early-access version 1906

This commit is contained in:
pineappleEA 2021-07-21 23:32:59 +02:00
parent da251dffcb
commit 019bdb307d
5 changed files with 14 additions and 10 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1905. This is the source code for early-access 1906.
## Legal Notice ## Legal Notice

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@ -122,12 +122,6 @@ void EmuWindow_SDL2::OnResize() {
} }
void EmuWindow_SDL2::Fullscreen() { void EmuWindow_SDL2::Fullscreen() {
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Try a different fullscreening method // Try a different fullscreening method
LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
@ -136,6 +130,12 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError()); LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Fallback algorithm: Maximise window. // Fallback algorithm: Maximise window.
// Works on all systems (unless something is seriously wrong), so no fallback for this one. // Works on all systems (unless something is seriously wrong), so no fallback for this one.
LOG_INFO(Frontend, "Falling back on a maximised window..."); LOG_INFO(Frontend, "Falling back on a maximised window...");

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@ -24,7 +24,7 @@
#include <SDL.h> #include <SDL.h>
#include <SDL_syswm.h> #include <SDL_syswm.h>
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem) EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
: EmuWindow_SDL2{input_subsystem} { : EmuWindow_SDL2{input_subsystem} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name, const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
@ -42,6 +42,10 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
SetWindowIcon(); SetWindowIcon();
if (fullscreen) {
Fullscreen();
}
switch (wm.subsystem) { switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS #ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:

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@ -19,7 +19,7 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 { class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public: public:
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem); explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
~EmuWindow_SDL2_VK() override; ~EmuWindow_SDL2_VK() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;

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@ -175,7 +175,7 @@ int main(int argc, char** argv) {
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen); emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
break; break;
case Settings::RendererBackend::Vulkan: case Settings::RendererBackend::Vulkan:
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem); emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen);
break; break;
} }