mirror of
https://github.com/pineappleEA/pineapple-src.git
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early-access version 2006
This commit is contained in:
parent
bcb0d9cd4f
commit
26b17a7d5c
@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2005.
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This is the source code for early-access 2006.
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## Legal Notice
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## Legal Notice
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@ -2,13 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <atomic>
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#include <chrono>
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#include <chrono>
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#include <climits>
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#include <climits>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <thread>
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#include <vector>
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#include <vector>
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@ -16,28 +12,173 @@
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#include <windows.h> // For OutputDebugStringW
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#include <windows.h> // For OutputDebugStringW
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#endif
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#endif
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#include "common/assert.h"
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#include "common/fs/file.h"
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/fs.h"
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#include "common/fs/fs_paths.h"
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#include "common/fs/path_util.h"
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#include "common/literals.h"
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#include "common/literals.h"
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#include "common/logging/backend.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/logging/text_formatter.h"
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#include "common/logging/text_formatter.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#ifdef _WIN32
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#include "common/string_util.h"
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#include "common/string_util.h"
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#endif
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#include "common/threadsafe_queue.h"
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#include "common/threadsafe_queue.h"
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namespace Common::Log {
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namespace Common::Log {
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namespace {
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/**
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* Interface for logging backends.
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*/
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class Backend {
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public:
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virtual ~Backend() = default;
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virtual void Write(const Entry& entry) = 0;
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virtual void EnableForStacktrace() = 0;
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virtual void Flush() = 0;
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};
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/**
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* Backend that writes to stderr and with color
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*/
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class ColorConsoleBackend final : public Backend {
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public:
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explicit ColorConsoleBackend() = default;
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~ColorConsoleBackend() override = default;
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void Write(const Entry& entry) override {
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if (enabled.load(std::memory_order_relaxed)) {
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PrintColoredMessage(entry);
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}
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}
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void Flush() override {
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// stderr shouldn't be buffered
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}
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void EnableForStacktrace() override {
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enabled = true;
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}
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void SetEnabled(bool enabled_) {
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enabled = enabled_;
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}
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private:
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std::atomic_bool enabled{false};
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};
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/**
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* Backend that writes to a file passed into the constructor
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*/
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class FileBackend final : public Backend {
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public:
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explicit FileBackend(const std::filesystem::path& filename) {
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auto old_filename = filename;
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old_filename += ".old.txt";
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// Existence checks are done within the functions themselves.
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// We don't particularly care if these succeed or not.
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static_cast<void>(FS::RemoveFile(old_filename));
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static_cast<void>(FS::RenameFile(filename, old_filename));
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file = std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write,
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FS::FileType::TextFile);
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}
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~FileBackend() override = default;
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void Write(const Entry& entry) override {
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if (!enabled) {
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return;
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}
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bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
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using namespace Common::Literals;
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// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
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const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
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const bool write_limit_exceeded = bytes_written > write_limit;
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if (entry.log_level >= Level::Error || write_limit_exceeded) {
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if (write_limit_exceeded) {
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// Stop writing after the write limit is exceeded.
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// Don't close the file so we can print a stacktrace if necessary
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enabled = false;
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}
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file->Flush();
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}
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}
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void Flush() override {
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file->Flush();
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}
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void EnableForStacktrace() override {
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enabled = true;
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bytes_written = 0;
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}
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private:
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std::unique_ptr<FS::IOFile> file;
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bool enabled = true;
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std::size_t bytes_written = 0;
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};
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/**
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* Backend that writes to Visual Studio's output window
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*/
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class DebuggerBackend final : public Backend {
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public:
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explicit DebuggerBackend() = default;
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~DebuggerBackend() override = default;
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void Write(const Entry& entry) override {
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#ifdef _WIN32
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::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
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#endif
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}
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void Flush() override {}
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void EnableForStacktrace() override {}
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};
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bool initialization_in_progress_suppress_logging = false;
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/**
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/**
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* Static state as a singleton.
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* Static state as a singleton.
