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Update picom
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#################################
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# Shadows #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = true;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 7;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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# shadow-opacity = .75
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -7;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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shadow-color = "#434c5e"
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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# crop-shadow-to-monitor = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# inactive-opacity = 1
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inactive-opacity = 0.8;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 0.7;
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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# opacity-rule = []
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 10
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"class_g = 'Dunst'",
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"class_g = 'kitty'",
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"class_g = 'Alacritty'",
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"class_g = 'Polybar'",
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"class_g = 'Code'",
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"class_g = 'firefox'",
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"class_g = 'Nemo'"
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];
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#################################
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# Background-Blurring #
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#################################
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-size = 12
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#
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# blur-deviation = false
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#
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# blur-strength = 5
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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#
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# blur-background = false
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false
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# Use fixed blur strength rather than adjusting according to window opacity.
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# blur-background-fixed = false
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# Specify the blur convolution kernel, with the following format:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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# blur-kern = ""
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blur-kern = "3x3box";
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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#################################
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# backend = "glx"
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backend = "xrender";
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable/disable VSync.
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# vsync = false
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vsync = true;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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#
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# mark-wmwin-focused = false
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mark-wmwin-focused = true;
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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#
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# use-ewmh-active-win = false
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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#
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# unredir-if-possible = false
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# unredir-if-possible-exclude = []
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. This usually means windows from the same application
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# will be considered focused or unfocused at the same time.
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# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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#
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# detect-client-leader = false
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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# If the value is positive, those additional pixels will not be actually painted
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# to screen, only used in blur calculation, and such. (Due to technical limitations,
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# with use-damage, those pixels will still be incorrectly painted to screen.)
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# Primarily used to fix the line corruption issues of blur,
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# in which case you should use the blur radius value here
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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# with a 5x5 one you use `--resize-damage 2`, and so on).
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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#
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# resize-damage = 1
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# Specify a list of conditions of windows that should be painted with inverted color.
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# Resource-hogging, and is not well tested.
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#
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# invert-color-include = []
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# Might cause incorrect opacity when rendering transparent content (but never
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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#
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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# no-use-damage = false
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use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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||||||
#
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window
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||||||
# contents. Read the man page for a detailed explanation of the interface.
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|
||||||
#
|
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||||||
# window-shader-fg = "default"
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||||||
|
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||||||
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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||||||
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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#
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# window-shader-fg-rule = [
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# "my_shader.frag:window_type != 'dock'"
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||||||
# ]
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||||||
# Force all windows to be painted with blending. Useful if you
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||||||
# have a glx-fshader-win that could turn opaque pixels transparent.
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#
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# force-win-blend = false
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||||||
# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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#
