2021-05-09 05:30:38 -04:00
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/*
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Simple DirectMedia Layer
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2022-07-14 22:00:50 -04:00
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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2021-05-09 05:30:38 -04:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_vitavideo_h
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#define _SDL_vitavideo_h
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#include "../../SDL_internal.h"
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#include "../SDL_sysvideo.h"
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2021-12-06 20:20:09 -05:00
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#include "../SDL_egl_c.h"
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#include <psp2/types.h>
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#include <psp2/display.h>
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#include <psp2/ime_dialog.h>
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#include <psp2/sysmodule.h>
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typedef struct SDL_VideoData
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{
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SDL_bool egl_initialized; /* OpenGL device initialization status */
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uint32_t egl_refcount; /* OpenGL reference count */
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SceWChar16 ime_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
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SDL_bool ime_active;
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} SDL_VideoData;
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typedef struct SDL_DisplayData
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{
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} SDL_DisplayData;
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typedef struct SDL_WindowData
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{
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SDL_bool uses_gles;
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SceUID buffer_uid;
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void* buffer;
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#if defined(SDL_VIDEO_VITA_PVR)
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EGLSurface egl_surface;
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EGLContext egl_context;
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#endif
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} SDL_WindowData;
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extern SDL_Window * Vita_Window;
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/****************************************************************************/
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/* SDL_VideoDevice functions declaration */
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/****************************************************************************/
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/* Display and window functions */
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int VITA_VideoInit(_THIS);
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void VITA_VideoQuit(_THIS);
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void VITA_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
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int VITA_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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int VITA_CreateWindow(_THIS, SDL_Window * window);
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int VITA_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
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void VITA_SetWindowTitle(_THIS, SDL_Window * window);
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void VITA_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
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void VITA_SetWindowPosition(_THIS, SDL_Window * window);
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void VITA_SetWindowSize(_THIS, SDL_Window * window);
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void VITA_ShowWindow(_THIS, SDL_Window * window);
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void VITA_HideWindow(_THIS, SDL_Window * window);
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void VITA_RaiseWindow(_THIS, SDL_Window * window);
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void VITA_MaximizeWindow(_THIS, SDL_Window * window);
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void VITA_MinimizeWindow(_THIS, SDL_Window * window);
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void VITA_RestoreWindow(_THIS, SDL_Window * window);
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void VITA_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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void VITA_DestroyWindow(_THIS, SDL_Window * window);
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/* Window manager function */
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SDL_bool VITA_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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#if SDL_VIDEO_DRIVER_VITA
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/* OpenGL functions */
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int VITA_GL_LoadLibrary(_THIS, const char *path);
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void *VITA_GL_GetProcAddress(_THIS, const char *proc);
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void VITA_GL_UnloadLibrary(_THIS);
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SDL_GLContext VITA_GL_CreateContext(_THIS, SDL_Window * window);
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int VITA_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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int VITA_GL_SetSwapInterval(_THIS, int interval);
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int VITA_GL_GetSwapInterval(_THIS);
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int VITA_GL_SwapWindow(_THIS, SDL_Window * window);
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void VITA_GL_DeleteContext(_THIS, SDL_GLContext context);
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#endif
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/* VITA on screen keyboard */
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SDL_bool VITA_HasScreenKeyboardSupport(_THIS);
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void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window);
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void VITA_HideScreenKeyboard(_THIS, SDL_Window *window);
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SDL_bool VITA_IsScreenKeyboardShown(_THIS, SDL_Window *window);
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void VITA_PumpEvents(_THIS);
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#endif /* _SDL_pspvideo_h */
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/* vi: set ts=4 sw=4 expandtab: */
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