#!/bin/sh # ------------------ Anime4KCPP -------------------------- # # Need cmake, libopencv4-devel, ocl-icd-devel, libgomp-devel git clone https://github.com/TianZerl/Anime4KCPP.git cd Anime4KCPP || exit 1 mkdir build && cd build cmake .. make -j4 cp -f bin/Anime4KCPP_CLI ~/.local/bin/ cd ../.. # ----------------- Anime4K shaders ---------------------- # echo "Version of Anime4K shaders: " | tr -d '\n' # 3.1 read -r version mkdir shaders && cd shaders curl -fLo Anime4K.zip https://github.com/bloc97/Anime4K/releases/download/${version}/Anime4K_v${version}.zip unzip Anime4K.zip && rm Anime4K.zip cd .. cp -rfv shaders ~/.config/mpv/ # ------------------- PyWrapper -------------------------- # # Need pymkv, pymediainfo, simple-term-menu (use pip inside a virtualenv) git clone https://github.com/ThoughtfulDev/Anime4K.git ~/.local/bin/Anime4K-PyWrapper cp -rfv shaders ~/.local/bin/Anime4K-PyWrapper/ # ----------------- waifu2x-converter-cpp ---------------- # # Need opencv4 (binary), ocl-icd-devel, cmake (and cuda if using Nvidia) git clone https://github.com/DeadSix27/waifu2x-converter-cpp cd waifu2x-converter-cpp || exit 1 mkdir build && cd build cmake .. make -j4 cp -f waifu2x-converter-cpp ~/.local/bin/ cd ../.. # ------------------ Video2X ----------------------------- # # Read the `requirements.txt`. # Change the config file video2x.yaml (we don't use Windows) #git clone https://github.com/k4yt3x/video2x.git #cp -rfv video2x/src ~/.local/bin/video2x # -- Dandere2x, waifu2x, waifu2x-ncnn-vulkan -- # f*** Nvidia, you need it for waifu2x stuff