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594516b4c2
Relative time shouldn't be calculated based on gettimeofday because that clock can jump (e.g., when the time is adjusted by the system administrator.) On systems where that is available, use CLOCK_BOOTTIME (on fairly recent Linux systems, this clock takes into account the time spend suspended) or CLOCK_MONOTONIC (on Linux and some POSIX systems, this clock is just freely running with no adjustments.) Reported-by: Holger Schurig <holgerschurig@gmail.com> Signed-hostap: Johannes Berg <johannes.berg@intel.com>
358 lines
14 KiB
C
358 lines
14 KiB
C
/*
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* Event loop
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* Copyright (c) 2002-2006, Jouni Malinen <j@w1.fi>
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*
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* This software may be distributed under the terms of the BSD license.
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* See README for more details.
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*
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* This file defines an event loop interface that supports processing events
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* from registered timeouts (i.e., do something after N seconds), sockets
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* (e.g., a new packet available for reading), and signals. eloop.c is an
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* implementation of this interface using select() and sockets. This is
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* suitable for most UNIX/POSIX systems. When porting to other operating
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* systems, it may be necessary to replace that implementation with OS specific
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* mechanisms.
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*/
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#ifndef ELOOP_H
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#define ELOOP_H
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/**
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* ELOOP_ALL_CTX - eloop_cancel_timeout() magic number to match all timeouts
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*/
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#define ELOOP_ALL_CTX (void *) -1
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/**
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* eloop_event_type - eloop socket event type for eloop_register_sock()
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* @EVENT_TYPE_READ: Socket has data available for reading
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* @EVENT_TYPE_WRITE: Socket has room for new data to be written
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* @EVENT_TYPE_EXCEPTION: An exception has been reported
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*/
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typedef enum {
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EVENT_TYPE_READ = 0,
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EVENT_TYPE_WRITE,
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EVENT_TYPE_EXCEPTION
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} eloop_event_type;
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/**
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* eloop_sock_handler - eloop socket event callback type
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* @sock: File descriptor number for the socket
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* @eloop_ctx: Registered callback context data (eloop_data)
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* @sock_ctx: Registered callback context data (user_data)
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*/
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typedef void (*eloop_sock_handler)(int sock, void *eloop_ctx, void *sock_ctx);
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/**
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* eloop_event_handler - eloop generic event callback type
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* @eloop_ctx: Registered callback context data (eloop_data)
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* @sock_ctx: Registered callback context data (user_data)
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*/
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typedef void (*eloop_event_handler)(void *eloop_data, void *user_ctx);
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/**
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* eloop_timeout_handler - eloop timeout event callback type
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* @eloop_ctx: Registered callback context data (eloop_data)
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* @sock_ctx: Registered callback context data (user_data)
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*/
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typedef void (*eloop_timeout_handler)(void *eloop_data, void *user_ctx);
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/**
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* eloop_signal_handler - eloop signal event callback type
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* @sig: Signal number
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* @signal_ctx: Registered callback context data (user_data from
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* eloop_register_signal(), eloop_register_signal_terminate(), or
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* eloop_register_signal_reconfig() call)
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*/
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typedef void (*eloop_signal_handler)(int sig, void *signal_ctx);
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/**
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* eloop_init() - Initialize global event loop data
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* Returns: 0 on success, -1 on failure
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*
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* This function must be called before any other eloop_* function.
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*/
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int eloop_init(void);
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/**
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* eloop_register_read_sock - Register handler for read events
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* @sock: File descriptor number for the socket
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* @handler: Callback function to be called when data is available for reading
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* @eloop_data: Callback context data (eloop_ctx)
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* @user_data: Callback context data (sock_ctx)
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* Returns: 0 on success, -1 on failure
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*
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* Register a read socket notifier for the given file descriptor. The handler
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* function will be called whenever data is available for reading from the
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* socket. The handler function is responsible for clearing the event after
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* having processed it in order to avoid eloop from calling the handler again
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* for the same event.
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*/
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int eloop_register_read_sock(int sock, eloop_sock_handler handler,
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void *eloop_data, void *user_data);
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/**
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* eloop_unregister_read_sock - Unregister handler for read events
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* @sock: File descriptor number for the socket
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*
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* Unregister a read socket notifier that was previously registered with
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* eloop_register_read_sock().
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*/
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void eloop_unregister_read_sock(int sock);
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/**
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* eloop_register_sock - Register handler for socket events
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* @sock: File descriptor number for the socket
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* @type: Type of event to wait for
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* @handler: Callback function to be called when the event is triggered
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* @eloop_data: Callback context data (eloop_ctx)
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* @user_data: Callback context data (sock_ctx)
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* Returns: 0 on success, -1 on failure
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*
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* Register an event notifier for the given socket's file descriptor. The
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* handler function will be called whenever the that event is triggered for the
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* socket. The handler function is responsible for clearing the event after
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* having processed it in order to avoid eloop from calling the handler again
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* for the same event.