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||||||
# no-ewmh-fullscreen = false
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||||||
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||||||
# Dimming bright windows so their brightness doesn't exceed this set value.
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||||||
# Brightness of a window is estimated by averaging all pixels in the window,
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||||||
# so this could comes with a performance hit.
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|
||||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
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||||||
#
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||||||
# max-brightness = 1.0
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||||||
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||||||
# Make transparent windows clip other windows like non-transparent windows do,
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||||||
# instead of blending on top of them.
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||||||
#
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||||||
# transparent-clipping = false
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||||||
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||||||
# Specify a list of conditions of windows that should never have transparent
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|
||||||
# clipping applied. Useful for screenshot tools, where you need to be able to
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|
||||||
# see through transparent parts of the window.
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||||||
#
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||||||
# transparent-clipping-exclude = []
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||||||
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||||||
# Set the log level. Possible values are:
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||||||
# "trace", "debug", "info", "warn", "error"
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||||||
# in increasing level of importance. Case doesn't matter.
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|
||||||
# If using the "TRACE" log level, it's better to log into a file
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|
||||||
# using *--log-file*, since it can generate a huge stream of logs.
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||||||
#
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||||||
# log-level = "debug"
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||||||
log-level = "warn";
|
|
||||||
|
|
||||||
# Set the log file.
|
|
||||||
# If *--log-file* is never specified, logs will be written to stderr.
|
|
||||||
# Otherwise, logs will to written to the given file, though some of the early
|
|
||||||
# logs might still be written to the stderr.
|
|
||||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
|
||||||
#
|
|
||||||
# log-file = "/path/to/your/log/file"
|
|
||||||
|
|
||||||
# Show all X errors (for debugging)
|
|
||||||
# show-all-xerrors = false
|
|
||||||
|
|
||||||
# Write process ID to a file.
|
|
||||||
# write-pid-path = "/path/to/your/log/file"
|
|
||||||
|
|
||||||
# Window type settings
|
|
||||||
#
|
|
||||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
|
||||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
|
||||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
|
||||||
# "tooltip", "notification", "combo", and "dnd".
|
|
||||||
#
|
|
||||||
# Following per window-type options are available: ::
|
|
||||||
#
|
|
||||||
# fade, shadow:::
|
|
||||||
# Controls window-type-specific shadow and fade settings.
|
|
||||||
#
|
|
||||||
# opacity:::
|
|
||||||
# Controls default opacity of the window type.
|
|
||||||
#
|
|
||||||
# focus:::
|
|
||||||
# Controls whether the window of this type is to be always considered focused.
|
|
||||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
|
||||||
#
|
|
||||||
# full-shadow:::
|
|
||||||
# Controls whether shadow is drawn under the parts of the window that you
|
|
||||||
# normally won't be able to see. Useful when the window has parts of it
|
|
||||||
# transparent, and you want shadows in those areas.
|
|
||||||
#
|
|
||||||
# clip-shadow-above:::
|
|
||||||
# Controls whether shadows that would have been drawn above the window should
|
|
||||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
|
||||||
#
|
|
||||||
# redir-ignore:::
|
|
||||||
# Controls whether this type of windows should cause screen to become
|
|
||||||
# redirected again after been unredirected. If you have unredir-if-possible
|
|
||||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
|
||||||
# you can set this to `true`.
|
|
||||||
#
|
|
||||||
wintypes:
|
|
||||||
{
|
|
||||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
|
||||||
dock = { shadow = false; clip-shadow-above = true; }
|
|
||||||
dnd = { shadow = false; }
|
|
||||||
popup_menu = { opacity = 0.8; }
|
|
||||||
dropdown_menu = { opacity = 0.8; }
|
|
||||||
};
|
|
1
i3/.config/i3/picom.conf
Symbolic link
1
i3/.config/i3/picom.conf
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
/home/repo/.config/picom/picom.conf
|
@ -150,13 +150,18 @@ corner-radius = 10
|
|||||||
rounded-corners-exclude = [
|
rounded-corners-exclude = [
|
||||||
"window_type = 'dock'",
|
"window_type = 'dock'",
|
||||||
"window_type = 'desktop'",
|
"window_type = 'desktop'",
|
||||||
|
# Programs
|
||||||
"class_g = 'Dunst'",
|
"class_g = 'Dunst'",
|
||||||
"class_g = 'kitty'",
|
"class_g = 'kitty'",
|
||||||
"class_g = 'Alacritty'",
|
"class_g = 'Alacritty'",
|
||||||
"class_g = 'Polybar'",
|
"class_g = 'Polybar'",
|
||||||
"class_g = 'Code'",
|
"class_g = 'Code'",
|
||||||
"class_g = 'firefox'",
|
"class_g = 'firefox'",
|
||||||
"class_g = 'Nemo'"
|
"class_g = 'Nemo'",
|
||||||
|
# Window Manager Stuff
|
||||||
|
"class_g = 'repowm'",
|
||||||
|
"class_g = 'repowmsystray'",
|
||||||
|
"class_g = 'scratchpad_terminal'"
|
||||||
];
|
];
