mirror of
https://github.com/pineappleEA/pineapple-src.git
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196 lines
5.9 KiB
C
196 lines
5.9 KiB
C
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/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* Contains misc utility macros and inline functions
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*/
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#ifndef AVUTIL_PPC_UTIL_ALTIVEC_H
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#define AVUTIL_PPC_UTIL_ALTIVEC_H
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#include <stdint.h>
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#include "config.h"
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/***********************************************************************
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* Vector types
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**********************************************************************/
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#define vec_u8 vector unsigned char
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#define vec_s8 vector signed char
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#define vec_u16 vector unsigned short
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#define vec_s16 vector signed short
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#define vec_u32 vector unsigned int
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#define vec_s32 vector signed int
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#define vec_f vector float
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/***********************************************************************
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* Null vector
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**********************************************************************/
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#define LOAD_ZERO const vec_u8 zerov = vec_splat_u8( 0 )
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#define zero_u8v (vec_u8) zerov
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#define zero_s8v (vec_s8) zerov
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#define zero_u16v (vec_u16) zerov
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#define zero_s16v (vec_s16) zerov
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#define zero_u32v (vec_u32) zerov
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#define zero_s32v (vec_s32) zerov
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#if HAVE_ALTIVEC
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#include <altivec.h>
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// used to build registers permutation vectors (vcprm)
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// the 's' are for words in the _s_econd vector
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#define WORD_0 0x00,0x01,0x02,0x03
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#define WORD_1 0x04,0x05,0x06,0x07
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#define WORD_2 0x08,0x09,0x0a,0x0b
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#define WORD_3 0x0c,0x0d,0x0e,0x0f
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#define WORD_s0 0x10,0x11,0x12,0x13
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#define WORD_s1 0x14,0x15,0x16,0x17
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#define WORD_s2 0x18,0x19,0x1a,0x1b
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#define WORD_s3 0x1c,0x1d,0x1e,0x1f
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#define vcprm(a,b,c,d) (const vec_u8){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
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#define SWP_W2S0 0x02,0x03,0x00,0x01
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#define SWP_W2S1 0x06,0x07,0x04,0x05
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#define SWP_W2S2 0x0a,0x0b,0x08,0x09
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#define SWP_W2S3 0x0e,0x0f,0x0c,0x0d
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#define SWP_W2Ss0 0x12,0x13,0x10,0x11
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#define SWP_W2Ss1 0x16,0x17,0x14,0x15
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#define SWP_W2Ss2 0x1a,0x1b,0x18,0x19
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#define SWP_W2Ss3 0x1e,0x1f,0x1c,0x1d
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#define vcswapi2s(a,b,c,d) (const vector unsigned char){SWP_W2S ## a, SWP_W2S ## b, SWP_W2S ## c, SWP_W2S ## d}
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#define vcswapc() \
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(const vector unsigned char){0x0f,0x0e,0x0d,0x0c,0x0b,0x0a,0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00}
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// Transpose 8x8 matrix of 16-bit elements (in-place)
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#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
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do { \
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vec_s16 A1, B1, C1, D1, E1, F1, G1, H1; \
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vec_s16 A2, B2, C2, D2, E2, F2, G2, H2; \
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\
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A1 = vec_mergeh (a, e); \
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B1 = vec_mergel (a, e); \
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C1 = vec_mergeh (b, f); \
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D1 = vec_mergel (b, f); \
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E1 = vec_mergeh (c, g); \
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F1 = vec_mergel (c, g); \
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G1 = vec_mergeh (d, h); \
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H1 = vec_mergel (d, h); \
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\
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A2 = vec_mergeh (A1, E1); \
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B2 = vec_mergel (A1, E1); \
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C2 = vec_mergeh (B1, F1); \
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D2 = vec_mergel (B1, F1); \
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E2 = vec_mergeh (C1, G1); \
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F2 = vec_mergel (C1, G1); \
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G2 = vec_mergeh (D1, H1); \
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H2 = vec_mergel (D1, H1); \
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\
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a = vec_mergeh (A2, E2); \
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b = vec_mergel (A2, E2); \
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c = vec_mergeh (B2, F2); \
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d = vec_mergel (B2, F2); \
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e = vec_mergeh (C2, G2); \
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f = vec_mergel (C2, G2); \
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g = vec_mergeh (D2, H2); \
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h = vec_mergel (D2, H2); \
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} while (0)
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#if HAVE_BIGENDIAN
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#define VEC_LD(offset,b) \
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vec_perm(vec_ld(offset, b), vec_ld((offset)+15, b), vec_lvsl(offset, b))
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#else
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#define VEC_LD(offset,b) \
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vec_vsx_ld(offset, b)
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#endif
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/** @brief loads unaligned vector @a *src with offset @a offset
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and returns it */
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#if HAVE_BIGENDIAN
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static inline vec_u8 unaligned_load(int offset, const uint8_t *src)
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{
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register vec_u8 first = vec_ld(offset, src);
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register vec_u8 second = vec_ld(offset + 15, src);
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register vec_u8 mask = vec_lvsl(offset, src);
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return vec_perm(first, second, mask);
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}
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static inline vec_u8 load_with_perm_vec(int offset, const uint8_t *src, vec_u8 perm_vec)
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{
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vec_u8 a = vec_ld(offset, src);
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vec_u8 b = vec_ld(offset + 15, src);
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return vec_perm(a, b, perm_vec);
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}
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#else
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#define unaligned_load(a,b) VEC_LD(a,b)
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#define load_with_perm_vec(a,b,c) VEC_LD(a,b)
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#endif
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/**
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* loads vector known misalignment
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* @param perm_vec the align permute vector to combine the two loads from lvsl
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*/
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#define vec_unaligned_load(b) VEC_LD(0, b)
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#if HAVE_BIGENDIAN
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#define VEC_MERGEH(a, b) vec_mergeh(a, b)
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#define VEC_MERGEL(a, b) vec_mergel(a, b)
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#else
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#define VEC_MERGEH(a, b) vec_mergeh(b, a)
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#define VEC_MERGEL(a, b) vec_mergel(b, a)
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#endif
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#if HAVE_BIGENDIAN
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#define VEC_ST(a,b,c) vec_st(a,b,c)
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#else
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#define VEC_ST(a,b,c) vec_vsx_st(a,b,c)
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#endif
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#if HAVE_BIGENDIAN
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#define VEC_SPLAT16(a,b) vec_splat((vec_s16)(a), b)
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#else
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#define VEC_SPLAT16(a,b) vec_splat((vec_s16)(vec_perm(a, a, vcswapi2s(0,1,2,3))), b)
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#endif
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#if HAVE_BIGENDIAN
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#define VEC_SLD16(a,b,c) vec_sld(a, b, c)
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#else
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#define VEC_SLD16(a,b,c) vec_sld(b, a, c)
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#endif
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#endif /* HAVE_ALTIVEC */
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#if HAVE_VSX
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#if HAVE_BIGENDIAN
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#define vsx_ld_u8_s16(off, p) \
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((vec_s16)vec_mergeh((vec_u8)vec_splat_u8(0), \
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(vec_u8)vec_vsx_ld((off), (p))))
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#else
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#define vsx_ld_u8_s16(off, p) \
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((vec_s16)vec_mergeh((vec_u8)vec_vsx_ld((off), (p)), \
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(vec_u8)vec_splat_u8(0)))
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#endif /* HAVE_BIGENDIAN */
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#endif /* HAVE_VSX */
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#endif /* AVUTIL_PPC_UTIL_ALTIVEC_H */
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