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*/
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*/
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class Impl {
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class Impl {
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public:
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public:
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static Impl& Instance() {
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static Impl& Instance() {
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static Impl backend;
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if (!instance) {
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return backend;
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abort();
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}
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return *instance;
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}
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static void Initialize() {
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if (instance) {
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abort();
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}
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using namespace Common::FS;
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initialization_in_progress_suppress_logging = true;
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const auto& log_dir = GetYuzuPath(YuzuPath::LogDir);
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void(CreateDir(log_dir));
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Filter filter;
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter),
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Deleter);
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initialization_in_progress_suppress_logging = false;
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}
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}
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Impl(const Impl&) = delete;
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Impl(const Impl&) = delete;
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Impl(Impl&&) = delete;
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Impl(Impl&&) = delete;
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Impl& operator=(Impl&&) = delete;
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Impl& operator=(Impl&&) = delete;
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void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
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const char* function, std::string message) {
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message_queue.Push(
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CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
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}
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void AddBackend(std::unique_ptr<Backend> backend) {
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std::lock_guard lock{writing_mutex};
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backends.push_back(std::move(backend));
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}
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void RemoveBackend(std::string_view backend_name) {
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std::lock_guard lock{writing_mutex};
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std::erase_if(backends, [&backend_name](const auto& backend) {
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return backend_name == backend->GetName();
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});
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}
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const Filter& GetGlobalFilter() const {
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return filter;
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}
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void SetGlobalFilter(const Filter& f) {
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void SetGlobalFilter(const Filter& f) {
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filter = f;
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filter = f;
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}
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}
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Backend* GetBackend(std::string_view backend_name) {
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void SetColorConsoleBackendEnabled(bool enabled) {
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const auto it =
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color_console_backend.SetEnabled(enabled);
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std::find_if(backends.begin(), backends.end(),
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}
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[&backend_name](const auto& i) { return backend_name == i->GetName(); });
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if (it == backends.end())
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void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
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return nullptr;
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const char* function, std::string message) {
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return it->get();
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if (!filter.CheckMessage(log_class, log_level))
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return;
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const Entry& entry =
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CreateEntry(log_class, log_level, filename, line_num, function, std::move(message));
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message_queue.Push(entry);
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}
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}
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private:
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private:
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Impl() {
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Impl(const std::filesystem::path& file_backend_filename, const Filter& filter_)
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backend_thread = std::thread([&] {
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: filter{filter_}, file_backend{file_backend_filename}, backend_thread{std::thread([this] {
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Common::SetCurrentThreadName("yuzu:Log");
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Entry entry;
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Entry entry;
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auto write_logs = [&](Entry& e) {
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const auto write_logs = [this, &entry]() {
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std::lock_guard lock{writing_mutex};
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ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });
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for (const auto& backend : backends) {
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backend->Write(e);
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}
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};
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};
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while (true) {
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while (true) {
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entry = message_queue.PopWait();
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entry = message_queue.PopWait();
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if (entry.final_entry) {
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if (entry.final_entry) {
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break;
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break;
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}
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}
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write_logs(entry);
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write_logs();
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}
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}
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// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
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// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
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// case where a system is repeatedly spamming logs even on close.
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// case where a system is repeatedly spamming logs even on close.
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const int MAX_LOGS_TO_WRITE = filter.IsDebug() ? INT_MAX : 100;
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int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
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int logs_written = 0;
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while (max_logs_to_write-- && message_queue.Pop(entry)) {
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while (logs_written++ < MAX_LOGS_TO_WRITE && message_queue.Pop(entry)) {
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write_logs();
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write_logs(entry);
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}
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});
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}
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}
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})} {}
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~Impl() {
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~Impl() {
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Entry entry;
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StopBackendThread();
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entry.final_entry = true;
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}
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message_queue.Push(entry);
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void StopBackendThread() {
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Entry stop_entry{};
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stop_entry.final_entry = true;
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message_queue.Push(stop_entry);
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backend_thread.join();
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backend_thread.join();
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}
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}
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@ -135,100 +256,51 @@ private:
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};
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};
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}
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}
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std::mutex writing_mutex;
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void ForEachBackend(auto lambda) {
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std::thread backend_thread;
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lambda(static_cast<Backend&>(debugger_backend));
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std::vector<std::unique_ptr<Backend>> backends;
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lambda(static_cast<Backend&>(color_console_backend));
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MPSCQueue<Entry> message_queue;
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lambda(static_cast<Backend&>(file_backend));
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}
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static void Deleter(Impl* ptr) {
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delete ptr;
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}
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static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter};
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Filter filter;
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Filter filter;
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DebuggerBackend debugger_backend{};
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ColorConsoleBackend color_console_backend{};
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FileBackend file_backend;
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std::thread backend_thread;
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MPSCQueue<Entry> message_queue{};
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std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
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std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
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};
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};
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} // namespace
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ConsoleBackend::~ConsoleBackend() = default;
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void Initialize() {
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Impl::Initialize();
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void ConsoleBackend::Write(const Entry& entry) {
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PrintMessage(entry);
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}
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}
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ColorConsoleBackend::~ColorConsoleBackend() = default;
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void DisableLoggingInTests() {
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initialization_in_progress_suppress_logging = true;
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void ColorConsoleBackend::Write(const Entry& entry) {
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PrintColoredMessage(entry);
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}
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FileBackend::FileBackend(const std::filesystem::path& filename) {
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auto old_filename = filename;
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old_filename += ".old.txt";
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// Existence checks are done within the functions themselves.
