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river: update config (river-options is gone)
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@ -104,15 +104,13 @@ riverctl map normal $mod+Shift Comma send-to-output previous
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# Mod+E to bump the focused view to the top of the layout stack
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# Mod+E to bump the focused view to the top of the layout stack
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riverctl map normal $mod E zoom
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riverctl map normal $mod E zoom
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# Mod+H and Mod+L to decrease/increase the main factor by 2%
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# Mod+H and Mod+L to decrease/increase the main_factor value of rivertile by 0.02
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# If using rivertile(1) this determines the width of the main stack.
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riverctl map normal $mod H mod-layout-value rivertile fixed main_factor -0.02
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riverctl map normal $mod H spawn riverctl mod-option -focused-output main_factor -0.02
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riverctl map normal $mod L mod-layout-value rivertile fixed main_factor +0.02
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riverctl map normal $mod L spawn riverctl mod-option -focused-output main_factor +0.02
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# Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
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# Mod+Shift+H and Mod+Shift+L to increment/decrement the main_count value of rivertile
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# main views in the layout
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riverctl map normal $mod+Shift H mod-layout-value rivertile int main_count +1
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riverctl map normal $mod+Shift H spawn riverctl mod-option -focused-output main_count +1
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riverctl map normal $mod+Shift L mod-layout-value rivertile int main_count -1
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riverctl map normal $mod+Shift L spawn riverctl mod-option -focused-output main_count -1
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# Mod+Alt+{H,J,K,L} to move views
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# Mod+Alt+{H,J,K,L} to move views
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riverctl map normal $mod+Mod1 H move left 100
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riverctl map normal $mod+Mod1 H move left 100
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@ -194,10 +192,10 @@ riverctl map normal $mod Space toggle-float
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riverctl map normal $mod F toggle-fullscreen
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riverctl map normal $mod F toggle-fullscreen
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# Control+Alt+{H,J,K,L} to change layout orientation
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# Control+Alt+{H,J,K,L} to change layout orientation
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riverctl map normal Mod1+Control H spawn riverctl set-option -focused-output main_location left
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riverctl map normal Mod1+Control H set-layout-value rivertile string main_location left
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riverctl map normal Mod1+Control J spawn riverctl set-option -focused-output main_location bottom
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riverctl map normal Mod1+Control J set-layout-value rivertile string main_location bottom
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riverctl map normal Mod1+Control K spawn riverctl set-option -focused-output main_location top
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riverctl map normal Mod1+Control K set-layout-value rivertile string main_location top
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riverctl map normal Mod1+Control L spawn riverctl set-option -focused-output main_location right
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riverctl map normal Mod1+Control L set-layout-value rivertile string main_location right
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# Declare a passthrough mode. This mode has only a single mapping to return to
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# Declare a passthrough mode. This mode has only a single mapping to return to
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# normal mode. This makes it useful for testing a nested wayland compositor
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# normal mode. This makes it useful for testing a nested wayland compositor
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@ -249,16 +247,6 @@ riverctl float-filter-add "info.febvre.Komikku"
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# Set app-ids of views which should use client side decorations
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# Set app-ids of views which should use client side decorations
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riverctl csd-filter-add "swappy"
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riverctl csd-filter-add "swappy"
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## Layout ───────────────────────────────────────────────────────────────────────
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# Default layout
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# Default layout
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riverctl set-option layout rivertile
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riverctl default-layout rivertile
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exec rivertile -view-padding 4 -outer-padding 4 -main-location left -main-count 1 -main-factor 0.54
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# Settings (need to be declared since we do this before starting `rivertile`)
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riverctl declare-option main_factor fixed 0.54
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riverctl declare-option main_count uint 1
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riverctl declare-option main_location string "left"
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riverctl declare-option view_padding uint 4
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riverctl declare-option outer_padding uint 4
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exec rivertile
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@ -1,12 +1,15 @@
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#!/bin/sh
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#!/bin/sh
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echo "Number of make jobs: " | tr -d '\n' # 4
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read -r mj
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# ------------------ Anime4KCPP -------------------------- #
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# ------------------ Anime4KCPP -------------------------- #
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# Need cmake, libopencv4-devel, ocl-icd-devel, libgomp-devel
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# Need cmake, libopencv4-devel, ocl-icd-devel, libgomp-devel
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git clone https://github.com/TianZerl/Anime4KCPP.git
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git clone https://github.com/TianZerl/Anime4KCPP.git
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cd Anime4KCPP || exit 1
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cd Anime4KCPP || exit 1
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mkdir build && cd build
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mkdir build && cd build
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cmake ..
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cmake ..
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make -j4
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make -j${mj}
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cp -f bin/Anime4KCPP_CLI ~/.local/bin/
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cp -f bin/Anime4KCPP_CLI ~/.local/bin/
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cd ../..
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cd ../..
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@ -30,7 +33,7 @@ git clone https://github.com/DeadSix27/waifu2x-converter-cpp
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cd waifu2x-converter-cpp || exit 1
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cd waifu2x-converter-cpp || exit 1
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mkdir build && cd build
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mkdir build && cd build
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cmake ..
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cmake ..
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make -j4
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make -j${mj}
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cp -f waifu2x-converter-cpp ~/.local/bin/
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cp -f waifu2x-converter-cpp ~/.local/bin/
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cd ../..
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cd ../..
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