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*/
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int eloop_register_sock(int sock, eloop_event_type type,
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eloop_sock_handler handler,
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void *eloop_data, void *user_data);
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/**
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* eloop_unregister_sock - Unregister handler for socket events
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* @sock: File descriptor number for the socket
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* @type: Type of event for which sock was registered
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*
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* Unregister a socket event notifier that was previously registered with
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* eloop_register_sock().
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*/
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void eloop_unregister_sock(int sock, eloop_event_type type);
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/**
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* eloop_register_event - Register handler for generic events
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* @event: Event to wait (eloop implementation specific)
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* @event_size: Size of event data
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* @handler: Callback function to be called when event is triggered
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* @eloop_data: Callback context data (eloop_data)
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* @user_data: Callback context data (user_data)
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* Returns: 0 on success, -1 on failure
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*
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* Register an event handler for the given event. This function is used to
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* register eloop implementation specific events which are mainly targeted for
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* operating system specific code (driver interface and l2_packet) since the
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* portable code will not be able to use such an OS-specific call. The handler
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* function will be called whenever the event is triggered. The handler
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* function is responsible for clearing the event after having processed it in
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* order to avoid eloop from calling the handler again for the same event.
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*
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* In case of Windows implementation (eloop_win.c), event pointer is of HANDLE
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* type, i.e., void*. The callers are likely to have 'HANDLE h' type variable,
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* and they would call this function with eloop_register_event(h, sizeof(h),
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* ...).
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*/
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int eloop_register_event(void *event, size_t event_size,
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eloop_event_handler handler,
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void *eloop_data, void *user_data);
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/**
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* eloop_unregister_event - Unregister handler for a generic event
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* @event: Event to cancel (eloop implementation specific)
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* @event_size: Size of event data
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*
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* Unregister a generic event notifier that was previously registered with
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* eloop_register_event().
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*/
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void eloop_unregister_event(void *event, size_t event_size);
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/**
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* eloop_register_timeout - Register timeout
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* @secs: Number of seconds to the timeout
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* @usecs: Number of microseconds to the timeout
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* @handler: Callback function to be called when timeout occurs
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* @eloop_data: Callback context data (eloop_ctx)
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* @user_data: Callback context data (sock_ctx)
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* Returns: 0 on success, -1 on failure
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*
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* Register a timeout that will cause the handler function to be called after
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* given time.
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*/
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int eloop_register_timeout(unsigned int secs, unsigned int usecs,
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eloop_timeout_handler handler,
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void *eloop_data, void *user_data);
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/**
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* eloop_cancel_timeout - Cancel timeouts
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* @handler: Matching callback function
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* @eloop_data: Matching eloop_data or %ELOOP_ALL_CTX to match all
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* @user_data: Matching user_data or %ELOOP_ALL_CTX to match all
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* Returns: Number of cancelled timeouts
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*
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* Cancel matching <handler,eloop_data,user_data> timeouts registered with
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* eloop_register_timeout(). ELOOP_ALL_CTX can be used as a wildcard for
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* cancelling all timeouts regardless of eloop_data/user_data.
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*/
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int eloop_cancel_timeout(eloop_timeout_handler handler,
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void *eloop_data, void *user_data);
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/**
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* eloop_cancel_timeout_one - Cancel a single timeout
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* @handler: Matching callback function
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* @eloop_data: Matching eloop_data
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* @user_data: Matching user_data
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* @remaining: Time left on the cancelled timer
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* Returns: Number of cancelled timeouts
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*
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* Cancel matching <handler,eloop_data,user_data> timeout registered with
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* eloop_register_timeout() and return the remaining time left.
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*/
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int eloop_cancel_timeout_one(eloop_timeout_handler handler,
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void *eloop_data, void *user_data,
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struct os_reltime *remaining);
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/**
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* eloop_is_timeout_registered - Check if a timeout is already registered
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* @handler: Matching callback function
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* @eloop_data: Matching eloop_data
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* @user_data: Matching user_data
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* Returns: 1 if the timeout is registered, 0 if the timeout is not registered
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*
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* Determine if a matching <handler,eloop_data,user_data> timeout is registered
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* with eloop_register_timeout().
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*/
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int eloop_is_timeout_registered(eloop_timeout_handler handler,
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void *eloop_data, void *user_data);
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/**
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* eloop_deplete_timeout - Deplete a timeout that is already registered
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* @req_secs: Requested number of seconds to the timeout
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* @req_usecs: Requested number of microseconds to the timeout
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* @handler: Matching callback function
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* @eloop_data: Matching eloop_data
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* @user_data: Matching user_data
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* Returns: 1 if the timeout is depleted, 0 if no change is made
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*
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* Find a registered matching <handler,eloop_data,user_data> timeout. If found,
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* deplete the timeout if remaining time is more than the requested time.