|
|
||||||
// We don't particularly care if these succeed or not.
|
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||||||
FS::RemoveFile(old_filename);
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void(FS::RenameFile(filename, old_filename));
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|
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file =
|
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||||||
std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
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}
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FileBackend::~FileBackend() = default;
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|
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||||||
void FileBackend::Write(const Entry& entry) {
|
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||||||
if (!file->IsOpen()) {
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return;
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||||||
}
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||||||
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||||||
using namespace Common::Literals;
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// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
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constexpr std::size_t MAX_BYTES_WRITTEN = 100_MiB;
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constexpr std::size_t MAX_BYTES_WRITTEN_EXTENDED = 1_GiB;
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const bool write_limit_exceeded =
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bytes_written > MAX_BYTES_WRITTEN_EXTENDED ||
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(bytes_written > MAX_BYTES_WRITTEN && !Settings::values.extended_logging);
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// Close the file after the write limit is exceeded.
|
|
||||||
if (write_limit_exceeded) {
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file->Close();
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return;
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||||||
}
|
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||||||
|
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||||||
bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
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|
||||||
if (entry.log_level >= Level::Error) {
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||||||
file->Flush();
|
|
||||||
}
|
|
||||||
}
|
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||||||
|
|
||||||
DebuggerBackend::~DebuggerBackend() = default;
|
|
||||||
|
|
||||||
void DebuggerBackend::Write(const Entry& entry) {
|
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||||||
#ifdef _WIN32
|
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||||||
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
|
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||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetGlobalFilter(const Filter& filter) {
|
void SetGlobalFilter(const Filter& filter) {
|
||||||
Impl::Instance().SetGlobalFilter(filter);
|
Impl::Instance().SetGlobalFilter(filter);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddBackend(std::unique_ptr<Backend> backend) {
|
void SetColorConsoleBackendEnabled(bool enabled) {
|
||||||
Impl::Instance().AddBackend(std::move(backend));
|
Impl::Instance().SetColorConsoleBackendEnabled(enabled);
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveBackend(std::string_view backend_name) {
|
|
||||||
Impl::Instance().RemoveBackend(backend_name);
|
|
||||||
}
|
|
||||||
|
|
||||||
Backend* GetBackend(std::string_view backend_name) {
|
|
||||||
return Impl::Instance().GetBackend(backend_name);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
|
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
|
||||||
unsigned int line_num, const char* function, const char* format,
|
unsigned int line_num, const char* function, const char* format,
|
||||||
const fmt::format_args& args) {
|
const fmt::format_args& args) {
|
||||||
auto& instance = Impl::Instance();
|
if (!initialization_in_progress_suppress_logging) {
|
||||||
const auto& filter = instance.GetGlobalFilter();
|
Impl::Instance().PushEntry(log_class, log_level, filename, line_num, function,
|
||||||
if (!filter.CheckMessage(log_class, log_level))
|
|
||||||
return;
|
|
||||||
|
|
||||||
instance.PushEntry(log_class, log_level, filename, line_num, function,
|
|
||||||
fmt::vformat(format, args));
|
fmt::vformat(format, args));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
} // namespace Common::Log
|
} // namespace Common::Log
|
||||||
|
@ -5,120 +5,21 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <memory>
|
|
||||||
#include <string>
|
|
||||||
#include <string_view>
|
|
||||||
#include "common/logging/filter.h"
|
#include "common/logging/filter.h"
|
||||||
#include "common/logging/log.h"
|
|
||||||
|
|
||||||
namespace Common::FS {
|
|
||||||
class IOFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Common::Log {
|
namespace Common::Log {
|
||||||
|
|
||||||
class Filter;
|
class Filter;
|
||||||
|
|
||||||
/**
|
/// Initializes the logging system. This should be the first thing called in main.
