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https://github.com/pineappleEA/pineapple-src.git
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189 lines
5.2 KiB
C
189 lines
5.2 KiB
C
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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#include "common/point.h"
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#include "common/quaternion.h"
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#include "common/vector_math.h"
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#include "core/hid/hid_types.h"
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#include "core/hid/motion_input.h"
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namespace Core::HID {
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struct ConsoleMotionInfo {
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Common::Input::MotionStatus raw_status{};
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MotionInput emulated{};
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};
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using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
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using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 16>;
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using ConsoleMotionParams = Common::ParamPackage;
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using TouchParams = std::array<Common::ParamPackage, 16>;
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using ConsoleMotionValues = ConsoleMotionInfo;
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using TouchValues = std::array<Common::Input::TouchStatus, 16>;
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struct TouchFinger {
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u64 last_touch{};
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Common::Point<float> position{};
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u32 id{};
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TouchAttribute attribute{};
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bool pressed{};
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};
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// Contains all motion related data that is used on the services
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struct ConsoleMotion {
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Common::Vec3f accel{};
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Common::Vec3f gyro{};
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Common::Vec3f rotation{};
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std::array<Common::Vec3f, 3> orientation{};
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Common::Quaternion<f32> quaternion{};
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bool is_at_rest{};
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};
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using TouchFingerState = std::array<TouchFinger, 16>;
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struct ConsoleStatus {
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// Data from input_common
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ConsoleMotionValues motion_values{};
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TouchValues touch_values{};
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// Data for HID services
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ConsoleMotion motion_state{};
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TouchFingerState touch_state{};
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};
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enum class ConsoleTriggerType {
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Motion,
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Touch,
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All,
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};
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struct ConsoleUpdateCallback {
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std::function<void(ConsoleTriggerType)> on_change;
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};
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class EmulatedConsole {
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public:
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/**
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* Contains all input data related to the console like motion and touch input
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*/
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EmulatedConsole();
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~EmulatedConsole();
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YUZU_NON_COPYABLE(EmulatedConsole);
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YUZU_NON_MOVEABLE(EmulatedConsole);
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam() const;
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(Common::ParamPackage param);
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/// Returns the latest status of motion input from the console with parameters
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ConsoleMotionValues GetMotionValues() const;
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/// Returns the latest status of touch input from the console with parameters
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TouchValues GetTouchValues() const;
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/// Returns the latest status of motion input from the console
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ConsoleMotion GetMotion() const;
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/// Returns the latest status of touch input from the console
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TouchFingerState GetTouch() const;
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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private:
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/// Creates and stores the touch params
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void SetTouchParams();
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/**
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* Updates the motion status of the console
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* @param A CallbackStatus containing gyro and accelerometer data
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*/
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void SetMotion(Common::Input::CallbackStatus callback);
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/**
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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*/
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void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed on the console status
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* @param Input type of the event to trigger
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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bool is_configuring{false};
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f32 motion_sensitivity{0.01f};
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ConsoleMotionParams motion_params;
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TouchParams touch_params;
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ConsoleMotionDevices motion_devices;
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TouchDevices touch_devices;
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mutable std::mutex mutex;
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std::unordered_map<int, ConsoleUpdateCallback> callback_list;
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int last_callback_key = 0;
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// Stores the current status of all console input
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ConsoleStatus console;
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};
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} // namespace Core::HID
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