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,444 +0,0 @@
|
|||||||
#################################
|
|
||||||
# Shadows #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
|
|
||||||
# Enabled client-side shadows on windows. Note desktop windows
|
|
||||||
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
|
||||||
# unless explicitly requested using the wintypes option.
|
|
||||||
#
|
|
||||||
# shadow = false
|
|
||||||
shadow = true;
|
|
||||||
|
|
||||||
# The blur radius for shadows, in pixels. (defaults to 12)
|
|
||||||
# shadow-radius = 12
|
|
||||||
shadow-radius = 7;
|
|
||||||
|
|
||||||
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
|
|
||||||
# shadow-opacity = .75
|
|
||||||
|
|
||||||
# The left offset for shadows, in pixels. (defaults to -15)
|
|
||||||
# shadow-offset-x = -15
|
|
||||||
shadow-offset-x = -7;
|
|
||||||
|
|
||||||
# The top offset for shadows, in pixels. (defaults to -15)
|
|
||||||
# shadow-offset-y = -15
|
|
||||||
shadow-offset-y = -7;
|
|
||||||
|
|
||||||
# Red color value of shadow (0.0 - 1.0, defaults to 0).
|
|
||||||
# shadow-red = 0
|
|
||||||
|
|
||||||
# Green color value of shadow (0.0 - 1.0, defaults to 0).
|
|
||||||
# shadow-green = 0
|
|
||||||
|
|
||||||
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
|
|
||||||
# shadow-blue = 0
|
|
||||||
|
|
||||||
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
|
|
||||||
shadow-color = "#434c5e"
|
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should have no shadow.
|
|
||||||
#
|
|
||||||
# examples:
|
|
||||||
# shadow-exclude = "n:e:Notification";
|
|
||||||
#
|
|
||||||
# shadow-exclude = []
|
|
||||||
shadow-exclude = [
|
|
||||||
"name = 'Notification'",
|
|
||||||
"class_g = 'Conky'",
|
|
||||||
"class_g ?= 'Notify-osd'",
|
|
||||||
"class_g = 'Cairo-clock'",
|
|
||||||
"_GTK_FRAME_EXTENTS@:c"
|
|
||||||
];
|
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
|
|
||||||
# clip-shadow-above = []
|
|
||||||
|
|
||||||
# Specify a X geometry that describes the region in which shadow should not
|
|
||||||
# be painted in, such as a dock window region. Use
|
|
||||||
# shadow-exclude-reg = "x10+0+0"
|
|
||||||
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
|
|
||||||
#
|
|
||||||
# shadow-exclude-reg = ""
|
|
||||||
|
|
||||||
# Crop shadow of a window fully on a particular monitor to that monitor. This is
|
|
||||||
# currently implemented using the X RandR extension.
|
|
||||||
# crop-shadow-to-monitor = false
|
|
||||||
|
|
||||||
|
|
||||||
#################################
|
|
||||||
# Fading #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
|
|
||||||
# Fade windows in/out when opening/closing and when opacity changes,
|
|
||||||
# unless no-fading-openclose is used.
|
|
||||||
# fading = false
|
|
||||||
fading = true;
|
|
||||||
|
|
||||||
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
|
|
||||||
# fade-in-step = 0.028
|
|
||||||
fade-in-step = 0.03;
|
|
||||||
|
|
||||||
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
|
|
||||||
# fade-out-step = 0.03
|
|
||||||
fade-out-step = 0.03;
|
|
||||||
|
|
||||||
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
|
||||||
# fade-delta = 10
|
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should not be faded.
|
|
||||||
# fade-exclude = []
|
|
||||||
|
|
||||||
# Do not fade on window open/close.
|
|
||||||
# no-fading-openclose = false
|
|
||||||
|
|
||||||
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
|
|
||||||
# no-fading-destroyed-argb = false
|
|
||||||
|
|
||||||
|
|
||||||
#################################
|
|
||||||
# Transparency / Opacity #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
|
|
||||||
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
|
|
||||||
# inactive-opacity = 1
|
|
||||||
inactive-opacity = 0.8;
|
|
||||||
|
|
||||||
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
|
|
||||||
# frame-opacity = 1.0
|
|
||||||
frame-opacity = 0.7;
|
|
||||||
|
|
||||||
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
|
|
||||||
# inactive-opacity-override = true
|
|
||||||
inactive-opacity-override = false;
|
|
||||||
|
|
||||||
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
|
||||||
# active-opacity = 1.0
|
|
||||||
|
|
||||||
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
|
||||||
# inactive-dim = 0.0
|
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should never be considered focused.
