## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting. [general] # Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0 ; mode = normal # Accepts only non-negative values. framerate = 60 # 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off # new as of 0.6.0 autosens of low values (dynamic range) # 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0 autosens = 1 ; overshoot = 20 # Manual sensitivity in %. Autosens must be turned off for this to take effect. # 200 means double height. Accepts only non-negative values. ; sensitivity = 100 # The number of bars (0-200). 0 sets it to auto (fill up console). # Bars' width and space between bars in number of characters. bars = 0 bar_width = 1 bar_spacing = 1 # Lower and higher cutoff frequencies for lowest and highest bars # the bandwidth of the visualizer. # Note: there is a minimum total bandwidth of 43Mhz x number of bars. # Cava will automatically increase the higher cutoff if a too low band is specified. ; lower_cutoff_freq = 50 ; higher_cutoff_freq = 10000 # FFT buffer is set in the exponent of 2 and must be between 8 - 16, 8 = 256, 16 = 65536 # this is the audio buffer used to create the spectrum # increasing the will improve the accuracy of the visualization, # but will also make it slower and increase CPU usage # anything below 10 and above 13 is considered experimental. FFTbufferSize = 12; [input] # Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem' # Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with. # # All input methods uses the same config variable 'source' # to define where it should get the audio. # # For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink # (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them). # # For alsa 'source' will be the capture device. # For fifo 'source' will be the path to fifo-file. # For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address method = fifo source = /tmp/mpd.fifo sample_rate = 44100 sample_bits = 16 [output] # Output method. Can be 'ncurses', 'noncurses' or 'raw'. # 'noncurses' uses a custom framebuffer technique and draws only changes # from frame to frame. As of version 0.7.0 'noncurses' is default. # # 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data # stream of the bar heights that can be used to send to other applications. # 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above. method = ncurses # Visual channels. Can be 'stereo' or 'mono'. # 'stereo' mirrors both channels with low frequencies in center. # 'mono' outputs left to right lowest to highest frequencies. # 'mono_option' set mono to either take input from 'left', 'right' or 'average'. channels = stereo mono_option = average # Raw output target. A fifo will be created if target does not exist. ; raw_target = /dev/stdout # Raw data format. Can be 'binary' or 'ascii'. ; data_format = binary # Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530). ; bit_format = 16bit # Ascii max value. In 'ascii' mode range will run from 0 to value specified here ; ascii_max_range = 1000 # Ascii delimiters. In ascii format each bar and frame is separated by a delimiters. # Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)). ; bar_delimiter = 59 ; frame_delimiter = 10 [color] # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow. # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires # ncurses output method and a terminal that can change color definitions such as Gnome-terminal or rxvt. # default is to keep current terminal color background = default foreground = default # Gradient mode, only hex defined colors (and thereby ncurses mode) are supported, # background must also be defined in hex or remain commented out. 1 = on, 0 = off. # You can define as many as 8 different colors. They range from bottom to top of screen gradient = 1 gradient_count = 8 # --- Nord --- # gradient_color_1 = '#b48ead' gradient_color_2 = '#81a1c1' gradient_color_3 = '#88c0d0' gradient_color_4 = '#8fbcbb' gradient_color_5 = '#a3be8c' gradient_color_6 = '#ebcb8b' gradient_color_7 = '#d08770' gradient_color_8 = '#bf616a' # -- OneDark -- # ; gradient_color_1 = '#8c9cff' ; gradient_color_2 = '#61afef' ; gradient_color_3 = '#56b6c2' ; gradient_color_4 = '#98c379' ; gradient_color_5 = '#e5c07b' ; gradient_color_6 = '#d19a66' ; gradient_color_7 = '#e06c75' ; gradient_color_8 = '#be5046' [smoothing] # Percentage value for integral smoothing. Takes values from 0 - 100. # Higher values means smoother, but less precise. 0 to disable. integral = 0 # Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable. monstercat = 0 waves = 0 # Set gravity percentage for "drop off". Higher values means bars will drop faster. # Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off". gravity = 100 # In bar height, bars that would have been lower that this will not be drawn. ; ignore = 0 [eq] # This one is tricky. You can have as much keys as you want. # Remember to uncomment more then one key! More keys = more precision. # Look at readme.md on github for further explanations and examples. 1 = 2 # bass 2 = 2 3 = 1 # midtone 4 = 1 5 = 0.5 # treble