|
||||||
* Interface for logging backends. As loggers can be created and removed at runtime, this can be
|
void Initialize();
|
||||||
* used by a frontend for adding a custom logging backend as needed
|
|
||||||
*/
|
|
||||||
class Backend {
|
|
||||||
public:
|
|
||||||
virtual ~Backend() = default;
|
|
||||||
|
|
||||||
virtual void SetFilter(const Filter& new_filter) {
|
void DisableLoggingInTests();
|
||||||
filter = new_filter;
|
|
||||||
}
|
|
||||||
virtual const char* GetName() const = 0;
|
|
||||||
virtual void Write(const Entry& entry) = 0;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Filter filter;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Backend that writes to stderr without any color commands
|
* The global filter will prevent any messages from even being processed if they are filtered.
|
||||||
*/
|
|
||||||
class ConsoleBackend : public Backend {
|
|
||||||
public:
|
|
||||||
~ConsoleBackend() override;
|
|
||||||
|
|
||||||
static const char* Name() {
|
|
||||||
return "console";
|
|
||||||
}
|
|
||||||
const char* GetName() const override {
|
|
||||||
return Name();
|
|
||||||
}
|
|
||||||
void Write(const Entry& entry) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Backend that writes to stderr and with color
|
|
||||||
*/
|
|
||||||
class ColorConsoleBackend : public Backend {
|
|
||||||
public:
|
|
||||||
~ColorConsoleBackend() override;
|
|
||||||
|
|
||||||
static const char* Name() {
|
|
||||||
return "color_console";
|
|
||||||
}
|
|
||||||
|
|
||||||
const char* GetName() const override {
|
|
||||||
return Name();
|
|
||||||
}
|
|
||||||
void Write(const Entry& entry) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Backend that writes to a file passed into the constructor
|
|
||||||
*/
|
|
||||||
class FileBackend : public Backend {
|
|
||||||
public:
|
|
||||||
explicit FileBackend(const std::filesystem::path& filename);
|
|
||||||
~FileBackend() override;
|
|
||||||
|
|
||||||
static const char* Name() {
|
|
||||||
return "file";
|
|
||||||
}
|
|
||||||
|
|
||||||
const char* GetName() const override {
|
|
||||||
return Name();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Write(const Entry& entry) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::unique_ptr<FS::IOFile> file;
|
|
||||||
std::size_t bytes_written = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Backend that writes to Visual Studio's output window
|
|
||||||
*/
|
|
||||||
class DebuggerBackend : public Backend {
|
|
||||||
public:
|
|
||||||
~DebuggerBackend() override;
|
|
||||||
|
|
||||||
static const char* Name() {
|
|
||||||
return "debugger";
|
|
||||||
}
|
|
||||||
const char* GetName() const override {
|
|
||||||
return Name();
|
|
||||||
}
|
|
||||||
void Write(const Entry& entry) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
void AddBackend(std::unique_ptr<Backend> backend);
|
|
||||||
|
|
||||||
void RemoveBackend(std::string_view backend_name);
|
|
||||||
|
|
||||||
Backend* GetBackend(std::string_view backend_name);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The global filter will prevent any messages from even being processed if they are filtered. Each
|
|
||||||
* backend can have a filter, but if the level is lower than the global filter, the backend will
|
|
||||||
* never get the message
|
|
||||||
*/
|
*/
|
||||||
void SetGlobalFilter(const Filter& filter);
|
void SetGlobalFilter(const Filter& filter);
|
||||||
|
|
||||||
|
void SetColorConsoleBackendEnabled(bool enabled);
|
||||||
} // namespace Common::Log
|
} // namespace Common::Log
|
@ -84,8 +84,6 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
|
|||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
/*static*/ System System::s_instance;
|
|
||||||
|
|
||||||
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||||
const std::string& path) {
|
const std::string& path) {
|
||||||
// To account for split 00+01+etc files.
|
// To account for split 00+01+etc files.