|
|
||||||
# focus-exclude = []
|
|
||||||
focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
|
||||||
|
|
||||||
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
|
||||||
# inactive-dim-fixed = 1.0
|
|
||||||
|
|
||||||
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
|
||||||
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
|
||||||
# Note we don't make any guarantee about possible conflicts with other
|
|
||||||
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
|
|
||||||
# example:
|
|
||||||
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
|
||||||
#
|
|
||||||
# opacity-rule = []
|
|
||||||
|
|
||||||
|
|
||||||
#################################
|
|
||||||
# Corners #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
# Sets the radius of rounded window corners. When > 0, the compositor will
|
|
||||||
# round the corners of windows. Does not interact well with
|
|
||||||
# `transparent-clipping`.
|
|
||||||
corner-radius = 10
|
|
||||||
|
|
||||||
# Exclude conditions for rounded corners.
|
|
||||||
rounded-corners-exclude = [
|
|
||||||
"window_type = 'dock'",
|
|
||||||
"window_type = 'desktop'",
|
|
||||||
"class_g = 'repowm'",
|
|
||||||
"class_g = 'repowmsystray'",
|
|
||||||
"class_g = 'systray'",
|
|
||||||
"class_g = 'Dunst'",
|
|
||||||
"class_g = 'kitty'",
|
|
||||||
"class_g = 'Alacritty'",
|
|
||||||
"class_g = 'Polybar'",
|
|
||||||
"class_g = 'Code'",
|
|
||||||
"class_g = 'firefox'",
|
|
||||||
"class_g = 'Nemo'"
|
|
||||||
];
|
|
||||||
|
|
||||||
|
|
||||||
#################################
|
|
||||||
# Background-Blurring #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
|
|
||||||
# Parameters for background blurring, see the *BLUR* section for more information.
|
|
||||||
# blur-method =
|
|
||||||
# blur-size = 12
|
|
||||||
#
|
|
||||||
# blur-deviation = false
|
|
||||||
#
|
|
||||||
# blur-strength = 5
|
|
||||||
|
|
||||||
# Blur background of semi-transparent / ARGB windows.
|
|
||||||
# Bad in performance, with driver-dependent behavior.
|
|
||||||
# The name of the switch may change without prior notifications.
|
|
||||||
#
|
|
||||||
# blur-background = false
|
|
||||||
|
|
||||||
# Blur background of windows when the window frame is not opaque.
|
|
||||||
# Implies:
|
|
||||||
# blur-background
|
|
||||||
# Bad in performance, with driver-dependent behavior. The name may change.
|
|
||||||
#
|
|
||||||
# blur-background-frame = false
|
|
||||||
|
|
||||||
|
|
||||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
|
||||||
# blur-background-fixed = false
|
|
||||||
|
|
||||||
|
|
||||||
# Specify the blur convolution kernel, with the following format:
|
|
||||||
# example:
|
|
||||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
|
||||||
#
|
|
||||||
# blur-kern = ""
|
|
||||||
blur-kern = "3x3box";
|
|
||||||
|
|
||||||
|
|
||||||
# Exclude conditions for background blur.
|
|
||||||
# blur-background-exclude = []
|
|
||||||
blur-background-exclude = [
|
|
||||||
"window_type = 'dock'",
|
|
||||||
"window_type = 'desktop'",
|
|
||||||
"_GTK_FRAME_EXTENTS@:c"
|
|
||||||
];
|
|
||||||
|
|
||||||
#################################
|
|
||||||
# General Settings #
|
|
||||||
#################################
|
|
||||||
|
|
||||||
# Enable remote control via D-Bus. See the man page for more details.
|
|
||||||
# dbus = true
|
|
||||||
|
|
||||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
|
||||||
# daemon = false
|
|
||||||
|
|
||||||
# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
|
|
||||||
# `xrender` is the default one.
|
|
||||||
#
|
|
||||||
# backend = "glx"
|
|
||||||
backend = "xrender";
|
|
||||||
|
|
||||||
# Use higher precision during rendering, and apply dither when presenting the
|
|
||||||
# rendered screen. Reduces banding artifacts, but might cause performance
|
|
||||||
# degradation. Only works with OpenGL.
|
|
||||||
dithered-present = false;
|
|
||||||
|
|
||||||
# Enable/disable VSync.
|
|
||||||
# vsync = false
|
|
||||||
vsync = true;
