pineapple-src/src/yuzu/configuration/configure_input.h

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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
#include <array>
#include <memory>
#include <QKeyEvent>
#include <QList>
#include <QWidget>
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namespace Core {
class System;
}
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class QCheckBox;
class QString;
class QTimer;
class ConfigureInputAdvanced;
class ConfigureInputPlayer;
class InputProfiles;
namespace InputCommon {
class InputSubsystem;
}
namespace Ui {
class ConfigureInput;
}
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void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system);
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class ConfigureInput : public QWidget {
Q_OBJECT
public:
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explicit ConfigureInput(Core::System& system_, QWidget* parent = nullptr);
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~ConfigureInput() override;
/// Initializes the input dialog with the given input subsystem.
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void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
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/// Save all button configurations to settings file.
void ApplyConfiguration();
QList<QWidget*> GetSubTabs() const;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void ClearAll();
void UpdateDockedState(bool is_handheld);
void UpdateAllInputDevices();
void UpdateAllInputProfiles(std::size_t player_index);
/// Load configuration settings.
void LoadConfiguration();
void LoadPlayerControllerIndices();
/// Restore all buttons to their default values.
void RestoreDefaults();
std::unique_ptr<Ui::ConfigureInput> ui;
std::unique_ptr<InputProfiles> profiles;
std::array<ConfigureInputPlayer*, 8> player_controllers;
std::array<QWidget*, 8> player_tabs;
std::array<QCheckBox*, 8> player_connected;
ConfigureInputAdvanced* advanced;
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Core::System& system;
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};