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early-access version 3588
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yuzu emulator early access
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=============
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This is the source code for early-access 3587.
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This is the source code for early-access 3588.
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## Legal Notice
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@ -111,7 +111,7 @@ const std::vector<u8>& H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegist
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writer.WriteUe(0);
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writer.WriteBit(context.h264_parameter_set.entropy_coding_mode_flag != 0);
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writer.WriteBit(false);
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writer.WriteBit(context.h264_parameter_set.pic_order_present_flag != 0);
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writer.WriteUe(0);
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writer.WriteUe(context.h264_parameter_set.num_refidx_l0_default_active);
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writer.WriteUe(context.h264_parameter_set.num_refidx_l1_default_active);
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@ -129,7 +129,7 @@ const std::vector<u8>& H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegist
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writer.WriteBit(context.h264_parameter_set.redundant_pic_cnt_present_flag != 0);
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writer.WriteBit(context.h264_parameter_set.transform_8x8_mode_flag != 0);
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writer.WriteBit(true);
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writer.WriteBit(true); // pic_scaling_matrix_present_flag
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for (s32 index = 0; index < 6; index++) {
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writer.WriteBit(true);
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