|
|
||||||
|
|
||||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
|
||||||
# dbus = false
|
|
||||||
|
|
||||||
# Try to detect WM windows (a non-override-redirect window with no
|
|
||||||
# child that has 'WM_STATE') and mark them as active.
|
|
||||||
#
|
|
||||||
# mark-wmwin-focused = false
|
|
||||||
mark-wmwin-focused = true;
|
|
||||||
|
|
||||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
|
||||||
# mark-ovredir-focused = false
|
|
||||||
mark-ovredir-focused = true;
|
|
||||||
|
|
||||||
# Try to detect windows with rounded corners and don't consider them
|
|
||||||
# shaped windows. The accuracy is not very high, unfortunately.
|
|
||||||
#
|
|
||||||
# detect-rounded-corners = false
|
|
||||||
detect-rounded-corners = true;
|
|
||||||
|
|
||||||
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
|
||||||
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
|
||||||
#
|
|
||||||
# detect-client-opacity = false
|
|
||||||
detect-client-opacity = true;
|
|
||||||
|
|
||||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
|
||||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
|
||||||
# provided that the WM supports it.
|
|
||||||
#
|
|
||||||
# use-ewmh-active-win = false
|
|
||||||
|
|
||||||
# Unredirect all windows if a full-screen opaque window is detected,
|
|
||||||
# to maximize performance for full-screen windows. Known to cause flickering
|
|
||||||
# when redirecting/unredirecting windows.
|
|
||||||
#
|
|
||||||
# unredir-if-possible = false
|
|
||||||
|
|
||||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
|
||||||
# unredir-if-possible-delay = 0
|
|
||||||
|
|
||||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
|
||||||
# unredir-if-possible-exclude = []
|
|
||||||
|
|
||||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
|
||||||
# in the same group focused at the same time.
|
|
||||||
#
|
|
||||||
# detect-transient = false
|
|
||||||
detect-transient = true;
|
|
||||||
|
|
||||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
|
||||||
# group focused at the same time. This usually means windows from the same application
|
|
||||||
# will be considered focused or unfocused at the same time.
|
|
||||||
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
|
||||||
#
|
|
||||||
# detect-client-leader = false
|
|
||||||
|
|
||||||
# Resize damaged region by a specific number of pixels.
|
|
||||||
# A positive value enlarges it while a negative one shrinks it.
|
|
||||||
# If the value is positive, those additional pixels will not be actually painted
|
|
||||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
|
||||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
|
||||||
# Primarily used to fix the line corruption issues of blur,
|
|
||||||
# in which case you should use the blur radius value here
|
|
||||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
|
||||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
|
||||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
|
||||||
#
|
|
||||||
# resize-damage = 1
|
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
|
||||||
# Resource-hogging, and is not well tested.
|
|
||||||
#
|
|
||||||
# invert-color-include = []
|
|
||||||
|
|
||||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
|
||||||
# Might cause incorrect opacity when rendering transparent content (but never
|
|
||||||
# practically happened) and may not work with blur-background.
|
|
||||||
# My tests show a 15% performance boost. Recommended.
|
|
||||||
#
|
|
||||||
# glx-no-stencil = false
|
|
||||||
|
|
||||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
|
||||||
# Probably could improve performance on rapid window content changes,
|
|
||||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
|
||||||
# Recommended if it works.
|
|
||||||
#
|
|
||||||
# glx-no-rebind-pixmap = false
|
|
||||||
|
|
||||||
# Disable the use of damage information.
|
|
||||||
# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
|
||||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
|
||||||
# The opposing option is use-damage
|
|
||||||
#
|
|
||||||
# no-use-damage = false
|
|
||||||
use-damage = true;
