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early-access version 4019
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yuzu emulator early access
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=============
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This is the source code for early-access 4018.
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This is the source code for early-access 4019.
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## Legal Notice
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@ -102,8 +102,8 @@ PresentManager::PresentManager(const vk::Instance& instance_,
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memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
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surface{surface_}, blit_supported{CanBlitToSwapchain(device.GetPhysical(),
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swapchain.GetImageViewFormat())},
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use_present_thread{Settings::values.async_presentation.GetValue()},
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image_count{swapchain.GetImageCount()} {
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use_present_thread{Settings::values.async_presentation.GetValue()} {
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SetImageCount();
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auto& dld = device.GetLogical();
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cmdpool = dld.CreateCommandPool({
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@ -165,12 +165,6 @@ void PresentManager::Present(Frame* frame) {
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return;
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}
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{
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// If we have run too far ahead of command processing, wait.
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std::unique_lock lock{queue_mutex};
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frame_cv.wait(lock, [&] { return present_queue.size() < FRAMES_IN_FLIGHT - 1; });
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}
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scheduler.Record([this, frame](vk::CommandBuffer) {
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std::unique_lock lock{queue_mutex};
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present_queue.push(frame);
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@ -298,6 +292,13 @@ void PresentManager::RecreateSwapchain(Frame* frame) {
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image_count = swapchain.GetImageCount();
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}
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void PresentManager::SetImageCount() {
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// We cannot have more than 5 images in flight at any given time.
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// FRAMES_IN_FLIGHT is 7, and the cache TICKS_TO_DESTROY is 6.
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// Mali drivers will give us 6.
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image_count = std::min<size_t>(swapchain.GetImageCount(), 5);
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}
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void PresentManager::CopyToSwapchain(Frame* frame) {
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bool requires_recreation = false;
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@ -22,10 +22,6 @@ class Device;
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class Scheduler;
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class Swapchain;
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// This should be plenty for the vast majority of cases. Most desktop platforms only
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// provide up to 3 swapchain images.
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constexpr size_t FRAMES_IN_FLIGHT = 7;
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struct Frame {
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u32 width;
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u32 height;
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@ -66,6 +62,8 @@ private:
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void RecreateSwapchain(Frame* frame);
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void SetImageCount();
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private:
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const vk::Instance& instance;
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Core::Frontend::EmuWindow& render_window;
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@ -5,7 +5,6 @@
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#include <array>
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#include "video_core/renderer_vulkan/vk_present_manager.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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@ -30,6 +29,9 @@ struct DescriptorUpdateEntry {
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};
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class UpdateDescriptorQueue final {
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// This should be plenty for the vast majority of cases. Most desktop platforms only
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// provide up to 3 swapchain images.
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static constexpr size_t FRAMES_IN_FLIGHT = 7;
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static constexpr size_t FRAME_PAYLOAD_SIZE = 0x20000;
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static constexpr size_t PAYLOAD_SIZE = FRAME_PAYLOAD_SIZE * FRAMES_IN_FLIGHT;
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