|
||||||
@ -425,6 +423,13 @@ struct System::Impl {
|
|||||||
System::System() : impl{std::make_unique<Impl>(*this)} {}
|
System::System() : impl{std::make_unique<Impl>(*this)} {}
|
||||||
System::~System() = default;
|
System::~System() = default;
|
||||||
|
|
||||||
|
void System::InitializeGlobalInstance() {
|
||||||
|
if (s_instance) {
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
s_instance = std::unique_ptr<System>(new System);
|
||||||
|
}
|
||||||
|
|
||||||
CpuManager& System::GetCpuManager() {
|
CpuManager& System::GetCpuManager() {
|
||||||
return impl->cpu_manager;
|
return impl->cpu_manager;
|
||||||
}
|
}
|
||||||
|
@ -121,8 +121,13 @@ public:
|
|||||||
* @returns Reference to the instance of the System singleton class.
|
* @returns Reference to the instance of the System singleton class.
|
||||||
*/
|
*/
|
||||||
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() {
|
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() {
|
||||||
return s_instance;
|
if (!s_instance) {
|
||||||
|
abort();
|
||||||
}
|
}
|
||||||
|
return *s_instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void InitializeGlobalInstance();
|
||||||
|
|
||||||
/// Enumeration representing the return values of the System Initialize and Load process.
|
/// Enumeration representing the return values of the System Initialize and Load process.
|
||||||
enum class ResultStatus : u32 {
|
enum class ResultStatus : u32 {
|
||||||
@ -393,7 +398,7 @@ private:
|
|||||||
struct Impl;
|
struct Impl;
|
||||||
std::unique_ptr<Impl> impl;
|
std::unique_ptr<Impl> impl;
|
||||||
|
|
||||||
static System s_instance;
|
inline static std::unique_ptr<System> s_instance{};
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Core
|
} // namespace Core
|
||||||
|
@ -216,6 +216,7 @@ add_library(shader_recompiler STATIC
|
|||||||
ir_opt/constant_propagation_pass.cpp
|
ir_opt/constant_propagation_pass.cpp
|
||||||
ir_opt/dead_code_elimination_pass.cpp
|
ir_opt/dead_code_elimination_pass.cpp
|
||||||
ir_opt/dual_vertex_pass.cpp
|
ir_opt/dual_vertex_pass.cpp
|
||||||
|
ir_opt/get_attribute_reorder_pass.cpp
|
||||||
ir_opt/global_memory_to_storage_buffer_pass.cpp
|
ir_opt/global_memory_to_storage_buffer_pass.cpp
|
||||||
ir_opt/identity_removal_pass.cpp
|
ir_opt/identity_removal_pass.cpp
|
||||||
ir_opt/lower_fp16_to_fp32.cpp
|
ir_opt/lower_fp16_to_fp32.cpp
|
||||||
|
@ -178,6 +178,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||||||
|
|
||||||
Optimization::ConstantPropagationPass(program);
|
Optimization::ConstantPropagationPass(program);
|
||||||
Optimization::DeadCodeEliminationPass(program);
|
Optimization::DeadCodeEliminationPass(program);
|
||||||
|
Optimization::GetAttributeReorderPass(program);
|
||||||
if (Settings::values.renderer_debug) {
|
if (Settings::values.renderer_debug) {
|
||||||
Optimization::VerificationPass(program);
|
Optimization::VerificationPass(program);
|
||||||
}
|
}
|
||||||
|
40
src/shader_recompiler/ir_opt/get_attribute_reorder_pass.cpp
Executable file
40
src/shader_recompiler/ir_opt/get_attribute_reorder_pass.cpp
Executable file
@ -0,0 +1,40 @@
|
|||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
#include "shader_recompiler/ir_opt/passes.h"
|
||||||
|
|
||||||
|
namespace Shader::Optimization {
|
||||||
|
|
||||||
|
static bool CanBeReordered(const IR::Inst& inst) {
|
||||||
|
switch (inst.GetOpcode()) {
|
||||||
|
case IR::Opcode::GetAttribute:
|
||||||
|
return inst.AreAllArgsImmediates();
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GetAttributeReorderPass(IR::Program& program) {
|
||||||
|
auto& first_block_list{program.blocks[0]->Instructions()};
|
||||||
|
auto& prologue{first_block_list.front()};
|
||||||
|
first_block_list.pop_front();
|
||||||
|