|
|
||||||
|
|
||||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
|
||||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
|
||||||
# with GLX backend for some users.
|
|
||||||
#
|
|
||||||
# xrender-sync-fence = false
|
|
||||||
|
|
||||||
# GLX backend: Use specified GLSL fragment shader for rendering window
|
|
||||||
# contents. Read the man page for a detailed explanation of the interface.
|
|
||||||
#
|
|
||||||
# window-shader-fg = "default"
|
|
||||||
|
|
||||||
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
|
|
||||||
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
|
|
||||||
#
|
|
||||||
# window-shader-fg-rule = [
|
|
||||||
# "my_shader.frag:window_type != 'dock'"
|
|
||||||
# ]
|
|
||||||
|
|
||||||
# Force all windows to be painted with blending. Useful if you
|
|
||||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
|
||||||
#
|
|
||||||
# force-win-blend = false
|
|
||||||
|
|
||||||
# Do not use EWMH to detect fullscreen windows.
|
|
||||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
|
||||||
#
|
|
||||||
# no-ewmh-fullscreen = false
|
|
||||||
|
|
||||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
|
||||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
|
||||||
# so this could comes with a performance hit.
|
|
||||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
|
||||||
#
|
|
||||||
# max-brightness = 1.0
|
|
||||||
|
|
||||||
# Make transparent windows clip other windows like non-transparent windows do,
|
|
||||||
# instead of blending on top of them.
|
|
||||||
#
|
|
||||||
# transparent-clipping = false
|
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should never have transparent
|
|
||||||
# clipping applied. Useful for screenshot tools, where you need to be able to
|
|
||||||
# see through transparent parts of the window.
|
|
||||||
#
|
|
||||||
# transparent-clipping-exclude = []
|
|
||||||
|
|
||||||
# Set the log level. Possible values are:
|
|
||||||
# "trace", "debug", "info", "warn", "error"
|
|
||||||
# in increasing level of importance. Case doesn't matter.
|
|
||||||
# If using the "TRACE" log level, it's better to log into a file
|
|
||||||
# using *--log-file*, since it can generate a huge stream of logs.
|
|
||||||
#
|
|
||||||
# log-level = "debug"
|
|
||||||
log-level = "warn";
|
|
||||||
|
|
||||||
# Set the log file.
|
|
||||||
# If *--log-file* is never specified, logs will be written to stderr.
|
|
||||||
# Otherwise, logs will to written to the given file, though some of the early
|
|
||||||
# logs might still be written to the stderr.
|
|
||||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
|
||||||
#
|
|
||||||
# log-file = "/path/to/your/log/file"
|
|
||||||
|
|
||||||
# Show all X errors (for debugging)
|
|
||||||
# show-all-xerrors = false
|
|
||||||
|
|
||||||
# Write process ID to a file.
|
|
||||||
# write-pid-path = "/path/to/your/log/file"
|
|
||||||
|
|
||||||
# Window type settings
|
|
||||||
#
|
|
||||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
|
||||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
|
||||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
|
||||||
# "tooltip", "notification", "combo", and "dnd".
|
|
||||||
#
|
|
||||||
# Following per window-type options are available: ::
|
|
||||||
#
|
|
||||||
# fade, shadow:::
|
|
||||||
# Controls window-type-specific shadow and fade settings.
|
|
||||||
#
|
|
||||||
# opacity:::
|
|
||||||
# Controls default opacity of the window type.
|
|
||||||
#
|
|
||||||
# focus:::
|
|
||||||
# Controls whether the window of this type is to be always considered focused.
|
|
||||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
|
||||||
#
|
|
||||||
# full-shadow:::
|
|
||||||
# Controls whether shadow is drawn under the parts of the window that you
|
|
||||||
# normally won't be able to see. Useful when the window has parts of it
|
|
||||||
# transparent, and you want shadows in those areas.
|
|
||||||
#
|
|
||||||
# clip-shadow-above:::
|
|
||||||
# Controls whether shadows that would have been drawn above the window should
|
|
||||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
|
||||||
#
|
|
||||||
# redir-ignore:::
|
|
||||||
# Controls whether this type of windows should cause screen to become
|
|
||||||
# redirected again after been unredirected. If you have unredir-if-possible
|
|
||||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
|
||||||
# you can set this to `true`.
|
|
||||||
#
|
|
||||||
wintypes:
|
|
||||||
{
|
|
||||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
|
||||||
dock = { shadow = false; clip-shadow-above = true; }
|
|
||||||
dnd = { shadow = false; }
|
|
||||||
popup_menu = { opacity = 0.8; }
|
|
||||||
dropdown_menu = { opacity = 0.8; }
|
|
||||||
};
|
|
1
repowm/.config/repowm/picom.conf
Symbolic link
1
repowm/.config/repowm/picom.conf
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
/home/repo/.config/picom/picom.conf
|
Loading…
Reference in New Issue
Block a user