fragattacks/wpa_supplicant/wpa_gui-qt4/wpa_gui.pro
Kel Modderman ef992bbd3b wpa_gui-qt4: Improve scan results signal display
Display signal strength in dBm with visual indicator in the form of a
bar for scan results displayed by wpa_gui-qt4. Any signal > -35dBm is
treated as full signal bar, signals between range of -95<->-35dBm are
displayed linearly. Convert WEXT signal level value to scale that
nl80211 typically reports in dBm. The condition which differentiates
8-bit WEXT dBm and regular dBm is probably fragile, but there is
currently no way to know what the driver is going to report for signal
strength.

Signed-off-by: Kel Modderman <kel@otaku42.de>
2011-11-19 20:10:37 +02:00

71 lines
1.4 KiB
Prolog

TEMPLATE = app
LANGUAGE = C++
TRANSLATIONS = lang/wpa_gui_de.ts
CONFIG += qt warn_on release
DEFINES += CONFIG_CTRL_IFACE
win32 {
LIBS += -lws2_32 -static
DEFINES += CONFIG_NATIVE_WINDOWS CONFIG_CTRL_IFACE_NAMED_PIPE
SOURCES += ../../src/utils/os_win32.c
} else:win32-g++ {
# cross compilation to win32
LIBS += -lws2_32 -static -mwindows
DEFINES += CONFIG_NATIVE_WINDOWS CONFIG_CTRL_IFACE_NAMED_PIPE
SOURCES += ../../src/utils/os_win32.c
RESOURCES += icons_png.qrc
} else:win32-x-g++ {
# cross compilation to win32
LIBS += -lws2_32 -static -mwindows
DEFINES += CONFIG_NATIVE_WINDOWS CONFIG_CTRL_IFACE_NAMED_PIPE
DEFINES += _X86_
SOURCES += ../../src/utils/os_win32.c
RESOURCES += icons_png.qrc
} else {
DEFINES += CONFIG_CTRL_IFACE_UNIX
SOURCES += ../../src/utils/os_unix.c
}
INCLUDEPATH += . .. ../../src ../../src/utils
HEADERS += wpamsg.h \
wpagui.h \
eventhistory.h \
scanresults.h \
signalbar.h \
userdatarequest.h \
networkconfig.h \
addinterface.h \
peers.h \
stringquery.h
SOURCES += main.cpp \
wpagui.cpp \
eventhistory.cpp \
scanresults.cpp \
signalbar.cpp \
userdatarequest.cpp \
networkconfig.cpp \
addinterface.cpp \
peers.cpp \
stringquery.cpp \
../../src/common/wpa_ctrl.c
RESOURCES += icons.qrc
FORMS = wpagui.ui \
eventhistory.ui \
scanresults.ui \
userdatarequest.ui \
networkconfig.ui \
peers.ui
unix {
UI_DIR = .ui
MOC_DIR = .moc
OBJECTS_DIR = .obj
}