for (IR::Block* const block : program.blocks) {
|
||||||
|
auto& instrucions{block->Instructions()};
|
||||||
|
auto it = instrucions.begin();
|
||||||
|
while (it != instrucions.end()) {
|
||||||
|
if (!CanBeReordered(*it)) {
|
||||||
|
++it;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
auto& removed_val{*it};
|
||||||
|
it = instrucions.erase(it);
|
||||||
|
first_block_list.push_front(removed_val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
first_block_list.push_front(prologue);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Shader::Optimization
|
@ -4,8 +4,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <span>
|
|
||||||
|
|
||||||
#include "shader_recompiler/environment.h"
|
#include "shader_recompiler/environment.h"
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
@ -15,6 +13,7 @@ namespace Shader::Optimization {
|
|||||||
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
||||||
void ConstantPropagationPass(IR::Program& program);
|
void ConstantPropagationPass(IR::Program& program);
|
||||||
void DeadCodeEliminationPass(IR::Program& program);
|
void DeadCodeEliminationPass(IR::Program& program);
|
||||||
|
void GetAttributeReorderPass(IR::Program& program);
|
||||||
void GlobalMemoryToStorageBufferPass(IR::Program& program);
|
void GlobalMemoryToStorageBufferPass(IR::Program& program);
|
||||||
void IdentityRemovalPass(IR::Program& program);
|
void IdentityRemovalPass(IR::Program& program);
|
||||||
void LowerFp16ToFp32(IR::Program& program);
|
void LowerFp16ToFp32(IR::Program& program);
|
||||||
|
@ -4,11 +4,13 @@
|
|||||||
|
|
||||||
#include <catch2/catch.hpp>
|
#include <catch2/catch.hpp>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
#include "common/logging/backend.h"
|
||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
|
|
||||||
namespace Common {
|
namespace Common {
|
||||||
|
|
||||||
TEST_CASE("ParamPackage", "[common]") {
|
TEST_CASE("ParamPackage", "[common]") {
|
||||||
|
Common::Log::DisableLoggingInTests();
|
||||||
ParamPackage original{
|
ParamPackage original{
|
||||||
{"abc", "xyz"},
|
{"abc", "xyz"},
|
||||||
{"def", "42"},
|
{"def", "42"},
|
||||||
|
@ -159,7 +159,7 @@ static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
|
|||||||
return {raw, raw};
|
return {raw, raw};
|
||||||
} else {
|
} else {
|
||||||
const Tegra::Texture::TextureHandle handle{raw};
|
const Tegra::Texture::TextureHandle handle{raw};
|
||||||
return {handle.tic_id, via_header_index ? handle.tic_id : handle.tsc_id};
|
return {handle.tic_id, handle.tsc_id};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,6 +21,7 @@ void ToggleConsole() {
|
|||||||
console_shown = UISettings::values.show_console.GetValue();
|
console_shown = UISettings::values.show_console.GetValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
using namespace Common::Log;
|
||||||
#if defined(_WIN32) && !defined(_DEBUG)
|
#if defined(_WIN32) && !defined(_DEBUG)
|
||||||
FILE* temp;
|
FILE* temp;
|
||||||
if (UISettings::values.show_console) {
|
if (UISettings::values.show_console) {
|
||||||
@ -29,24 +30,20 @@ void ToggleConsole() {
|
|||||||
freopen_s(&temp, "CONIN$", "r", stdin);
|
freopen_s(&temp, "CONIN$", "r", stdin);
|
||||||
freopen_s(&temp, "CONOUT$", "w", stdout);
|
freopen_s(&temp, "CONOUT$", "w", stdout);
|
||||||
freopen_s(&temp, "CONOUT$", "w", stderr);
|
freopen_s(&temp, "CONOUT$", "w", stderr);
|
||||||
Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>());
|
SetColorConsoleBackendEnabled(true);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (FreeConsole()) {
|
if (FreeConsole()) {
|
||||||
// In order to close the console, we have to also detach the streams on it.
|
// In order to close the console, we have to also detach the streams on it.