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*/
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int eloop_deplete_timeout(unsigned int req_secs, unsigned int req_usecs,
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eloop_timeout_handler handler, void *eloop_data,
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void *user_data);
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/**
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* eloop_replenish_timeout - Replenish a timeout that is already registered
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* @req_secs: Requested number of seconds to the timeout
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* @req_usecs: Requested number of microseconds to the timeout
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* @handler: Matching callback function
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* @eloop_data: Matching eloop_data
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* @user_data: Matching user_data
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* Returns: 1 if the timeout is replenished, 0 if no change is made
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*
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* Find a registered matching <handler,eloop_data,user_data> timeout. If found,
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* replenish the timeout if remaining time is less than the requested time.
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*/
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int eloop_replenish_timeout(unsigned int req_secs, unsigned int req_usecs,
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eloop_timeout_handler handler, void *eloop_data,
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void *user_data);
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/**
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* eloop_register_signal - Register handler for signals
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* @sig: Signal number (e.g., SIGHUP)
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* @handler: Callback function to be called when the signal is received
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* @user_data: Callback context data (signal_ctx)
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* Returns: 0 on success, -1 on failure
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*
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* Register a callback function that will be called when a signal is received.
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* The callback function is actually called only after the system signal
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* handler has returned. This means that the normal limits for sighandlers
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* (i.e., only "safe functions" allowed) do not apply for the registered
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* callback.
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*/
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int eloop_register_signal(int sig, eloop_signal_handler handler,
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void *user_data);
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/**
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* eloop_register_signal_terminate - Register handler for terminate signals
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* @handler: Callback function to be called when the signal is received
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* @user_data: Callback context data (signal_ctx)
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* Returns: 0 on success, -1 on failure
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*
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* Register a callback function that will be called when a process termination
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* signal is received. The callback function is actually called only after the
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* system signal handler has returned. This means that the normal limits for
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* sighandlers (i.e., only "safe functions" allowed) do not apply for the
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* registered callback.
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*
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* This function is a more portable version of eloop_register_signal() since
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* the knowledge of exact details of the signals is hidden in eloop
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* implementation. In case of operating systems using signal(), this function
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* registers handlers for SIGINT and SIGTERM.
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*/
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int eloop_register_signal_terminate(eloop_signal_handler handler,
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void *user_data);
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/**
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* eloop_register_signal_reconfig - Register handler for reconfig signals
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* @handler: Callback function to be called when the signal is received
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* @user_data: Callback context data (signal_ctx)
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* Returns: 0 on success, -1 on failure
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*
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* Register a callback function that will be called when a reconfiguration /
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* hangup signal is received. The callback function is actually called only
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* after the system signal handler has returned. This means that the normal
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* limits for sighandlers (i.e., only "safe functions" allowed) do not apply
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* for the registered callback.
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*
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* This function is a more portable version of eloop_register_signal() since
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* the knowledge of exact details of the signals is hidden in eloop
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* implementation. In case of operating systems using signal(), this function
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* registers a handler for SIGHUP.
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*/
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int eloop_register_signal_reconfig(eloop_signal_handler handler,
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void *user_data);
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/**
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* eloop_run - Start the event loop
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*
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* Start the event loop and continue running as long as there are any
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* registered event handlers. This function is run after event loop has been
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* initialized with event_init() and one or more events have been registered.
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*/
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void eloop_run(void);
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/**
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* eloop_terminate - Terminate event loop
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*
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* Terminate event loop even if there are registered events. This can be used
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* to request the program to be terminated cleanly.
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*/
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void eloop_terminate(void);
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/**
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* eloop_destroy - Free any resources allocated for the event loop
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*
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* After calling eloop_destroy(), other eloop_* functions must not be called
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* before re-running eloop_init().
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*/
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void eloop_destroy(void);
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/**
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* eloop_terminated - Check whether event loop has been terminated
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* Returns: 1 = event loop terminate, 0 = event loop still running
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*
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* This function can be used to check whether eloop_terminate() has been called
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* to request termination of the event loop. This is normally used to abort
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* operations that may still be queued to be run when eloop_terminate() was
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* called.
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*/
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int eloop_terminated(void);
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/**
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* eloop_wait_for_read_sock - Wait for a single reader
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* @sock: File descriptor number for the socket
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*
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* Do a blocking wait for a single read socket.
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*/
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void eloop_wait_for_read_sock(int sock);
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#endif /* ELOOP_H */
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