
|
||||
case Settings::GPUAccuracy::Extreme:
|
||||
default: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
|
||||
}
|
||||
}
|
||||
|
||||
system->ApplySettings();
|
||||
UpdateGPUAccuracyButton();
|
||||
});
|
||||
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
|
||||
UpdateGPUAccuracyButton();
|
||||
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
|
||||
|
||||
@ -980,7 +934,7 @@ void GMainWindow::InitializeHotkeys() {
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
|
||||
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
|
||||
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
|
||||
LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
|
||||
LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
|
||||
LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
|
||||
@ -1009,12 +963,10 @@ void GMainWindow::InitializeHotkeys() {
|
||||
ToggleFullscreen();
|
||||
}
|
||||
});
|
||||
connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
|
||||
Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
||||
Settings::values.use_docked_mode.GetValue(), *system);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
});
|
||||
connect_shortcut(QStringLiteral("Change Adapting Filter"),
|
||||
&GMainWindow::OnToggleAdaptingFilter);
|
||||
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
|
||||
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
|
||||
connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
|
||||
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
||||
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
|
||||
@ -1082,14 +1034,14 @@ void GMainWindow::RestoreUIState() {
|
||||
}
|
||||
|
||||
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
||||
if (!UISettings::values.pause_when_in_background) {
|
||||
return;
|
||||
}
|
||||
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
||||
state != Qt::ApplicationActive) {
|
||||
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
||||
}
|
||||
if (emulation_running) {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
}
|
||||
if (UISettings::values.pause_when_in_background) {
|
||||
if (emu_thread->IsRunning() &&
|
||||
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
||||
auto_paused = true;
|
||||
@ -1099,6 +1051,16 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
||||
OnStartGame();
|
||||
}
|
||||
}
|
||||
if (UISettings::values.mute_when_in_background) {
|
||||
if (!Settings::values.audio_muted &&
|
||||
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
||||
Settings::values.audio_muted = true;
|
||||
auto_muted = true;
|
||||
} else if (auto_muted && state == Qt::ApplicationActive) {
|
||||
Settings::values.audio_muted = false;
|
||||
auto_muted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
@ -2868,6 +2830,59 @@ void GMainWindow::OnTasReset() {
|
||||
input_subsystem->GetTas()->Reset();
|
||||
}
|
||||
|
||||
void GMainWindow::OnToggleDockedMode() {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if (!is_docked && handheld->IsConnected()) {
|
||||
QMessageBox::warning(this, tr("Invalid config detected"),
|
||||
tr("Handheld controller can't be used on docked mode. Pro "
|
||||
"controller will be selected."));
|
||||
handheld->Disconnect();
|
||||
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
player_1->Connect();
|
||||
controller_dialog->refreshConfiguration();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
dock_status_button->setChecked(!is_docked);
|
||||
OnDockedModeChanged(is_docked, !is_docked, *system);
|
||||
}
|
||||
|
||||
void GMainWindow::OnToggleGpuAccuracy() {
|
||||
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||
case Settings::GPUAccuracy::High: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
|
||||
break;
|
||||
}
|
||||
case Settings::GPUAccuracy::Normal:
|
||||
case Settings::GPUAccuracy::Extreme:
|
||||
default: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
|
||||
}
|
||||
}
|
||||
|
||||
system->ApplySettings();
|
||||
UpdateGPUAccuracyButton();
|
||||
}
|
||||
|
||||
void GMainWindow::OnToggleAdaptingFilter() {
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::LastFilter) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
} else {
|
||||
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
||||
}
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
}
|
||||
Settings::values.scaling_filter.SetValue(filter);
|
||||
filter_status_button->setChecked(true);
|
||||
UpdateFilterText();
|
||||
}
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = system->GetCurrentProcessProgramID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
@ -2912,6 +2927,24 @@ void GMainWindow::OnLoadAmiibo() {
|
||||
return;
|
||||
}
|
||||
|
||||
Service::SM::ServiceManager& sm = system->ServiceManager();
|
||||
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
|
||||
if (nfc == nullptr) {
|
||||
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
|
||||
return;
|
||||
}
|
||||
const auto nfc_state = nfc->GetCurrentState();
|
||||
if (nfc_state == Service::NFP::DeviceState::TagFound ||
|
||||
nfc_state == Service::NFP::DeviceState::TagMounted) {
|
||||
nfc->CloseAmiibo();
|
||||
return;
|
||||
}
|
||||
|
||||
if (nfc_state != Service::NFP::DeviceState::SearchingForTag) {
|
||||
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
|
||||
return;
|
||||
}
|
||||
|
||||
is_amiibo_file_select_active = true;
|
||||
const QString extensions{QStringLiteral("*.bin")};
|
||||
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
||||
|
@ -284,6 +284,9 @@ private slots:
|
||||
void OnTasStartStop();
|
||||
void OnTasRecord();
|
||||
void OnTasReset();
|
||||
void OnToggleDockedMode();
|
||||
void OnToggleGpuAccuracy();
|
||||
void OnToggleAdaptingFilter();
|
||||
void OnConfigurePerGame();
|
||||
void OnLoadAmiibo();
|
||||
void OnOpenYuzuFolder();
|
||||
@ -369,6 +372,7 @@ private:
|
||||
QString game_path;
|
||||
|
||||
bool auto_paused = false;
|
||||
bool auto_muted = false;
|
||||
QTimer mouse_hide_timer;
|
||||
|
||||
// FS
|
||||
|
@ -266,7 +266,7 @@
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Load &Amiibo...</string>
|
||||
<string>Load/Remove &Amiibo...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Report_Compatibility">
|
||||
|
@ -73,6 +73,7 @@ struct Values {
|
||||
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
|
||||
Settings::BasicSetting<bool> first_start{true, "firstStart"};
|
||||
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
|
||||
Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
|
||||
Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
|
||||
|
||||
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
|
||||
|
Loading…
Reference in New Issue
Block a user