|
||||||
// Just redirect them to NUL if there is no console window
|
// Just redirect them to NUL if there is no console window
|
||||||
Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name());
|
SetColorConsoleBackendEnabled(false);
|
||||||
freopen_s(&temp, "NUL", "r", stdin);
|
freopen_s(&temp, "NUL", "r", stdin);
|
||||||
freopen_s(&temp, "NUL", "w", stdout);
|
freopen_s(&temp, "NUL", "w", stdout);
|
||||||
freopen_s(&temp, "NUL", "w", stderr);
|
freopen_s(&temp, "NUL", "w", stderr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
if (UISettings::values.show_console) {
|
SetColorConsoleBackendEnabled(UISettings::values.show_console.GetValue());
|
||||||
Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>());
|
|
||||||
} else {
|
|
||||||
Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name());
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
} // namespace Debugger
|
} // namespace Debugger
|
||||||
|
@ -177,21 +177,6 @@ void GMainWindow::ShowTelemetryCallout() {
|
|||||||
|
|
||||||
const int GMainWindow::max_recent_files_item;
|
const int GMainWindow::max_recent_files_item;
|
||||||
|
|
||||||
static void InitializeLogging() {
|
|
||||||
using namespace Common;
|
|
||||||
|
|
||||||
Log::Filter log_filter;
|
|
||||||
log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
|
|
||||||
Log::SetGlobalFilter(log_filter);
|
|
||||||
|
|
||||||
const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
|
|
||||||
void(FS::CreateDir(log_dir));
|
|
||||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
|
|
||||||
#ifdef _WIN32
|
|
||||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
static void RemoveCachedContents() {
|
static void RemoveCachedContents() {
|
||||||
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
|
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
|
||||||
const auto offline_fonts = cache_dir / "fonts";
|
const auto offline_fonts = cache_dir / "fonts";
|
||||||
@ -209,8 +194,6 @@ GMainWindow::GMainWindow()
|
|||||||
: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
|
: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
|
||||||
config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
||||||
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
||||||
InitializeLogging();
|
|
||||||
|
|
||||||
LoadTranslation();
|
LoadTranslation();
|
||||||
|
|
||||||
setAcceptDrops(true);
|
setAcceptDrops(true);
|
||||||
@ -3463,6 +3446,7 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
Common::Log::Initialize();
|
||||||
Common::DetachedTasks detached_tasks;
|
Common::DetachedTasks detached_tasks;
|
||||||
MicroProfileOnThreadCreate("Frontend");
|
MicroProfileOnThreadCreate("Frontend");
|
||||||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||||
@ -3502,6 +3486,7 @@ int main(int argc, char* argv[]) {
|
|||||||
// generating shaders
|
// generating shaders
|
||||||
setlocale(LC_ALL, "C");
|
setlocale(LC_ALL, "C");
|
||||||
|
|
||||||
|
Core::System::InitializeGlobalInstance();
|
||||||
GMainWindow main_window;
|
GMainWindow main_window;
|
||||||
// After settings have been loaded by GMainWindow, apply the filter
|
// After settings have been loaded by GMainWindow, apply the filter
|
||||||
main_window.show();
|
main_window.show();
|
||||||
|
@ -74,31 +74,14 @@ static void PrintVersion() {
|
|||||||
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void InitializeLogging() {
|
|
||||||
using namespace Common;
|
|
||||||
|
|
||||||
Log::Filter log_filter(Log::Level::Debug);
|
|
||||||
log_filter.ParseFilterString(static_cast<std::string>(Settings::values.log_filter));
|
|
||||||
Log::SetGlobalFilter(log_filter);
|
|
||||||
|
|
||||||
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
|
|
||||||
|
|
||||||
const auto& log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
|
|
||||||
void(FS::CreateDir(log_dir));
|
|
||||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
|
|
||||||
#ifdef _WIN32
|
|
||||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Application entry point
|
/// Application entry point
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
|
Common::Log::Initialize();
|
||||||
|
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||||
Common::DetachedTasks detached_tasks;
|
Common::DetachedTasks detached_tasks;
|
||||||
Config config;
|
Config config;
|
||||||
|
|
||||||
int option_index = 0;
|
int option_index = 0;
|
||||||
|
|
||||||
InitializeLogging();
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
int argc_w;
|
int argc_w;
|
||||||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
||||||
@ -163,6 +146,7 @@ int main(int argc, char** argv) {
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Core::System::InitializeGlobalInstance();
|
||||||
auto& system{Core::System::GetInstance()};
|
auto& system{Core::System::GetInstance()};
|
||||||
InputCommon::InputSubsystem input_subsystem;
|
InputCommon::InputSubsystem input_subsystem;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user